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Eco friendly bees

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I haven't seen bees and bee hives suggested anywhere. It could be a gameplay item where you have to collect the honey and wax. Make eco friendly candles and honey to sell. Maybe get some more plants/flowers, flowering trees to have a greater chance to get bees. It could also be added as a new self employment, beekeeper. You could get sick if you got stung while harvesting if you didn't protect yourself.
New lot trait could be bee friendly which would help with bees moving into your hive.

We could have two different bee houses to choose from, one cheap and one more expensive that would be better at attracting bees. I know bee keepers buy their bee colonies but I think it would be more of a challenge if we had to somehow make them appear.
Thoughts?

Comments

  • SageRainWillowSageRainWillow Posts: 2,221 Member
    edited April 2017
    I love the idea of bees, and I think a few people mentioned them. I know animations are limited with SPs, so I think we or the gurus would need to decide on how/if it could be implemented. But yes, I do hope to see the return of the humble bee in our game, along with recipes that would call for honey.
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  • Aeriexo11Aeriexo11 Posts: 646 Member
    I actually suggested bees in another thread (:
  • Evilyn_1007Evilyn_1007 Posts: 761 Member
    Yes! I love this!
  • Atzin321Atzin321 Posts: 13 New Member
    Yes please for bees!
  • mannannamannanna Posts: 466 Member
    Aeriexo11 wrote: »
    I actually suggested bees in another thread (:

    oh sorry I must have missed it, thought I read everything. Great though, that means we're on the same page when it comes to voting :)
  • SageRainWillowSageRainWillow Posts: 2,221 Member
    Guys, check out the bee keeping idea @ismera posted here. It mounts to your wall and the bees live inside the unit, but there's a tap to drain the honey. No more stinging! How cool is this?!

    http://forums.thesims.com/en_US/discussion/915712/ecological-living-a-pic-thread-for-inspiration#latest

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  • Aeriexo11Aeriexo11 Posts: 646 Member
    Thank you so much for that @SimGuruGraham! It's always great to know how things work :)
  • SageRainWillowSageRainWillow Posts: 2,221 Member
    Now there's an interesting idea...

    That said, let me share a potential roadblock that might keep us from considering it within a Stuff Pack. If you look at the order of the upcoming votes, it'll give you an idea of why certain things can be difficult for the Stuff Pack team to accomplish. First we'll be voting on an art style, then we'll vote for individual objects and pieces of clothing, and then we'll vote on the actual features that the pack includes. On a Stuff Pack, those objects and pieces of clothing have their concept art created by our team here at Maxis, but the assets themselves are actually built by outsourced partners at a separate studio. (Note - this does work a bit differently on larger packs, where they use both outsourced partners and internal artists to create a pack's clothing.) Because they're a different group at a different location, we front load all of the work that's necessary to create the basic objects/clothing for the pack to allow time for communication, revisions, and asset delivery.

    Sometimes we're caught off guard by our feature selection, especially if a Stuff Pack feature would benefit from a certain piece of clothing. Let me use Backyard Stuff as an example. Had we known we were going to make a water slide in that pack when its theme and clothing were selected, we certainly would have included some new swimwear in that pack for Sims to use while on the water slide. That feature was selected after our clothing was already locked in though, and because Stuff Packs don't have any internal Create a Sim Artist time allocated to our schedule, it wasn't possible to go back and add that in later.

    So bringing it back to the current discussion, it'd likely be difficult to add a Beekeeper to this pack, because presumably you'd also want a beekeeper suit for your Sim to wear when handling the bees. A larger pack could tackle this better - they have access to both internal CAS Artists, as well as multiple rounds of outsourced art with our external partners where they could request such an outfit after features had been selected. With Stuff Packs being smaller packs that are developed in shorter spans of time, that just isn't an option for us. Occasionally we can identify a need for a piece of clothing and make a special request to get time from an internal CAS Artist. If a Development Director (the people who manage the schedules of individual employees across various disciplines) works with production to find some spare time, they can approve that request. That's how we were able to get a bowling glove added in Bowling Night for example.

    Hopefully that gives some insight into why the decisions we make aren't as straightforward as they seem at first glance. Each feature can have dependencies on other disciplines that a Stuff Pack just doesn't typically have access to, or the decision may come when we're already at a point in the project where we're past when we can make changes without disrupting our schedule.

    I don't think anyone expects even a quarter of the ideas being generated from this forum to make it into the final pack. With voting on Monday, I'm assuming you have the general style choices nearly (or already) fleshed out and ready to roll. But it doesn't hurt to talk about it. We never know what you might decide to incorporate later on in other packs. If we went with the smoke/feed/clean/gather animations for bees from TS3, that along with the possibility of laundry, probably wouldn't even fit into the scope. At least I wouldn't expect it to, depending on how involved you made each interaction.

    But I do appreciate your explanations on how certain aspects are outsourced and where in the timeline they are decided. Very interesting to read.
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  • mannannamannanna Posts: 466 Member
    Interesting read. I thought the feature selection would be the first to be decided upon and then the objects and CAS items. To me you're working backwards. :) I also didn't know we had beekeeping in Sims3, guess it was in a pack I wasn't too interested in. ( Ooops )
    In any case I enjoy reading about all different ideas. And what @SageRainWillow said, We never know what you might decide to incorporate later on in other packs.
  • YversimsYversims Posts: 5 New Member
    So does this mean other voted options like wedding stuff pack have a chance of being looked into?
  • BlueR0seBlueR0se Posts: 1,587 Member
    If bees make it we should have a death by beeeeeessss.
  • SageRainWillowSageRainWillow Posts: 2,221 Member
    edited April 2017
    BlueR0se wrote: »
    If bees make it we should have a death by beeeeeessss.

    If you don't know who Eddie Izzard is, he's a British comedian that used to do some of his stand up in drag. He has a hilarious skit about bee keepers and being covered in beeeeeessss. I totally read your comment on his voice.
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  • LiELFLiELF Posts: 6,439 Member
    BlueR0se wrote: »
    If bees make it we should have a death by beeeeeessss.

    If you don't know who Eddie Izzard is, he's a British comedian that used to do some of his stand up in drag. He has a hilarious skit about bee keepers and being covered in beeeeeessss. I totally read your comment on his voice.

    Haha! I love Eddie Izzard! "I wanna be a beekeeper! I want to keep bees. Don't want them to get away, I want to keep them." :D

    It's quite fascinating to hear about how things work in development. I, too, would have thought that the feature objects would have been the next thing decided on after theme and art style. I would have expected the CAS stuff to be a little simpler, and thus left for last. Interesting!

    I love that we're getting some insight into development. This was a brilliant idea, thanks much for doing this! :)
    #Team Occult
  • SageRainWillowSageRainWillow Posts: 2,221 Member
    LiELF wrote: »
    BlueR0se wrote: »
    If bees make it we should have a death by beeeeeessss.

    If you don't know who Eddie Izzard is, he's a British comedian that used to do some of his stand up in drag. He has a hilarious skit about bee keepers and being covered in beeeeeessss. I totally read your comment on his voice.

    Haha! I love Eddie Izzard! "I wanna be a beekeeper! I want to keep bees. Don't want them to get away, I want to keep them." :D

    It's quite fascinating to hear about how things work in development. I, too, would have thought that the feature objects would have been the next thing decided on after theme and art style. I would have expected the CAS stuff to be a little simpler, and thus left for last. Interesting!

    I love that we're getting some insight into development. This was a brilliant idea, thanks much for doing this! :)

    I like my women like I like my coffee... covered in beeeeeesss!
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  • SimburianSimburian Posts: 6,907 Member
    edited April 2017
    Another idea for a future Dangerous pack! Death by bees!
  • stilljustme2stilljustme2 Posts: 25,082 Member
    mannanna wrote: »
    Interesting read. I thought the feature selection would be the first to be decided upon and then the objects and CAS items. To me you're working backwards. :) I also didn't know we had beekeeping in Sims3, guess it was in a pack I wasn't too interested in. ( Ooops )
    In any case I enjoy reading about all different ideas. And what @SageRainWillow said, We never know what you might decide to incorporate later on in other packs.

    Beehives were in Sims 3 Supernatural; the honey was used as an ingredient for some of the witch potions IIRC.
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  • Mariefoxprice83Mariefoxprice83 Posts: 8,106 Member
    I don't want bees because I'm scared of them and the buzzing bothered me in Sims 3 :( Though I can understand why people might want them,
    Better to reign in Hell, than serve in Heaven.
  • BlueR0seBlueR0se Posts: 1,587 Member
    edited April 2017
    Im just sayin'...

    May freak out/trigger those who aren't BEE-lievers.
  • mscosmomscosmo Posts: 118 Member
    How about adding patchwork quilts to beds. They could be added as options to beds we already have. New curtains could also be added in the same colors/patterns. This would work well with sewing machines. It would give use something to sell at flea markets. Just an idea.
  • thesims4queenthesims4queen Posts: 45 Member
    I have thought that bees may be good in the farm environment in nature as a farmer and take honey and use it in sandwiches
  • thesims4queenthesims4queen Posts: 45 Member
    I have thought that bees may be good in the farm environment in nature as a farmer and take honey and use it in sandwiches
  • thesims4queenthesims4queen Posts: 45 Member
    I have thought that bees may be good in the farm environment in nature as a farmer and take honey and use it in sandwiches
  • thesims4queenthesims4queen Posts: 45 Member
    I have thought that bees may be good in the farm environment in nature as a farmer and take honey and use it in sandwiches
  • james64468james64468 Posts: 1,276 Member
    Can they do Bee box that makes honey as well?
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