https://www.youtube.com/watch?v=61u1C-1x36Y&t=534s
A lot of Simmers saw The Sims Mobile trailer and *assumed* mobile players were getting everything The Sims 4 has for free upfront (such as objects, CAS, gameplay)
it turns out that;
1) There's maybe 1/6 of the base game content in there (pushing it) with maybe 1 - 5 objects from each pack.
2) Unless you want to play for what looks like weeks, items like Double Beds can't even be bought without SimCash, and it's taken SimsVIP 4 days and she's got 49 SimCash dollars. So unless you have the patience of a saint, most will either not play, or buy cash.
3) There were
FOUR gameplay items from DLC.
(Game Console, Yoga Mat, Drink Fountain & Dance Floor).
That's it.
There were a lot of people acting like The Sims Mobile players get the entirety of The Sims 4 at their fingertips, for free, if they worked for it.
At this point, we're lucky if The Sims Mobile makes up 1/10th of the base game
It's literally a tiny game (200MB).
I think it's safe to say, anyone who thought EA would allow $400 worth of gameplay to be played for free, if you had the patience, might have given EA too much credit.
At this point, it's practically a glorified demo, giving people a taste of the Sims 4 base game, and an even tinier taste of it's DLC.
Comments
Summer is just around the corner so they might end up launching the game world wide alongside a swimming pools update.
But it really is barebones at the moment.
Been playing it for a while now, to see how it works out, and it's so limited that it doesn't come close to 1/100 of TS4 base game.
Two married sims can't even sleep in a double bed, and in order to get that bed first... well... let's just say that I think a lot of simmers are going to lose interest before even having the chance to unlock that ONE bed.
It feels like a nice base/starter point for a mobile game, nothing more.
Origin ID: Kiwicantdie
Willow Creek | Evergreen Harbor
Same feeling
To be honest, I was waiting for the day that EA launched a decent looking/updated sims mobile game. And I have the feeling that it's going to help bringing in new players. Maybe not millions, but a few more.
Origin ID: Kiwicantdie
Willow Creek | Evergreen Harbor
I will try the Sims Mobile when it comes to my country. But I am not optimistic because I was never a legacy player and I actually don't like to kill my sims at all.
(At least there's a tiny little bit of gameplay in SP...)
I don't know if you'll be happy with The Sims Mobile, considered that sims age super fast. 1 day for babies, 1 day toddlers, 2 days kids, (yup, no teens at the moment) 4 days young adults, 4 days adults and I don't know about the elders since I'll find out tomorrow, when my sims turn into elders for the first time (I guess 4 days for them too, anyway). Sims are playable only once they become young adults, you can only interact with babies, toddlers and children, though this might chance once the game is released or with future updates.
The game at the moment feels super limited, I guess it'll take many updates and tweaks to make it more fun.
It's not bad at all, feels like a nice starter point from which they can expand in a lot of fun ways (for a mobile game), but yeah... it's really limited and repetive at the moment. And you can kiss your sims goodbye 'cause they age in the blink of an eye (... usually, I play legacies on long life span). The generations run very fast, I'm about to start the third one since the game soft launched.
Origin ID: Kiwicantdie
Willow Creek | Evergreen Harbor
I hope that is the case, if it is I might give it a try. The thought of putting a lot of work into one sim only to have them aged to death in a few short days coupled with the hurry hurry hurry get a mate, get popping out the next gen before you're in dentures, adult sim diapers and a walker exhausts me just thinking about it.
A sim can fill their lifetime happiness meter, but can't complete it. So I can only assume that the game is designed around a gameplay loop of creating a sim, filling their happiness before they retire, and repeat. And so, they offer the ability to age and retire sooner, if desired, if you complete it sooner. And for that purpose, their lifespan is really overly long if anything. A max lifetime happiness meter can be completed in one day.
Anyway the idea in f2p games isn't to force us to choose between not playing or paying. I have played a lot of those games and even so I have never tried a game which couldn't be played unless I chose to pay. The reasons for this probably are:
1. It could be seen as false advertising to call a game "free" if it couldn't be played without paying.
2. They prefer to let us see all the ingame advertising even if we never buy anything.
3. As long as we still play the game there still is a chance that we will buy something anyway at some time.
So f2p games can always be played without paying and they don't ever want such a game to be so little user friendly that they lose us. But we should expect a lot of ingame advertising which also often is quite aggressive in such games. The trick therefore is to just ignore all that advertising and all those unnecessary but expensive offers which we get all the time while we are playing
If you don't have what you like, then you like what you have (:
The Sims Freeplay is a much slower game where you play a lot of sims and families living in many houses. The number of sims depends on your level. But at the top level (55) you have 34 sims. The tasks you give your sims can take a lot of time - even several hours. So this game requires much more patience then the Sims Mobile does. But the Sims Mobile is more time consuming and more of a game for impatient action players. Personally I prefer the Sims Freeplay. But this is a matter of taste.
But this hasn't been true for months now, events now last from 1 hour to 8 hours. You should at least try the latest version to not spread misinformation It is definitely a different game from freeplay though, mostly about energy managing
I plan to try it again though. But I want to be able to evaluate the game and not just another preliminary version that won’t be like the final version anyway. Therefore I most likely will just wait now until the official release.
I did that by doing a lot of actions which each took only 5 or 10 seconds. Then I had to do other actions or start other events and the game still seems to be intended to be played this ways for hours without any real breaks (except for watching adds to increase rewards). So I found it stressing and I almost certainly will stay with the Sims Freeplay instead. I will just give the Sims Mobile a very last chance when the official version is released though. But it doesn’t seem to be a game for me at all. I need a much slower game and I need a game where I can make longtime strategic plans instead of this fast paced guided gameplay where we mostly have to just follow orders (even though we most of the time have about 3 similar actions to choose between).
I'm glad to hear this. I prefer the events that require more time to finish.
I need to play the game more though to see if the longer events only are about letting us take some breaks from time to time like it seemed for the one hour event I tried but which still just was an event that easily could be solved in less than 5 minutes by doing a huge number of guided actions.