Ok, so many, many mods that are .packages have been made for the Sims 3, and I think a lot of them are pretty great. The problem: .packages are much, much harder to install. There's this tutorial, I think it's on Mod the Sims. They have a folder that you have to download, which was already in my folder, but there weren't any subfolders in my original. So long story short, I've had to download and trash the Mods folder several times because I have no idea how this works. And nothing ever succeeded. The main mod I want to download is Mastercontroller, but it's a .package. And I've learned now, that no matter what I do, I cannot use .packages. Can anyone help me?
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You know, there's the mods folder in the Sims 3 folder, and I tried unzipping things and putting them in it. When that didn't work, I downloaded the framework from MTS, and did the same stuff with that, but it still didn't work. Repeat about 10 times That's what I've done
Also, what are specs?
What kind of computer do you have? When did you buy it, what graphics card do you have, etc. The later systems don't always run TS3 well, but there are all kinds of troubleshooting steps that can make things work, provided the people helping you know what you're running.
In your TS3 user game folder in Documents, there will be a folder you have placed there (it doesn't show up by itself) called Mods. There must be three and only three things inside of it -- a Packages folder, an Overrides folder (usually left empty) and the required Resource.cfg file. Actual .package files like mods go inside of the Packages subfolder (not inside of Mods directly).
The point of the Framework download from MTS is that includes everything you need plus two small sample mods, NoIntroMovie and NoBuildSparkles for testing. If the Framework is working, then you will get a script mod detected notification on startup with the two sample mods listed and the Intro Movie will be suppressed. Don't worry about MasterController yet, let's concentrate on getting the Framework recognized first. Is this not happening?
The setup should look exactly as illustrated on the MTS page, except of course for around the edges where OS X looks different from Windows 7 as shown, and it all works exactly the same way. Is this exactly what your setup looks like?
http://modthesims.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files
If so, let's take one more step. There will already be a file in your TS3 user game folder in Documents as well called DeviceConfig.log (or it may show up as just DeviceConfig, but it's the same file). Do a right-click on it and Get Info. Does the modification date/time exactly match the last time you started up your game, or is it from some time way in the past? If you aren't sure, then start up the game. The modification date/time on that file should change to current instantly. Does it do so?
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@igazor So what should I do if the framework isn't working? I downloaded the framework for the millionth time, and moved it to my Sims 3 folder. It seemed to look fine, with the Packages and Overrides folder, Resource.cfg, and both mods that were put in there before all unzipped. But when I play the game, nothing works
I just checked my device config thing, and it does have the last date I opened the game
Is the intro movie (which plays just before the loading screen of whichever EP launches your game) suppressed when you load your game, or does it still play? When you hit the main menu, does a list pop up with the names of the mods you have, or do you only see the menu itself? If you could provide as many details of what you see along the way as possible, it will be easier for igazor (and maybe others who show up) to figure out where the problem might be.
Also, this problem could have nothing to do with what you're running, but if you can list you computer's specifications—what model, which OS, which graphics card, maybe how much memory and RAM if it's older—that will be one less step if and when the genius bar decides that your issues might be due to your setup.
What patch level is your game at, please? The entire mod structure as we have been describing it only works on Patches 1.12 and higher (this is the one that came out alongside of Ambitions; if you have that EP and any that came out after it then you are already at a higher and sufficient patch level). And you need to be on a much higher patch level than that to use NRaas mods, but the two sample ones should be fine on 1.12 or higher.
If you are intending to be on Patch 1.67, which is current for the Mac version of the game, I would suggest running EA's SuperPatcher to ensure that your patch level did not become compromised along the way as can happen. It's a huge download but easy to run once you get it; make sure to get the correct version for your region or install type. If it says you are already up to date, make it run anyway.
https://help.ea.com/en-us/help/the-sims/the-sims-3/the-sims-3-super-patcher
If still no dice, then I suggest you use your built-in Grab utility to take three screen shots for us:
-- Your TS3 user game folder, showing as much of its contents as possible
-- Your Mods folder, showing its contents in Detail View
-- Your Packages folder, showing its contents in Detail View
Upload them to a third party file hosting service and provide us some links here so we can see how you have things arranged.
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Whenever the contents of Mods\Packages changes in any way, and this includes putting a new Framework folder in place, the scriptCache.package file on the top level of the same TS3 user game folder must be cleared (deleted). It will re-generate on the next startup. Have you been doing this step? There's actually five cache files in total that should be cleared, but this is the one relevant to script mods and getting them working as they should.
And if still no dice and all else fails, the final thing to try would be to pull your TS3 user game folder out of Documents entirely to the Desktop (or rename it). The game will spawn a new user game folder in its place, with no added content no saves, etc., but those will all be safe back in the pulled out folder. Can you get the Framework to be recognized and the sample mods to work on a freshly spawned game folder as described?
NRaas has moved!
Our new site is at http://nraas.net
NRaas has moved!
Our new site is at http://nraas.net
Sorry, but what is the scriptCache file? Does that come with MC?
CasPartCache.package
compostorCache.package
scriptCache.package
simCompositorCache.package
socialCache.package (this one is optional)
The ".package" part of the file names may or may not show depending on preferences arranged in your operating system, but it's the same files regardless.
NRaas has moved!
Our new site is at http://nraas.net
Yes, additional mods can be added by adding their ,package file to the Packages folder and, each time, clearing the scriptCache file.
NRaas has moved!
Our new site is at http://nraas.net
@igazor
I think everything's working fine, but I'll check. Do I need to clear every cache each time, or just the scriptCache file? All of my saved games seem to be working fine, though. I'll check my cc and store content.
One more thing. When I downloaded MC, I got a message that said that wikispaces will be closing later this year. Will all of the NRaas content be gone forever after that?
NRaas will have moved to our own website before Wikispaces shuts down. That's something that has been in the works for quite a while now already anyway.
NRaas has moved!
Our new site is at http://nraas.net
NRaas has moved!
Our new site is at http://nraas.net