I think the trait system in The Sims 4 could use some work. Sims 3 had a really good trait system, and when comparing this to Sims 4, Sims 4 seems quite lacking. This suggestion has two parts: I believe there should be more more traits to pick from and adults should be able to pick 5 traits, teens pick 4, etc.
There should be more traits to pick from. There does not seem to be many traits to pick from and it can be pretty frustrating to make a sim when we have to pick the same traits over and over again. Sims 3 had traits such as absent-minded, neurotic, excitable, handy, brave, good/no sense of humor, grumpy, inappropriate, technophobe and workaholic (list is not exhaustive). There doesn't seem to be any replacement for those traits in sims 4.
Finally, we should be able to pick 5 traits for a sim. It worked well in sims 3. Sims were much more diverse for this reason. With just three traits, sims tend to be blah.
Tell me what you think. Thank you for reading.
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I also wish we should have the ability to give more traits in CAS as you suggested. However, I read somewhere that the coding for CAS is quite hard to modify for the developers so I don't believe we'll ever get that. But we can keep asking for it, maybe they'll be able to do it for us one day!
This won't work well because there will probably be lots of trait moodlets that will conflict with each other.
This is what they should have done since the start. You don't need to be a rock scientist to know that skill building and relying on emotions every sim can get will not make sims unique whatsoever. In fact traits just for skill building defeat the purpose of traits.
Perhaps as a compromise, they could allow up to 5, but not require you to select 5.
Another thing from sims 3 is that traits influenced behavior. I was on the fence with including behavior because I wanted sims to behave differently depending on their traits, but I didn't want traits to autonomously hijack my sims and make them do things that drive me nuts. For example, in Sims 3 I played as Jared Frio and he kept terrorizing all the sims in my house and things just spiraled out of control. But certain things are more subtle, such as neat sims clean up after themselves, brave sims put out fires fast, hates the outdoors tends to stay inside. Like I said, something like this would have to be implemented modestly as I wouldn't want my sims to become hijacked. A safe way to implement this is to create a new tab in CAS which contain behavioral traits. This way it is clear which traits influence behavior. I know there is currently an emotional traits tab, so this idea makes sense.
I like how this game categorizes traits into emotional, hobby, lifestyle, and social. If we can introduce a new tab called "behavioral", this game would be golden. I do stand by my idea for 5 traits. It worked well in sims 3. We can create balanced sims by picking a variety of traits across the tabs. The behavioral tab can be a good way for me to limit the amount of sim hijacking that goes on too.
I really like this idea. Having emotional traits and behavioral traits would keep from causing conflicts and also add more to flesh out a Sim without giving too much to chew. I think this idea should be explored more.
If EA were to do such a thing, I hope that they would bring back flavor traits such as Shy and Afraid of the Dark. Also, mooch, neurotic, excitable, dramatic, Diva, and easily impressed. Those traits don't have a thing to do with skill progression. However, the interactions that came along with them were interesting and fun. It always kept the game feeling fresh.
I loved it when my neurotic Sim came home from work all stressed and grumpy. I also liked the Sims that always had an obsessive need to check the stove.
Interactions are where it's at. I could care less about skill progression. Seriously. I have no interest in watching my Sims grind. I use the Sims to take me away from all of that.
I want traits to actually influence the personality and animations and actions rather than giving an occasional skill buff or moodlet.
I used to want more than 3 traits, but I feel that if they were done correctly and had more impact on how the sim acts, then 3 is fine.
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I would rather have several weaker traits than have a few strong ones. (Meaning in the trait collection AND the traits you may select for a sim). When I say strength of traits, I am talking about the impact it has on the sim.
You can custom tailor the sim in the way you would like it be choosing from a large selection of traits. That is why I emphasized the idea of introducing a behavioral traits tab so it would get new functionality. I just don't think 3 traits can adequately represent a person's personality. In real life, you may have up to 10 traits. But for now, I think 5 for a sim is reasonable.
My unflirty Sim keeps wanting to flirt or kiss her wife... and at the same time she wants to reprimands flirty Sims.. I mean... really?
And yes, they all behave the same anyway.
But yes, 4/5 traits would make more sense. We all have more than that...
Yes.
The sims in Sims 2 where more like this. You could tell the difference between a shy or outgoing sim by the way they reacted...and they didn't even have traits, just a slider!
They DID have personality though.
They even had mannerisms particular to their 'trait'. If you set all their personality points even, then you'd get a sim like the ones in Sims 4.
Or maybe pick 4 traits?
I agree, that was pretty bad - but even then, like Susim62 said - they still had more "personality" than the sims in Sims 4. The Sims 4 has lots of random interactions such as doing autonomous pushups and vampires hissing (whether or not they have the hiss negative trait on their vamp bar) and unfortunately part of me thinks that's what some of the game devs think is displaying personality, but it really isn't.
What if the traits were split into sub-traits like the life wishes? This would allow many traits to be bundled together into one category without overloading the trait menu or making things too complicated. For example an Active sim might have the choices of being a Dance Machine or a Workout Enthusiast (made up trait but you get the idea). That would at least explain the random dancing/push ups.
I guess thinking about it this idea has lots of flaws too, but you see where I'm going with this right?
I'd also love to see Sims stop learning unwanted skills, and for Sims to stay put where I leave them. I'm tired of seeing Sim Ballora learning Mischief and Comedy skills(she's supposed to be high-class and serious), and I'm tired of seeing Sim Sheldon gaining skills in violin(he's supposed to be a computer nerd,not a musician). And Sim Usagi Tsukino? She's not supposed to be learning how to be a good cook-she's supposed to be gaining video game skills. And regarding Sims not staying put where you leave them: Please,EA-just keep Sims at home where I leave them. I'm sick of having to go fetch wandering Sims because they decided to leave their house in Newcrest to go visit Brindleton Bay or Oasis Springs.
But I do like multitasking, so I am not complaining about that.
Exactly! Thank you for your response. I think a lot of people are afraid of traits changing the whole dynamic of the game. It doesn't have to be. Traits can be as simple as unlocking special interactions, and maybe influencing mood if a special interaction is completed. Kind of like a neurotic sim will be tranquil after freaking out. An easily impressed sim can be inspired after contemplating an object.