So, they still yank the little Simlet out of the chair before he can begin to eat. New to the table (so to speak) is that my toddler throws their food every time I feed them and I have no option to discipline them. Eventually I just have to give them a piece of fruit which moves their hunger need about a micrometer. In addition, the toddler can no longer grab food from the high chair. That's much more realistic, but far less functional in the musical (high) chairs world of Sims 4.
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They did update the fridge menu so that the high chair stuff is available--just in case you weren't a fan of high chairs otherwise. You do have to have a microwave for the nugs, tho.
I myself am a fan of them at times, if I want the child to sit with the family at the table. I can use them pretty well most of the time with this process. [Pain-in-the-neck] I take a serving of the food. I put the child in the chair, and pause the game. I place the food from the inventory on the tray of the chair. Selecting the child, I cancel the Let Me Out interaction, click on the food, select Eat, and unpause. [/Pain-in-the-neck]
How do you do it? I have never ever been able to cancel the Let Me Out interaction. They keep going on and on to the point the whole household is in line to take the darn toddler out the plum chair.
If the game is paused, and the Let Me Out interaction hasn't yet fallen to the bottom of the queue, the Eat (food) interaction usually goes into the lower queue as soon as you click it, for me, anyhow. Then, if Let Me Out stays, or appears in the queue again, it is prevented from dropping until the Eat (food) interaction is completed. Be sure you're canceling Let Me Out in the toddler's queue, not the caregiver's.
If the food is out on the counter or table, there's a "grab a serving for.." option. So you can put the toddler in the high chair, grab a serving for them, and it does the "go near toddler" and "ask to eat" bits. Assuming that you can actually keep the toddler in the high chair without the "put down" interaction overriding all else even with autonomy disabled, that is. But that's a problem even with the food options that are built into the high chair.
All the sims err'day
Otherwise, I've given up on the highchair - the highchair 'hokey-pokey' (you put the toddler in, you put the toddler out, you put the toddler in and she throws the food about) takes up valuable time that could be used for skilling, and all of the foods either overfeed or underfeed. Now, they get a plate of 'superfood' salad in the morning and just before bed, and my Sims aren't constantly cleaning food off the floor (with no option to discipline the kid for it). In fact, it saves so much time, I can get all the skill levels to 5 in the normal toddler age span.