I think a more pressing question would be: How are they perceived as they are among the other Sims that are well, not skeletons? Also, what kinds of interesting abilities and skills could they have, if any?
The skeleton probably isn't a lifestate but I would be surprised if they don't make more use of it in supernatrual packs.
IT'S INDIANA BONES
I don't know the trailer showed one cleaning a house.
That one's probably the summoned servant one, seeing they are "dressed" the same as the skeletons in the tomb.
Then why are they creatable and dressable in CAS?
The one that's cleaning in the trailer is jewel-encrusted and turquoise. The skeletons in the CAS shots are blackish. SimgGuruNinja even stated there were various ways to generate a skeleton:
The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
I don't get where they are going with that.
The appeal for Bonehilda was always that she doesn't have any needs unlike the butler, so she never sleeps, and you don't have to pay her. She also never complains about her job and won't quit, and sleeps in her coffin when you don't need her.
The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
I don't get where they are going with that.
The appeal for Bonehilda was always that she doesn't have any needs unlike the butler, so she never sleeps, and you don't have to pay her. She also never complains about her job and won't quit, and sleeps in her coffin when you don't need her.
The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
I don't get where they are going with that.
... I'll just pretend that you didn't just say that...
Bonehilda has been a big part of the Sims legacy, just like the Goth Family. Just because she's a NPC doesn't make her any less important! Lots of players miss her and want Bonehilda brought back. Doesn't matter if she's "needed" or not. It's the nostalgia!
The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
I don't get where they are going with that.
Wasn't that the same for SP and Making Magic too?
The thing about Bonehilda was that she was "free" (you just have to buy her coffin) she was restless almost and she interacted with objects the maids etc didn't. Like on SP she was obsessed with Pets.
For sure having the skeleton life state would be cool but, I'm guessing that the skeleton cleaning the house is from one of the finds they found while in the jungle temple?
An interesting need could be 'Joints', if this need bar empties the skeleton falls apart, and will stay fallen apart until another sim comes and repairs them, or dies.
They're probably like normal Sims, but they have certain idle animations that differentiate them from normal Sims (apart from their look ) like the movement of a skeleton.
Hopefully they also have no hunger need! Would be weird to have a skeleton eat a sandwhich, it would only fall to the ground.
The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
I don't get where they are going with that.
How about it's just funny and reminds people of Bonehilda, a beloved Sims character?
They're probably like normal Sims, but they have certain idle animations that differentiate them from normal Sims (apart from their look ) like the movement of a skeleton.
Hopefully they also have no hunger need! Would be weird to have a skeleton eat a sandwhich, it would only fall to the ground.
I'd love it if they could detach certain parts to wipe them.
And it's a good point that they might have fewer needs. No digestive system = no need to eat or poop, I guess.
Don't manhandle the urchin. He's not for sale. FIND YOUR OWN! - Xenon the Antiquarian, Dragon Age II
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Yes but that could still mean they have different needs, etc. because PlantSims are also only an "affliction" because it's only a moodlet and still they have different needs from normal Sims and special interactions.
It's possible that they're still life states even if they aren't creatable in Cas.
None of the life states were creatable in cas in sims 2, and most of them weren't creatable in Cas in sims 3 until a patch, and even then only the major ones were. Life states like Mermaids, Aliens etc weren't creatable in cas.
We still don't know if they can be perma skeletons or have unique traits or needs.
Comments
IT'S INDIANA BONES
I don't know the trailer showed one cleaning a house.
That one's probably the summoned servant one, seeing they are "dressed" the same as the skeletons in the tomb.
Then why are they creatable and dressable in CAS?
The one that's cleaning in the trailer is jewel-encrusted and turquoise. The skeletons in the CAS shots are blackish. SimgGuruNinja even stated there were various ways to generate a skeleton:
I don't get where they are going with that.
The appeal for Bonehilda was always that she doesn't have any needs unlike the butler, so she never sleeps, and you don't have to pay her. She also never complains about her job and won't quit, and sleeps in her coffin when you don't need her.
You had me at 'don't have to pay her'.
... I'll just pretend that you didn't just say that...
Bonehilda has been a big part of the Sims legacy, just like the Goth Family. Just because she's a NPC doesn't make her any less important! Lots of players miss her and want Bonehilda brought back. Doesn't matter if she's "needed" or not. It's the nostalgia!
Wasn't that the same for SP and Making Magic too?
The thing about Bonehilda was that she was "free" (you just have to buy her coffin) she was restless almost and she interacted with objects the maids etc didn't. Like on SP she was obsessed with Pets.
Hopefully they also have no hunger need! Would be weird to have a skeleton eat a sandwhich, it would only fall to the ground.
I think they're lacking the proper... bone.
Hah? Get it?
If I get yelled at by a moderator for this post, it was totally worth.
How about it's just funny and reminds people of Bonehilda, a beloved Sims character?
I'd love it if they could detach certain parts to wipe them.
And it's a good point that they might have fewer needs. No digestive system = no need to eat or poop, I guess.
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Yes but that could still mean they have different needs, etc. because PlantSims are also only an "affliction" because it's only a moodlet and still they have different needs from normal Sims and special interactions.
It's possible that they're still life states even if they aren't creatable in Cas.
None of the life states were creatable in cas in sims 2, and most of them weren't creatable in Cas in sims 3 until a patch, and even then only the major ones were. Life states like Mermaids, Aliens etc weren't creatable in cas.
We still don't know if they can be perma skeletons or have unique traits or needs.
Just a little tease @SimGuruNinja pretty please? Can the "affliction" become permanent, or is it like plant sims where it only lasts 5 days or so.