I just read through the closed thread about doghouses (these new mods sure are sensitive arent they? Safe space, amiright?) And I'm actually really upset about the lack of doghouses! What is their excuse here.
If it's seriously because this game is a "safe space" im so done, I mean im already done but this just seems... Silly. This is a game. In S2, your animals would go in and out of the house as they pleased. They'd sometimes sleep in the house on pet beds or human beds, sometimes they'd autonomously sleep in the doghouse.... No force, no abuse. It's a game... And we dont even have seasons! So its eternally sunny but oh no! Dogs can't sleep outside! (????) Whyyyyy
I want an explanation, i want them to try and explain how this was overlooked.
As was stated in the closed thread. Talking toilet but no animated elevator in CL. A laser litter box but no doghouses. Am i in the twilight zone??
And i'm wondering the same, where will animals try for baby?
(Sorry to completely ignore graveyards, I'm stunned by the lack of doghouses)
It's simple: because they decided to focus too much on the CAP and left the rest aside. That is the problem, they want to do something very big on something and leave important and simple things aside. The Sims 4 is very disappointing, I hope they will put the Cemetery as a lot and add some Doghouses before the expansion launch.
Doghouses = the elevators without animations in CL.
It's a shame imo. Making a complete EP about Cats and Dogs, cutting every other animal from it, and still not make essential Pet items such as Dog Houses.
Always the distraction too.
''Are there dog houses?''
- ''No, but there are scratching poles/cat condos''
Who cares about scratching poles?! They dont have anything to do with eachother. There being scratching poles/cat condo's for cats, doesn't make the absence of Dog Houses any better...
Always the same with EA nowadays. They never fail to disappoint in some way..
I was hoping eventually someone will make a cc dog house or somthing. I know I'm going to need a lot of cc for the dogs because it seems cats got more things (such as the cat condos and lots of toys and such) but maybe they just haven't showed it all yet. I will patiently wait for the buildmode livestream to see what they have made.
I just read through the closed thread about doghouses (these new mods sure are sensitive arent they? Safe space, amiright?) And I'm actually really upset about the lack of doghouses! What is their excuse here.
If it's seriously because this game is a "safe space" im so done, I mean im already done but this just seems... Silly. This is a game. In S2, your animals would go in and out of the house as they pleased. They'd sometimes sleep in the house on pet beds or human beds, sometimes they'd autonomously sleep in the doghouse.... No force, no abuse. It's a game... And we dont even have seasons! So its eternally sunny but oh no! Dogs can't sleep outside! (????) Whyyyyy
I want an explanation, i want them to try and explain how this was overlooked.
As was stated in the closed thread. Talking toilet but no animated elevator in CL. A laser litter box but no doghouses. Am i in the twilight zone??
And i'm wondering the same, where will animals try for baby?
(Sorry to completely ignore graveyards, I'm stunned by the lack of doghouses)
That's not what a safe space is at all.
A safe space is a place where one can go to be safe. The library I volunteer at is a designated safe space.
What this means is that we are a sanctuary where you can go if you feel in danger. For example, an abusive partner. We have resources and information available to you and will help contact the right people to get help for anything from domestic violence to substance abuse. We also do food drives and charities and keep our doors open during disasters if possible so people can seek shelter.
Many places have safe spaces like this, they are places designed to help those who feel in danger, hence the name safe space. It is not a place where people go to tune out the outside world because it hurts their feelings.
Yes, there are people who take it too far, but the point of being a safe space is to feel comfortable getting help.
The definition you're more likely referring to was used in education to say that discrimination will not be tolerated. Many teachers began labeling their classes as safe spaces to protect the LGBT community.
Maybe in their mind they forgot to add the doghouses because if they could not do it because of technical difficulties then that would be sad. However, I do not think that is the case and they may add it down the road but do not hold your breath too long. While Sims 4 has improved greatly it still has it's shortcomings.
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@Zeldaboy180 am i wrong or did drake say in an interview they wanted this game to be a safe space? It was the same interview where she said/implied (I forget) that this game was targeted at teenage girls. Im on mobile and have trouble copy and pasting but it shouldn't be hard to find. That's what i was referring to.
@Zeldaboy180 am i wrong or did drake say in an interview they wanted this game to be a safe space? It was the same interview where she said/implied (I forget) that this game was targeted at teenage girls. Im on mobile and have trouble copy and pasting but it shouldn't be hard to find. That's what i was referring to.
Don't ever remember that. If it was said, it was probably about things like murder, disabilities, sickness etc.
@Zeldaboy180 am i wrong or did drake say in an interview they wanted this game to be a safe space? It was the same interview where she said/implied (I forget) that this game was targeted at teenage girls. Im on mobile and have trouble copy and pasting but it shouldn't be hard to find. That's what i was referring to.
Don't ever remember that. If it was said, it was probably about things like murder, disabilities, sickness etc.
Just gonna say that if the Sims team actually feels people need a safe space from "disabilities," I'll take my money elsewhere right now. That's a pretty warped "safe space" if actual people are considered unsuitable for it.
Why so passionate about dog houses? Who even uses them anymore.
Imagine you have a doghouse and you wanna make your home in the game. Now you can't give your dog a doghouse, and that's frustrating considering how basic the object is.
Imagine you wanna make iconic cartoon characters, celebrities, pop icons and other such well-known figures and fill a game file with those. You decide to get to work making iconic dogs and make Snoopy. Immediately you notice the loss of the dog house.
It's not game-ruining, but it's very annoying considering how basic it is, and yes it gives reason to question what the heck is going on with the management of the game when we constantly have time for things like talking toilets, rocket ships, cupcake factories and shark cats on roombas (<---I'm gonna place my bet now I guess and say this is the gimmick that eats into the gameplay livestream akin to talking toilet), but we don't have time for firefighters, doghouses, hot tubs or cars.
@Zeldaboy180 am i wrong or did drake say in an interview they wanted this game to be a safe space? It was the same interview where she said/implied (I forget) that this game was targeted at teenage girls. Im on mobile and have trouble copy and pasting but it shouldn't be hard to find. That's what i was referring to.
Don't ever remember that. If it was said, it was probably about things like murder, disabilities, sickness etc.
Just gonna say that if the Sims team actually feels people need a safe space from "disabilities," I'll take my money elsewhere right now. That's a pretty warped "safe space" if actual people are considered unsuitable for it.
Why so passionate about dog houses? Who even uses them anymore.
Imagine you have a doghouse and you wanna make your home in the game. Now you can't give your dog a doghouse, and that's frustrating considering how basic the object is.
Imagine you wanna make iconic cartoon characters, celebrities, pop icons and other such well-known figures and fill a game file with those. You decide to get to work making iconic dogs and make Snoopy. Immediately you notice the loss of the dog house.
It's not game-ruining, but it's very annoying considering how basic it is, and yes it gives reason to question what the heck is going on with the management of the game when we constantly have time for things like talking toilets, rocket ships, cupcake factories and shark cats on roombas (<---I'm gonna place my bet now I guess and say this is the gimmick that eats into the gameplay livestream akin to talking toilet), but we don't have time for firefighters, doghouses, hot tubs or cars.
I agree. If the team thinks that disabled people are somehow less than human, then maybe I should stop wasting my money on their games.
@Zeldaboy180 am i wrong or did drake say in an interview they wanted this game to be a safe space? It was the same interview where she said/implied (I forget) that this game was targeted at teenage girls. Im on mobile and have trouble copy and pasting but it shouldn't be hard to find. That's what i was referring to.
Don't ever remember that. If it was said, it was probably about things like murder, disabilities, sickness etc.
Just gonna say that if the Sims team actually feels people need a safe space from "disabilities," I'll take my money elsewhere right now. That's a pretty warped "safe space" if actual people are considered unsuitable for it.
Why so passionate about dog houses? Who even uses them anymore.
Imagine you have a doghouse and you wanna make your home in the game. Now you can't give your dog a doghouse, and that's frustrating considering how basic the object is.
Imagine you wanna make iconic cartoon characters, celebrities, pop icons and other such well-known figures and fill a game file with those. You decide to get to work making iconic dogs and make Snoopy. Immediately you notice the loss of the dog house.
It's not game-ruining, but it's very annoying considering how basic it is, and yes it gives reason to question what the heck is going on with the management of the game when we constantly have time for things like talking toilets, rocket ships, cupcake factories and shark cats on roombas (<---I'm gonna place my bet now I guess and say this is the gimmick that eats into the gameplay livestream akin to talking toilet), but we don't have time for firefighters, doghouses, hot tubs or cars.
We have hottubs? Plus, I don't think dog houses are on the same level of missing content as firefighters and cars. I think you're seriously over thinking the importance of dog houses.
@Zeldaboy180 am i wrong or did drake say in an interview they wanted this game to be a safe space? It was the same interview where she said/implied (I forget) that this game was targeted at teenage girls. Im on mobile and have trouble copy and pasting but it shouldn't be hard to find. That's what i was referring to.
Don't ever remember that. If it was said, it was probably about things like murder, disabilities, sickness etc.
Just gonna say that if the Sims team actually feels people need a safe space from "disabilities," I'll take my money elsewhere right now. That's a pretty warped "safe space" if actual people are considered unsuitable for it.
Why so passionate about dog houses? Who even uses them anymore.
Imagine you have a doghouse and you wanna make your home in the game. Now you can't give your dog a doghouse, and that's frustrating considering how basic the object is.
Imagine you wanna make iconic cartoon characters, celebrities, pop icons and other such well-known figures and fill a game file with those. You decide to get to work making iconic dogs and make Snoopy. Immediately you notice the loss of the dog house.
It's not game-ruining, but it's very annoying considering how basic it is, and yes it gives reason to question what the heck is going on with the management of the game when we constantly have time for things like talking toilets, rocket ships, cupcake factories and shark cats on roombas (<---I'm gonna place my bet now I guess and say this is the gimmick that eats into the gameplay livestream akin to talking toilet), but we don't have time for firefighters, doghouses, hot tubs or cars.
We have hottubs? Plus, I don't think dog houses are on the same level of missing content as firefighters and cars. I think you're seriously over thinking the importance of dog houses.
We got Hot tubs now, but cupcake factories and rocketships got prioritized over pools and hot tubs. That's the point.
Lemme put it to you this way:
You are put in charge of a Pets pack and you are going to develop it. The first step is brainstorming all features, gameplay attractions and objects you could possibly include.
How is it possible that they missed dog houses...? As I said, those are iconic. If someone asked you to draw a dog and then draw items associated with a dog, you could bet money the next two things to be drawn would be a dog bone and a dog house. This suggests either the team has some rather unique people managing it who somehow repeatedly fail to name the most common answer the playerbase would name, OR they do name it, but for whatever reason decide to exclude it.
I mean you can already tell what they're hinting at with the shark outfit and roomba ride: some little tune will play or they'll get a moodlet or whatever. It's a reference to a viral internet video that, after experiencing it once, will get boring and we'll never do it again. However, that made the cut. That was prioritized over doghouses, which in their own small way, provide additional realism and immersion regarding recreating your real world. (should also mention the names of the gay premade sims are also a pop culture reference)
These priorities are terrible, and it's exactly why so many people were critical of the young teenage girls target demographic. They try to relate to that demographic by saying "look at that viral maymay video!!! We know it exists too!! We're cool like you! You should buy our game! Come on, let's go fetch your mom's credit card!" but in the process they completel forget some of the most barebone objects and features. This time it was a doghouse, but this is not the first time they'll forget a feature, nor will it be the last.
The point is less about the doghouse itself, and how this is yet another instance of evidence that we cannot trust this team to deliver on anything because no individual feature or item - regardless of how iconic it is - is safe from their weird priorities. I mean let's not forget this game started without toddlers.
The real question now is what percent of the upcoming features for this pack are akin to the shark roomba gimmick, and what percent of iconic, barebones pet items are missing. Is the doghouse the sole case, or are there more missing items...?
I can honestly say, hand on heart, that I have never seen a dog house in real life. Of all the people I know who own dogs, not a single one has a dog house. Are they really that common? Is it an American thing? I live in the UK and don't get the impression that they are common at all here.
I also think if someone made their dog sleep outside here, people would get angry about it. Maybe it's a cultural thing.
Not that I think the above are reasons not to include them in the game, but a dog house isn't an essential dog item imo.
I remember the comments about safe space. To be fair there was never any implication the game was a safe space from murder or disabilities. It was about bullying.
I suspect the omission of dog houses is either because we have an alternative in game, they aren't needed for breeding, perhaps it's a sign of the times? (I don't use a dog house, I don't know anyone that does) I have considered also that this could mean we have a pets stuff pack on the horizon with the "premium" item being.. The Talking Dog House!! -cynical head on.
Don't get me wrong, I do understand now why some are upset at this. I'm not with dog houses because I assume there is an alternative I.e dog beds in game. I don't use dog houses in the sims 1,2 or 3 unless I plan to breed. But am I worried about the game play lacking and objects missing? Absolutely. Once bitten twice shy and all the focus on creating multicoloured pets with stamps on wearing daft costumes leaves me wondering if the rest of the pack balances out.
I can honestly say, hand on heart, that I have never seen a dog house in real life. Of all the people I know who own dogs, not a single one has a dog house. Are they really that common? Is it an American thing? I live in the UK and don't get the impression that they are common at all here.
I also think if someone made their dog sleep outside here, people would get angry about it. Maybe it's a cultural thing.
Not that I think the above are reasons not to include them in the game, but a dog house isn't an essential dog item imo.
I'm from Europe and they're really common here, but I have to add I rarely see them in cities. When I used to live in small towns and villages most people had a garden and in their garden they had dog houses. For some people it was just a place for the dog to sleep in during the day, but other people let their dogs sleep in their during the night, too (though they usually let their dogs in the house during the winter or added blankets to the dog house).
It's just such a simple and basic thing to add. For me it would be the same as not adding a litter box for the sole reason that "cats can pee outside". Not every cat owner needs a litter box, but basically everyone knows about them and it's one of the first things that pops into your mind when you think about cat items - The same way it is with the dog houses.
I remember the comments about safe space. To be fair there was never any implication the game was a safe space from murder or disabilities. It was about bullying.
I suspect the omission of dog houses is either because we have an alternative in game, they aren't needed for breeding, perhaps it's a sign of the times? (I don't use a dog house, I don't know anyone that does) I have considered also that this could mean we have a pets stuff pack on the horizon with the "premium" item being.. The Talking Dog House!! -cynical head on.
Don't get me wrong, I do understand now why some are upset at this. I'm not with dog houses because I assume there is an alternative I.e dog beds in game. I don't use dog houses in the sims 1,2 or 3 unless I plan to breed. But am I worried about the game play lacking and objects missing? Absolutely. Once bitten twice shy and all the focus on creating multicoloured pets with stamps on wearing daft costumes leaves me wondering if the rest of the pack balances out.
To my understanding, we're getting another stream for the vet career and then a final stream for "build and buy mode, Brindleton Bay and gameplay." I already find it a bit concerning that gameplay is having it's stream divided up with two other groups that - in the context of a stream - are again largely aesthetics rather than gameplay.
The vet career getting it's own stream isn't really reassuring because:
1) It's one career. A past pack that offered 3-4 wasn't received well, so why would one career be able to carry an EP?
2) It recycles the retail system. The retail system failed in Get To Work, the retail system failed in Dine Out, so I don't see why I should have faith in it now. If anything it makes me wonder how many corners were cut.
3) Even if it were amazing, it feels like a distraction from what should be the main focus of the pack: Dogs and Cats. Vet stands as the lone "excuse" that this pack brings something new. If Vet were amazing, they'd point at it nonstop and talk about how amazing it is...to distract from how lacking the actual pets are. Is that worth it if we get an amazingly detailed career in exchange for cats and dogs being forgettable...? It'll be nice if it's actually a great career, but it's hard to justify one quality career and a bunch of other half-finished features as a $40 EP.
Why so passionate about dog houses? Who even uses them anymore.
Some are passionate because that is their wish, quite sure you had wanted something in your game that was not there. What may not matter to you, may matter to them. Not having doghouses is not an deal breaker for me but all in all it would have better to have them in the game and give more options to the player. However, I see mods that will fill in what EA/Maxis failed to do.
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I remember the comments about safe space. To be fair there was never any implication the game was a safe space from murder or disabilities. It was about bullying.
I suspect the omission of dog houses is either because we have an alternative in game, they aren't needed for breeding, perhaps it's a sign of the times? (I don't use a dog house, I don't know anyone that does) I have considered also that this could mean we have a pets stuff pack on the horizon with the "premium" item being.. The Talking Dog House!! -cynical head on.
Don't get me wrong, I do understand now why some are upset at this. I'm not with dog houses because I assume there is an alternative I.e dog beds in game. I don't use dog houses in the sims 1,2 or 3 unless I plan to breed. But am I worried about the game play lacking and objects missing? Absolutely. Once bitten twice shy and all the focus on creating multicoloured pets with stamps on wearing daft costumes leaves me wondering if the rest of the pack balances out.
To my understanding, we're getting another stream for the vet career and then a final stream for "build and buy mode, Brindleton Bay and gameplay." I already find it a bit concerning that gameplay is having it's stream divided up with two other groups that - in the context of a stream - are again largely aesthetics rather than gameplay.
The vet career getting it's own stream isn't really reassuring because:
1) It's one career. A past pack that offered 3-4 wasn't received well, so why would one career be able to carry an EP?
2) It recycles the retail system. The retail system failed in Get To Work, the retail system failed in Dine Out, so I don't see why I should have faith in it now. If anything it makes me wonder how many corners were cut.
3) Even if it were amazing, it feels like a distraction from what should be the main focus of the pack: Dogs and Cats. Vet stands as the lone "excuse" that this pack brings something new. If Vet were amazing, they'd point at it nonstop and talk about how amazing it is...to distract from how lacking the actual pets are. Is that worth it if we get an amazingly detailed career in exchange for cats and dogs being forgettable...? It'll be nice if it's actually a great career, but it's hard to justify one quality career and a bunch of other half-finished features as a $40 EP.
The Vet Career isn't like Get To Work, it's like Dine Out, which the only criticism was the we could not be the chef. The rest of the system was great, and we get to be the Vet, so it should work really well.
Also, your comments don't make sense.
The Vet Career will give us a close up look at Pet live mode play, as our Sims will be surrounded by Pets. Also, it makes sense to show Pets alongside BBay, simply because we'll want to see how Pets interact with Sims, and other Pets in the world, and then also see how Pets interact with Build Buy items. It all connects!
They clearly want to save the bulk till last, and CAP and Vet career are small tastes before the ultimate reveal. They did the same in The Sims 3 livestreams and for all the other packs. We had small tastes of Island Paradise, University etc, before a huge chunk was revealed.
I remember the comments about safe space. To be fair there was never any implication the game was a safe space from murder or disabilities. It was about bullying.
I suspect the omission of dog houses is either because we have an alternative in game, they aren't needed for breeding, perhaps it's a sign of the times? (I don't use a dog house, I don't know anyone that does) I have considered also that this could mean we have a pets stuff pack on the horizon with the "premium" item being.. The Talking Dog House!! -cynical head on.
Don't get me wrong, I do understand now why some are upset at this. I'm not with dog houses because I assume there is an alternative I.e dog beds in game. I don't use dog houses in the sims 1,2 or 3 unless I plan to breed. But am I worried about the game play lacking and objects missing? Absolutely. Once bitten twice shy and all the focus on creating multicoloured pets with stamps on wearing daft costumes leaves me wondering if the rest of the pack balances out.
To my understanding, we're getting another stream for the vet career and then a final stream for "build and buy mode, Brindleton Bay and gameplay." I already find it a bit concerning that gameplay is having it's stream divided up with two other groups that - in the context of a stream - are again largely aesthetics rather than gameplay.
The vet career getting it's own stream isn't really reassuring because:
1) It's one career. A past pack that offered 3-4 wasn't received well, so why would one career be able to carry an EP?
2) It recycles the retail system. The retail system failed in Get To Work, the retail system failed in Dine Out, so I don't see why I should have faith in it now. If anything it makes me wonder how many corners were cut.
3) Even if it were amazing, it feels like a distraction from what should be the main focus of the pack: Dogs and Cats. Vet stands as the lone "excuse" that this pack brings something new. If Vet were amazing, they'd point at it nonstop and talk about how amazing it is...to distract from how lacking the actual pets are. Is that worth it if we get an amazingly detailed career in exchange for cats and dogs being forgettable...? It'll be nice if it's actually a great career, but it's hard to justify one quality career and a bunch of other half-finished features as a $40 EP.
The Vet Career isn't like Get To Work, it's like Dine Out, which the only criticism was the we could not be the chef. The rest of the system was great, and we get to be the Vet, so it should work really well.
Also, your comments don't make sense.
The Vet Career will give us a close up look at Pet live mode play, as our Sims will be surrounded by Pets. Also, it makes sense to show Pets alongside BBay, simply because we'll want to see how Pets interact with Sims, and other Pets in the world, and then also see how Pets interact with Build Buy items. It all connects!
They clearly want to save the bulk till last, and CAP and Vet career are small tastes before the ultimate reveal. They did the same in The Sims 3 livestreams and for all the other packs. We had small tastes of Island Paradise, University etc, before a huge chunk was revealed.
Hopefully, it will all come to light. I really never was interested in pets for any versions but the one or two reasons this pack interest me is the addiction of the new Neighborhood and the Vet option.
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Maybe in their mind they forgot to add the doghouses because if they could not do it because of technical difficulties then that would be sad. However, I do not think that is the case and they may add it down the road but do not hold your breath too long. While Sims 4 has improved greatly it still has it's shortcomings.
They will never add Pets (Cats and Dogs) stuff past this EP. Not in SP's, not in other EP's/GP's, so them adding Dog Houses is very unlikely if they are not in the game by now.
The reason we got a Toddler SP for example, was because they patched Toddlers in for everyone. If they made us pay for Toddlers, thus being a different pack, there was no Toddler SP.
The packs they create have to work as a stand alone version. No other packs should be needed for a new pack to function, that is how they work.
I remember the comments about safe space. To be fair there was never any implication the game was a safe space from murder or disabilities. It was about bullying.
I suspect the omission of dog houses is either because we have an alternative in game, they aren't needed for breeding, perhaps it's a sign of the times? (I don't use a dog house, I don't know anyone that does) I have considered also that this could mean we have a pets stuff pack on the horizon with the "premium" item being.. The Talking Dog House!! -cynical head on.
Don't get me wrong, I do understand now why some are upset at this. I'm not with dog houses because I assume there is an alternative I.e dog beds in game. I don't use dog houses in the sims 1,2 or 3 unless I plan to breed. But am I worried about the game play lacking and objects missing? Absolutely. Once bitten twice shy and all the focus on creating multicoloured pets with stamps on wearing daft costumes leaves me wondering if the rest of the pack balances out.
To my understanding, we're getting another stream for the vet career and then a final stream for "build and buy mode, Brindleton Bay and gameplay." I already find it a bit concerning that gameplay is having it's stream divided up with two other groups that - in the context of a stream - are again largely aesthetics rather than gameplay.
The vet career getting it's own stream isn't really reassuring because:
1) It's one career. A past pack that offered 3-4 wasn't received well, so why would one career be able to carry an EP?
2) It recycles the retail system. The retail system failed in Get To Work, the retail system failed in Dine Out, so I don't see why I should have faith in it now. If anything it makes me wonder how many corners were cut.
3) Even if it were amazing, it feels like a distraction from what should be the main focus of the pack: Dogs and Cats. Vet stands as the lone "excuse" that this pack brings something new. If Vet were amazing, they'd point at it nonstop and talk about how amazing it is...to distract from how lacking the actual pets are. Is that worth it if we get an amazingly detailed career in exchange for cats and dogs being forgettable...? It'll be nice if it's actually a great career, but it's hard to justify one quality career and a bunch of other half-finished features as a $40 EP.
The Vet Career isn't like Get To Work, it's like Dine Out, which the only criticism was the we could not be the chef. The rest of the system was great, and we get to be the Vet, so it should work really well.
...What are you talking about? They both build on the foundation of the very same system. That foundation has resulted in bugs and slow performance twice, so why would this time be any different? Sure it could be, but it's not exactly inspiring to know they're recycling a notoriously problematic foundation when making this career. I see no reason to get hopes up for this career.
Comments
If it's seriously because this game is a "safe space" im so done, I mean im already done but this just seems... Silly. This is a game. In S2, your animals would go in and out of the house as they pleased. They'd sometimes sleep in the house on pet beds or human beds, sometimes they'd autonomously sleep in the doghouse.... No force, no abuse. It's a game... And we dont even have seasons! So its eternally sunny but oh no! Dogs can't sleep outside! (????) Whyyyyy
I want an explanation, i want them to try and explain how this was overlooked.
As was stated in the closed thread. Talking toilet but no animated elevator in CL. A laser litter box but no doghouses. Am i in the twilight zone??
And i'm wondering the same, where will animals try for baby?
(Sorry to completely ignore graveyards, I'm stunned by the lack of doghouses)
It's a shame imo. Making a complete EP about Cats and Dogs, cutting every other animal from it, and still not make essential Pet items such as Dog Houses.
Always the distraction too.
''Are there dog houses?''
- ''No, but there are scratching poles/cat condos''
Who cares about scratching poles?! They dont have anything to do with eachother. There being scratching poles/cat condo's for cats, doesn't make the absence of Dog Houses any better...
Always the same with EA nowadays. They never fail to disappoint in some way..
http://forums.thesims.com/en_US/discussion/924539/features-that-needs-depth-and-ways-to-improve
That's not what a safe space is at all.
A safe space is a place where one can go to be safe. The library I volunteer at is a designated safe space.
What this means is that we are a sanctuary where you can go if you feel in danger. For example, an abusive partner. We have resources and information available to you and will help contact the right people to get help for anything from domestic violence to substance abuse. We also do food drives and charities and keep our doors open during disasters if possible so people can seek shelter.
Many places have safe spaces like this, they are places designed to help those who feel in danger, hence the name safe space. It is not a place where people go to tune out the outside world because it hurts their feelings.
Yes, there are people who take it too far, but the point of being a safe space is to feel comfortable getting help.
The definition you're more likely referring to was used in education to say that discrimination will not be tolerated. Many teachers began labeling their classes as safe spaces to protect the LGBT community.
Don't ever remember that. If it was said, it was probably about things like murder, disabilities, sickness etc.
Just gonna say that if the Sims team actually feels people need a safe space from "disabilities," I'll take my money elsewhere right now. That's a pretty warped "safe space" if actual people are considered unsuitable for it.
Imagine you have a doghouse and you wanna make your home in the game. Now you can't give your dog a doghouse, and that's frustrating considering how basic the object is.
Imagine you wanna make iconic cartoon characters, celebrities, pop icons and other such well-known figures and fill a game file with those. You decide to get to work making iconic dogs and make Snoopy. Immediately you notice the loss of the dog house.
It's not game-ruining, but it's very annoying considering how basic it is, and yes it gives reason to question what the heck is going on with the management of the game when we constantly have time for things like talking toilets, rocket ships, cupcake factories and shark cats on roombas (<---I'm gonna place my bet now I guess and say this is the gimmick that eats into the gameplay livestream akin to talking toilet), but we don't have time for firefighters, doghouses, hot tubs or cars.
I agree. If the team thinks that disabled people are somehow less than human, then maybe I should stop wasting my money on their games.
We have hottubs? Plus, I don't think dog houses are on the same level of missing content as firefighters and cars. I think you're seriously over thinking the importance of dog houses.
We got Hot tubs now, but cupcake factories and rocketships got prioritized over pools and hot tubs. That's the point.
Lemme put it to you this way:
You are put in charge of a Pets pack and you are going to develop it. The first step is brainstorming all features, gameplay attractions and objects you could possibly include.
How is it possible that they missed dog houses...? As I said, those are iconic. If someone asked you to draw a dog and then draw items associated with a dog, you could bet money the next two things to be drawn would be a dog bone and a dog house. This suggests either the team has some rather unique people managing it who somehow repeatedly fail to name the most common answer the playerbase would name, OR they do name it, but for whatever reason decide to exclude it.
I mean you can already tell what they're hinting at with the shark outfit and roomba ride: some little tune will play or they'll get a moodlet or whatever. It's a reference to a viral internet video that, after experiencing it once, will get boring and we'll never do it again. However, that made the cut. That was prioritized over doghouses, which in their own small way, provide additional realism and immersion regarding recreating your real world. (should also mention the names of the gay premade sims are also a pop culture reference)
These priorities are terrible, and it's exactly why so many people were critical of the young teenage girls target demographic. They try to relate to that demographic by saying "look at that viral maymay video!!! We know it exists too!! We're cool like you! You should buy our game! Come on, let's go fetch your mom's credit card!" but in the process they completel forget some of the most barebone objects and features. This time it was a doghouse, but this is not the first time they'll forget a feature, nor will it be the last.
The point is less about the doghouse itself, and how this is yet another instance of evidence that we cannot trust this team to deliver on anything because no individual feature or item - regardless of how iconic it is - is safe from their weird priorities. I mean let's not forget this game started without toddlers.
The real question now is what percent of the upcoming features for this pack are akin to the shark roomba gimmick, and what percent of iconic, barebones pet items are missing. Is the doghouse the sole case, or are there more missing items...?
I also think if someone made their dog sleep outside here, people would get angry about it. Maybe it's a cultural thing.
Not that I think the above are reasons not to include them in the game, but a dog house isn't an essential dog item imo.
I suspect the omission of dog houses is either because we have an alternative in game, they aren't needed for breeding, perhaps it's a sign of the times? (I don't use a dog house, I don't know anyone that does) I have considered also that this could mean we have a pets stuff pack on the horizon with the "premium" item being.. The Talking Dog House!! -cynical head on.
Don't get me wrong, I do understand now why some are upset at this. I'm not with dog houses because I assume there is an alternative I.e dog beds in game. I don't use dog houses in the sims 1,2 or 3 unless I plan to breed. But am I worried about the game play lacking and objects missing? Absolutely. Once bitten twice shy and all the focus on creating multicoloured pets with stamps on wearing daft costumes leaves me wondering if the rest of the pack balances out.
It's just such a simple and basic thing to add. For me it would be the same as not adding a litter box for the sole reason that "cats can pee outside". Not every cat owner needs a litter box, but basically everyone knows about them and it's one of the first things that pops into your mind when you think about cat items - The same way it is with the dog houses.
To my understanding, we're getting another stream for the vet career and then a final stream for "build and buy mode, Brindleton Bay and gameplay." I already find it a bit concerning that gameplay is having it's stream divided up with two other groups that - in the context of a stream - are again largely aesthetics rather than gameplay.
The vet career getting it's own stream isn't really reassuring because:
1) It's one career. A past pack that offered 3-4 wasn't received well, so why would one career be able to carry an EP?
2) It recycles the retail system. The retail system failed in Get To Work, the retail system failed in Dine Out, so I don't see why I should have faith in it now. If anything it makes me wonder how many corners were cut.
3) Even if it were amazing, it feels like a distraction from what should be the main focus of the pack: Dogs and Cats. Vet stands as the lone "excuse" that this pack brings something new. If Vet were amazing, they'd point at it nonstop and talk about how amazing it is...to distract from how lacking the actual pets are. Is that worth it if we get an amazingly detailed career in exchange for cats and dogs being forgettable...? It'll be nice if it's actually a great career, but it's hard to justify one quality career and a bunch of other half-finished features as a $40 EP.
The Vet Career isn't like Get To Work, it's like Dine Out, which the only criticism was the we could not be the chef. The rest of the system was great, and we get to be the Vet, so it should work really well.
Also, your comments don't make sense.
The Vet Career will give us a close up look at Pet live mode play, as our Sims will be surrounded by Pets. Also, it makes sense to show Pets alongside BBay, simply because we'll want to see how Pets interact with Sims, and other Pets in the world, and then also see how Pets interact with Build Buy items. It all connects!
They clearly want to save the bulk till last, and CAP and Vet career are small tastes before the ultimate reveal. They did the same in The Sims 3 livestreams and for all the other packs. We had small tastes of Island Paradise, University etc, before a huge chunk was revealed.
Insta: https://instagram.com/jkarajs?igshid=oef2ymrand3g
Hopefully, it will all come to light. I really never was interested in pets for any versions but the one or two reasons this pack interest me is the addiction of the new Neighborhood and the Vet option.
They will never add Pets (Cats and Dogs) stuff past this EP. Not in SP's, not in other EP's/GP's, so them adding Dog Houses is very unlikely if they are not in the game by now.
The reason we got a Toddler SP for example, was because they patched Toddlers in for everyone. If they made us pay for Toddlers, thus being a different pack, there was no Toddler SP.
The packs they create have to work as a stand alone version. No other packs should be needed for a new pack to function, that is how they work.
...What are you talking about? They both build on the foundation of the very same system. That foundation has resulted in bugs and slow performance twice, so why would this time be any different? Sure it could be, but it's not exactly inspiring to know they're recycling a notoriously problematic foundation when making this career. I see no reason to get hopes up for this career.