I was attempting to try some very basic scripting, namely making shortcuts for some of those RSI-inducing in-game commands. I was thinking this should work along the lines of defining a new command named "mo" and having that execute the actual bb.moveobjects command, for example.
But now I'm already stuck because all the examples I looked at are using commands that I can find in the game scripts (like set_clock_speed in clock.pyo.py), however that moveobjects one I can not find. =/ Same problem with the unlocking stuff ones.
Am I making this too complicated? Is there some other way of defining aliases? The way I understood it, one would have to do that when defining the command in Python, but maybe I'm misunderstanding ..
Also, does the "plunking loose files in /unpackedmod" thing still work?