I'm sure this question has been asked before, but I'm still trying to figure out NRAAS and all its different permutations of doing things.
As most of you have guessed, I'm playing a "legacy" and am trying to keep continuity going with the University World, which basically means cycling out the aging sims so that new sims can be generated in University in keeping with the cycling student body in such an institution. And it would seem kind of strange to have my founder sims' descendants go to school with the same sims that the founder went to school with. I'm just obsessive with this as far as MY OWN game is concerned.
I know that @igazor
answered this question in an MTS thread.
"All Sims in Uni World" is a pretty tall order to fill but this is exactly the approach I would take. If you add sims in batches per various residential lots using MC > Add Sim > Homeworld > (filter to Uni World) back in your own homeworld, it will create households consisting of those sims for you. The next time you travel to Uni, if you ever do in say a future generation, the original sims might still appear to be there for a moment but then things will resolve and the dupes will disappear. Hopefully then the game will take over and repopulate Uni World for your or you can deploy StoryProgression to do that.
My questions to @igazor
is how long does it take for the dupes to disappear...or is it just a brief moment as the UL world is loaded then the game will automatically remove dupes and start generating new sims to take the place of the "moved sims" in the student body?
I presume that I can also shuffle the sims off to various worlds...other than my homeworld? (I don't want all the sims in my homeworld, just a few select ones, and then send the rest off to populate other worlds, leaving the University world to repopulate with new sims.
AND...that means that I don't have to touch MC and totally annihilate any dupes?
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