Hey um how do you install it on the mac? I went to the site and downloaded it then i put the mod in the mods folder but its not showing up in the sims?
The MAC installation is the same as the Windows installation. The files have to placed in "\Documents\Electronic Arts\The Sims 4\Mods" or in a subfolder max. one level below "Mods". Don't forget to activate "Custom Content" and "Script Mods" in "Game Options > Others".
Hey, just wondering if it is possible to edit a sims friendship separately. I want one of my sims to think she's great friends with my other sim, but for him to secretly dislike her >.<
Hey, just wondering if it is possible to edit a sims friendship separately. I want one of my sims to think she's great friends with my other sim, but for him to secretly dislike her >.<
You might try the following buildin cheat from the command line:
with a range from -100 (foe) to +100 (friend) and Track_Type = "Friendship_Main" or "Romance_Main".
Example: Modifyrelationship John Doe Jane Smith 100 Friendship_Main
With this cheat John Doe is a 100pt friend of Jane Smith. I've tested this some years ago, and it turned out to be only oneway. I guess nothing has changed until today.
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
I just tried doing the steps that @Jagwithtude had told me for version 4.1.2. Unfortunately, they didn't work at all. I did delete my settings.cfg, (I think that's what it's called but I wanted to start fresh with all default settings.
What am I doing wrong?
I deleted the old mods from the mods folder and the downloads folder then followed the steps in the pictures.
I've followed the steps on the website too. I've tried three times and none of them work.
I did also add a couple of T-Mex's mods, could those be causing it to not be responding? I have them in a separate folder. This is still all new to me.
Update: I figured it out. I forgot to turn on one of the option settings. *Feels silly*
Celebrating 11 years on this forum. Simming proudly since 2001.
I just tried doing the steps that @Jagwithtude had told me for version 4.1.2. Unfortunately, they didn't work at all. I did delete my settings.cfg, (I think that's what it's called but I wanted to start fresh with all default settings.
What am I doing wrong?
I deleted the old mods from the mods folder and the downloads folder then followed the steps in the pictures.
I've followed the steps on the website too. I've tried three times and none of them work.
I did also add a couple of T-Mex's mods, could those be causing it to not be responding? I have them in a separate folder. This is still all new to me.
Update: I figured it out. I forgot to turn on one of the option settings. *Feels silly*
Did the stop annoying actions options get moved or replaced because I'm not finding it. I've got sim dropping and doing 20 all over the place again and it's driving me crazy.
Did the stop annoying actions options get moved or replaced because I'm not finding it. I've got sim dropping and doing 20 all over the place again and it's driving me crazy.
It was changed a couple of iterations ago. Have a read of this:
Do we have any word on the more than 8 sims household crashing issue? Has it died down/been resolved?
I'm just asking as i want to make a more than 8 sims household for my story.
Sorry, @LyricSimsz15 - this is nothing which could be fixed by any mod, also not with MCCC.
Having up to 25 sims in a HH seems to be an unintented possibility, which was used by some mods as long as it worked. If there are now changes in the game code which interfere with that former coding, there is no way to change this.
It's an EA desicion to limit the max household size to 8 sims and so it's up to EA to decide what to do.
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
Has anyone noticed any issues with MCCC with yesterday's patch?
Yes, I think the MCCC needs to be updated.
I copied this from his Patreon page:
Deaderpool
Feb 22 at 2:37pm
MCCC and the Feb. 22nd EA update
There have been no problems with the current version of the mod, 4.1.2, and today’s update from EA. There are many other mods out there that have been broken by this update from EA, though, so don’t be surprised to be getting errors logged by them after today.
No MCCC updates are needed for this version of Sims 4. Thanks!
Has anyone noticed any issues with MCCC with yesterday's patch?
Yes, I think the MCCC needs to be updated.
I copied this from his Patreon page:
Deaderpool
Feb 22 at 2:37pm
MCCC and the Feb. 22nd EA update
There have been no problems with the current version of the mod, 4.1.2, and today’s update from EA. There are many other mods out there that have been broken by this update from EA, though, so don’t be surprised to be getting errors logged by them after today.
No MCCC updates are needed for this version of Sims 4. Thanks!
Thank you, I have received no message from the MCCC that a defective mod is in the game. Still, I had an LE in the folder so I thought that MCCC needs updating. Then I will see what mod makes problems.
Has anyone noticed any issues with MCCC with yesterday's patch?
Yes, I think the MCCC needs to be updated.
I copied this from his Patreon page:
Deaderpool
Feb 22 at 2:37pm
MCCC and the Feb. 22nd EA update
There have been no problems with the current version of the mod, 4.1.2, and today’s update from EA. There are many other mods out there that have been broken by this update from EA, though, so don’t be surprised to be getting errors logged by them after today.
No MCCC updates are needed for this version of Sims 4. Thanks!
Thank you, I have received no message from the MCCC that a defective mod is in the game. Still, I had an LE in the folder so I thought that MCCC needs updating. Then I will see what mod makes problems.
MCCC doesn't generate LEs only for errors it causes - an LE can be generated for problems with other mods, CC, the game itself, etc.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
Has anyone noticed any issues with MCCC with yesterday's patch?
Yes, I think the MCCC needs to be updated.
I copied this from his Patreon page:
Deaderpool
Feb 22 at 2:37pm
MCCC and the Feb. 22nd EA update
There have been no problems with the current version of the mod, 4.1.2, and today’s update from EA. There are many other mods out there that have been broken by this update from EA, though, so don’t be surprised to be getting errors logged by them after today.
No MCCC updates are needed for this version of Sims 4. Thanks!
Thank you, I have received no message from the MCCC that a defective mod is in the game. Still, I had an LE in the folder so I thought that MCCC needs updating. Then I will see what mod makes problems.
MCCC doesn't generate LEs only for errors it causes - an LE can be generated for problems with other mods, CC, the game itself, etc.
Yes I know, I just meant the message that some mod is not ok. This time I had no message but an LE in the folder.
Did anyone else get a virus detection from MC Command Center's latest update? Version 4.1.2 triggered my anti-virus protection. I haven't been on Sims 4 since December or September of 2017. I'm going through my most important scripted mods and updating them. Now I am upset because MC is my majorly important mod. I'm afraid to download it now after getting that. I see other people are having issues with his new mod...You guys may need to check your game and computer.
Did anyone else get a virus detection from MC Command Center's latest update? Version 4.1.2 triggered my anti-virus protection. I haven't been on Sims 4 since December or September of 2017. I'm going through my most important scripted mods and updating them. Now I am upset because MC is my majorly important mod. I'm afraid to download it now after getting that. I see other people are having issues with his new mod...You guys may need to check your game and computer.
Its safe. Whitelist it in McAfee, or even better, get rid of McAffee.
Or was it Eset?.. Both are restrictive to unknown websites that are perfectly safe in several ways.
EDIT: if you want to make sure its safe and not trust some random guy on forums ( ), you could download it from his Patreon site instead, which is free and requires no signin. https://www.patreon.com/mccc_deaderpool/posts
Hello I just started to using MC Command Center, I have a question about story progression.
I want my active households getting married and having children with other active households , how can I do that? Which options should I Enabled and Disabled , I do something but usually random sims getting married and having children , but I want my active household sims getting married and having children from each other someone can explain me ? Or what options should I choose? Enable or Disable? I need serious help about that. Thanks in advance.
Comments
The MAC installation is the same as the Windows installation. The files have to placed in "\Documents\Electronic Arts\The Sims 4\Mods" or in a subfolder max. one level below "Mods". Don't forget to activate "Custom Content" and "Script Mods" in "Game Options > Others".
Have a look at these links
https://deaderpool-mccc.com/?installation#Top
https://deaderpool-mccc.com/?troubleshooting#Top
or watch this youtube video:
https://www.youtube.com/watch?v=z9LoKtrhfaU&feature=youtu.be
for detailed installation instructions.
You might try the following buildin cheat from the command line:
with a range from -100 (foe) to +100 (friend) and Track_Type = "Friendship_Main" or "Romance_Main".
Example:
Modifyrelationship John Doe Jane Smith 100 Friendship_Main
With this cheat John Doe is a 100pt friend of Jane Smith. I've tested this some years ago, and it turned out to be only oneway. I guess nothing has changed until today.
What am I doing wrong?
I deleted the old mods from the mods folder and the downloads folder then followed the steps in the pictures.
I've followed the steps on the website too. I've tried three times and none of them work.
I did also add a couple of T-Mex's mods, could those be causing it to not be responding? I have them in a separate folder. This is still all new to me.
Update: I figured it out. I forgot to turn on one of the option settings. *Feels silly*
i forgot that my first time too.
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It was changed a couple of iterations ago. Have a read of this:
https://deaderpool-mccc.com/?automation_scan#Top
I'm just asking as i want to make a more than 8 sims household for my story.
Just vibing...
Check out my stories The Diversity Club and Lost Pride here on the forums!
Sorry, @LyricSimsz15 - this is nothing which could be fixed by any mod, also not with MCCC.
Having up to 25 sims in a HH seems to be an unintented possibility, which was used by some mods as long as it worked. If there are now changes in the game code which interfere with that former coding, there is no way to change this.
It's an EA desicion to limit the max household size to 8 sims and so it's up to EA to decide what to do.
Ongoing:
A Wilde ISBI Alphabetcy | A Swift Drift | The Mons: A Pokémon Baby Challenge
The Huckles | Mojo's Achievement Challenge (10 Total Challenges) | Ms Robinson Makes Babies |
Complete:
View all Completed Challenges Here: Mojo's Finished Challenges
Yes, I think the MCCC needs to be updated.
I copied this from his Patreon page:
Deaderpool
Feb 22 at 2:37pm
MCCC and the Feb. 22nd EA update
There have been no problems with the current version of the mod, 4.1.2, and today’s update from EA. There are many other mods out there that have been broken by this update from EA, though, so don’t be surprised to be getting errors logged by them after today.
No MCCC updates are needed for this version of Sims 4. Thanks!
Thank you, I have received no message from the MCCC that a defective mod is in the game. Still, I had an LE in the folder so I thought that MCCC needs updating. Then I will see what mod makes problems.
MCCC doesn't generate LEs only for errors it causes - an LE can be generated for problems with other mods, CC, the game itself, etc.
Yes I know, I just meant the message that some mod is not ok. This time I had no message but an LE in the folder.
Do you have UI Extensions Cheats? Because last I heard that one is broken and awaiting an update.
I do. It's been working fine so far (until last night's patch I guess) so I'll see if that's the culprit, thanks.
ETA: yes, it seems this mod is broken as of yesterday's patch, according to Mod the Sims.
ETA: I just pulled this off MTS. I'm pretty disappointed. I like this mod.
Ah, thanks very much. I love this mod too, hopefully it'll be fixed soon
Its safe. Whitelist it in McAfee, or even better, get rid of McAffee.
Or was it Eset?.. Both are restrictive to unknown websites that are perfectly safe in several ways.
EDIT: if you want to make sure its safe and not trust some random guy on forums ( ), you could download it from his Patreon site instead, which is free and requires no signin.
https://www.patreon.com/mccc_deaderpool/posts
MC CmD is available at https://deaderpool-mccc.com/
I want my active households getting married and having children with other active households , how can I do that? Which options should I Enabled and Disabled , I do something but usually random sims getting married and having children , but I want my active household sims getting married and having children from each other someone can explain me ? Or what options should I choose? Enable or Disable? I need serious help about that. Thanks in advance.