The general idea
The clone challenge is using a single Sim in many saves. It's less time intense than a legacy, since it is completed in a single lifetime.
To play, you create your Sim and save in the gallery. Each time you start a new clone, you'll start a fresh game and place your clone Sim into the neighbourhood. You can put other Sims into the save, there are no restrictions on the neighbourhood in general.
The rules- You will start with one Sim who will be cloned many times. So make sure it's a Sim that you like to look at. Your clone also has to be fairly tough.
- You may select any traits you think will be useful across a wide range of situations. Once set, all clones must have the same traits but you are allowed to change their aspiration before you start a new save.
- You should be willing to kill some of the clones.
- No two clones are allowed to travel the same path. They must all have different jobs and find different mates.
- Clones must start with the normal Sim starter funds and no money cheats are allowed. They can start on any sort of lot or small house that can be purchased by a starting Sim. This means that they will need to start earning money in some fashion fairly quickly because purchasing any lot or house is going to eat up that cash.
- Clones may participate in any single generation challenge that strikes your fancy including bachelor challenge, asylum challenge, etc. If that challenge has rules - your clone should follow those rules in preference to these
- Aim for a total of 3 clones. Feel free to do more if they still entertain you.
- Suggestions for some clone lives
- Reach the top of any career
- Restrict the clone to earning money only through any means except a normal job; collecting, gardening, art, writing, etc.
- Collect all the things
- Learn all the skills
- At least one clone must die from something other than old age.
- Depending on your goal - you can select either normal or long life. Normal will make collecting or skilling much harder to complete in time.
- Failure is an option. Some clones may not reach their goals. To succeed in their goal, they must reach your chosen goal for that Sim before they turn elder. The goal can be related to their lifetime want but doesn't have to be.
The real heart of this is to follow new and different paths. Never had a gay or lesbian couple? Never adopted? Never tried for a Sim to live strictly off painting or playing music for tips? Never killed your main Sim? This is the time to try all of it. Because you know that clones are part of a throw away game, you aren't ruining a legacy or anything like it. So this is the perfect time to play a different game. Didn't work? Not all clones do.
Comments
At the end of the first week, we had
Derek, the artistic child only needs one point to push him to the final tier. The final tier requires drawing 5 different things on the drawing table, playing a musical instrument for 10 hours and max creativity.
Julie, the Whiz kid, needs to do her homework one more time while focussed to move the the third tier. Once she’s done that, she needs to craft potions, get an A and max her mental skills. We can work on mental skills all Sunday since that is going to be time consuming. But she has a hard week ahead.
Rambunctious Scallion Zane is on the third tier. He needs three more points in motor skills and a high score in the typing game to get there.
Social butterfly Kay always is on the last tier. She only needs three more social skill points. But she needs 5 child friends and 3 adult ones. Unfortunately for Kay, they have to be new ones. Her siblings and parents aren’t counted. This could be tough in a single week.
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I may reset and try again. I made it to Wednesday morning and
The Whiz Kid is going to fail
The Social Butterfly still needs 4 more child friends and 2 more adult ones - possible but very difficult at this point
The Artistic child may or may not get quite enough creativity points. He will probably make it
The Rambunctious Scallion is going to finish, no problems.
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Most of them were to do things like get to the top of a certain career. One did a bachelor challenge, one did a toddler challenge (not currently possible in Sims 4).
So, you don't have to kill any of them. You probably should start new saves for new clones so the neighbourhood doesn't get mucked up - the game might get confused if you have several copies of one Sim in the same hood.
The advantage of using the same Sim multiple times is that you get to know them very well. You know what kind of things will be easy for them to do and what will be hard. I made mine once earn a living as an author - it was very difficult for a social, active Sim to spend most of his time typing at computers. In the end, he did was earning a lot as an author but it took time to get there (That was ts3. In ts4, writing books is much faster and more profitable earlier.)
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Thanks! I'll be blogging about it. Should be interesting. I'm trying to figure out how long I should stay with each clone before switching to the next. I plan to rotate between the 3. I've also got other saves I still want to play so it's crazy I'm even starting this!
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Get to Work adds new things you can challenge your clone to do: get to the top of one of the new careers, build and run a successful business. I don't actually own OR so I don't know if there are some specific things you could accomplish from there.
Per @Nicarra60 Basically the "clone" is the same Sim downloaded into a new save. Hope that is clear.
Example: You create (or download) a Sim and save them to your library. Play out their lives as you choose.
Then begin a new save and using the same Sim fresh with no skills etc play out their lives with different goals.
I verified she is no longer active on this forum. Can this be locked?
Thank you so much.
-Mage