BluebellFlora wrote: »
Would you mind if I posted your findings on my website? I will of course give you full credit
Have you tried running the Conflict Detector in mono(do a search for mono on the page and you'll see the links)? It was possible to run Custard and the crash log analyser in TS3 through it.
Tremayne4260 wrote: »
This is a problem that was common with Sims 2. If you wanted more color selection in certain Maxis/EA made items, you had to load a ton of CC. Once you reach a certain limit of CC, things stop working in the game. It has nothing to do with coding, it's just the game can't handle all that CC. No amount of patching will solve this problem unfortunately.
Sims 3 eliminated the need for this with the color wheel/pallet.