I like to see how other people play the game and what are the tendencies and weirder stuff you tend to do in your game.
What I mean by this is odd choices you make for your sims or the way you set up your households and what strange patterns you repeat over and over almost without noticing.
I start with one myself:
I realised that when I feel like playing a little bit more dramatic or "soap opery" I often create two YA heterosexual couples that live in different houses and become good friends, then for one reason or another they end up all living together and I make both female pregnant at the same time by their partners. While the two female sims are pregnant they become very very close until they get romantic, I make them fall in love and I either kill their husbands in an "accident" or if I feel less deviant I make the husbands find out and seek for divorce.
Then the two female sims become a proper couple and raise their kids together. Then, I usually end up hooking the kids up when they are teens.
I did this once a couple of years ago, and since then, I have done it more often than I would like to admit
What are your weird choices or stuff you keep repeating in your game?
Comments
For some reason I love to create a single male sim. The story goes one of three ways usually. He can be goodlooking, alien, or mutant.. mutant meaning not just ugly but stretched weird. Then he goes out and haves his way with anyone that can be impregnated in the sim world regardless of marital or other relationship status. He OWNS the place. If it continues to hold my interest he usually leaves when the baby bump forms and continues to make the rounds. He comes back later to age up the babies.. at this point I usually start adjusting the baby mommas homes and lose interest. Sometimes I age the children up to teen to at least see the genetics.
I do tend to give them stories and usually if it's an alien they have a higher purpose.. world domination. If it's a good looker it also goes on diff paths.. he could just be a sleazy type, he could also be a gold digger and depending on the mods I have installed he could be a serial killer. If it's a mutant it's just to giggle over it. Lately I've been giving them all the evil trait though. Usually because drama unfolds with angry spouses, and often encouraged divorce or worse. When that baby bump shows up though he's outta there and on to the next victim. If I keep playing that save he goes back to age them up... sometimes I age them to a teen so I can see the genetics.
I also throw in a variety of mods now and then and change up the stories some....
I'm not sure why I go back and play this way frequently. This is just one of my paths. I use to do something like this in Sims 2 on a much smaller scale so I guess it's just an expansion of that.
Anyway, I’ve come to the conclusion that I must be a hopeless romantic. Whenever my sims become involved with someone, they always marry them and stay with them for their entire lives. I play “player” sims occasionally, but not nearly as often as I play faithful ones. In the saves I’ve been playing over the past year or so, the main sim I play marries the same townie, has two children, has the same career, lives in the same world, etc. Her younger sister grows up playing with the League of Adventurers, where she befriends all three children and becomes BFFs with Elsa Bjergsen. There’s some tension within the family due to the older sister not wanting her younger sister getting mixed up with local “bad boy” Max Villareal, but the younger sister’s not the type to obey authority, even if her older sister is her guardian. Once the children grow up, the younger sister ends up dating Max behind her sister’s back. He’s actually a very sweet character once you get used to his Evil trait, and I like fleshing out his character. As many times as I’ve played as him, I feel that he’s not genuinely evil; just damaged from his unstable upbringing and loss of his mother. He makes a really good father and wonderful partner to my sim, and I adore a childhood sweetheart storyline. I love it so much that as many times as I’ve played it with my sims, I go back to it repeatedly. I find it so interesting that many players do cause a lot of drama and break-ups in their games, and I’m over here planning wedding after wedding and happily-ever-after after happily-ever-after. Maybe I’m just too “good”.
My Simming site: https://peachrenardssims.wordpress.com/
It's so amazing to see how differently everyone plays their game.
All my creations are CC free.
*queues up one or a few actions*
*watches actions play out*
*pauses game*
*queues up one or a few actions*
etc. etc. etc.
I'm pretty sure most of my game is on pause. I usually never click on things to do unless the game is paused.......
People watching me play says it drives them nuts with all the stopping/going XD
Feel free to chat me (I like games/RPGs, game dev, and animu/anime)
@More_Moore I do that too! I don't trust my sims to behave off pause (I mean it's hard enough to get them to behave as it is without giving them free will while I figure out what to do next and queue up actions for them)
Me too! I want to control every action of my Sims' lives. I rarely play with autonomy on, and then only when I've just got two Sims in the house and can supervise them. They're sneaky, though. I think I've got them set for their morning routine, and next thing I know, they're staring at the talking toilet again.
I always just assumed that was the normal thing to do. XD (Though personally I just keep queuing things up as they go when I'm sure they're distracted.)
My Simming site: https://peachrenardssims.wordpress.com/
That's how I play too! It takes me at least an hour to get through one sim day because how much I pause the game.
Am I too lost?
It drives me nuts watching people play who DON'T do this. O-O
I have a quirk too. I like playing with outdated social codes and social class, although I adapt them to a more modern egalitarian view (in terms of gender). I always play sims that would be considered rich and from a high social status. Sometimes I go through a rags to riches process, sometimes I create them directly like that (especially when wanting to test a pack). Depending on how many members of the family I want to play with, I either create a couple or a widower (either male or female), and then their children (between two and four of them usually, of all ages). I'm also a hopeless romantic so if it is a couple they will never cheat on each other nor divorce, but if one of them is dead I can make the other one have a new lover (sometimes even from a lower social status, if I want more drama). If I want more "nobles" to play with I can even add aunts, uncles and/or cousins to the family.
Usually the family follows a very strict code of tradition, rules and beliefs. Mariage is "sacred" and the teens daughter/son sometimes already have a "betrothed" (often in an arranged mariage setting). The family consider themselves (and is considered by others) as superior (think Malfoy/Black in Harry Potter). They are often somewhat evil, sometimes vampires or practicing voodoo magic (but not necessary). Also they are always somewhat good-looking and with very strong personnalities and interests.
And I always add one or several outsiders to the household. They can be servants, friends of the teens hosted by the family, the new lover of the single parent... or any other reason I can't think of to have them there. After all, what is the point of playing nobles if there is no lower social status to compare them to? X)
No grudge against men irl And I do like to play with male sims, I just don't know why I recreate this specific scenario sometimes hahaha
Your quirk sounds like a fun thing to try out! How do you choose the "betrothed"? And do you make them date and such as teens or do you wait until they are YA?
I like the addition of some outsiders to the household, I guess it keeps things interesting.
All my creations are CC free.
Yeah you know what, I think playing The Sims could be a very effective way to study the unconscious mind XD
The betrothed I usually create myself and add him/her to the household (I often imagine a colonial setting in which either we are a colony and the teen travelled from the main land, or vice-versa). I imagine it as a period for the teens to get to know each other and for the son/daughter from the main family to court their future spouse. They are treated as well as the other members and have a room of their own (a guest room) until the teens grow up and get married.
Sometimes my main family can be friends or lovers with sims I didn't create if I really like them but that doesn't happen much.
Me too. If I don't do this I feel there would be anarchy.
A combination of this plus rapidly switching between Speed 1 and Speed 3 for me. It's gotten to the point where the game freezes in confusion and I'm afraid I'm going to break it lol.
Lately I have been creating ancestors for my sims, then having them die by different ways like old age (forced by cheat), fire, pufferfish etc. After all of their spirits have been released to netherworld, the family tree for my sims looks much nicer than one sim. I can see my sims' parents, grandparents, great-grandparents and other ancestors.
One of my latest "ancestor projects" include a sim, whose parents and father's parents all have died by over-excertion due to excersise while his mother's parents and cousin's husband's parents have died by old age. It can make interesting backstories, but it also seems like cheating to get more generations faster.
I used to do that a lot, especially in TS2. Now I believe I'm a little 'better' about loosing control
Other then that, a lot of my Sims are creative in some way, I guess you could call it a returning pattern. And almost all my families have a painter, not neccessary a professional one ( not in the career). I think I just like creative people and painting is amazing for making extra money.
Personality,depth,humor,consequences,lore,customization.
> *pauses game*
> *queues up one or a few actions*
> *watches actions play out*
> *pauses game*
> *queues up one or a few actions*
> etc. etc. etc.
>
> I'm pretty sure most of my game is on pause. I usually never click on things to do unless the game is paused.......
>
> People watching me play says it drives them nuts with all the stopping/going XD
I love this!
EA Game Changer - Sims Lover
YouTube & Instagram - ArsenGirlGaming / Gallery - ArsenGirl / Gamertag - ArsenGirl / Twitter - ArsenGirl