I hate that! Like I really, really hate it. I mean there are cats and dogs in the library, the cafe, the bar, the nightclub. Anyone know of a mod to fix this?
I hate that! Like I really, really hate it. I mean there are cats and dogs in the library, the cafe, the bar, the nightclub. Anyone know of a mod to fix this?
If you place a doormat from the Cat&Dogs it will prevent them from entering the lot...Although I guess it's ridiculous when we have the same doormat everywhere...
If you place a doormat from the Cat&Dogs it will prevent them from entering the lot...Although I guess it's ridiculous when we have the same doormat everywhere...
would it still work if you shrink it down and hide it somewhere?
If you place a doormat from the Cat&Dogs it will prevent them from entering the lot...Although I guess it's ridiculous when we have the same doormat everywhere...
I thought they were just rugs. They don't actually do anything, do they?
If you place a doormat from the Cat&Dogs it will prevent them from entering the lot...Although I guess it's ridiculous when we have the same doormat everywhere...
would it still work if you shrink it down and hide it somewhere?
Shrink and place under another rug? Worth testing.
If you place a doormat from the Cat&Dogs it will prevent them from entering the lot...Although I guess it's ridiculous when we have the same doormat everywhere...
I thought they were just rugs. They don't actually do anything, do they?
I tested it. The "no cat/dog" rugs don't do anything.
Edited to add: I just tested these rugs again, and it appears I was wrong, it appears they do make a difference, just not how I expected.
It appears they work like lot traits, not physical barriers. I placed both a no cat/no dog rug in a couple of different community lots, and no cats or dogs came on the lot. When I placed these rugs at the dog park in Brindleton Bay (after also removing the Dog Friendly lot trait), no pets came into the park either, however they were wandering a bit outside the lot. (These rugs did not work in the Vet clinic; probably because there's an override to accept cats/dogs no matter what.)
Also, since the latest patch, pets CAN now walk over the lowest fences. That "trick" doesn't work anymore but it appears they did fix the pet rugs (or maybe they were never broken to begin with and I misunderstood how they were supposed to work).
tl;dr - Use the pet rugs on a community lot to prevent other pets from spawning/entering. They do not act as a physical barrier. Also our sim can still travel with their pets to a lot with this rug and it will not prevent your sims pets from entering.
If you place a doormat from the Cat&Dogs it will prevent them from entering the lot...Although I guess it's ridiculous when we have the same doormat everywhere...
I thought they were just rugs. They don't actually do anything, do they?
I tested it. The "no cat/dog" rugs don't do anything.
Edited to add: I just tested these rugs again, and it appears I was wrong, it appears they do make a difference, just not how I expected.
It appears they work like lot traits, not physical barriers. I placed both a no cat/no dog rug in a couple of different community lots, and no cats or dogs came on the lot. When I placed these rugs at the dog park in Brindleton Bay (after also removing the Dog Friendly lot trait), no pets came into the park either, however they were wandering a bit outside the lot. (These rugs did not work in the Vet clinic; probably because there's an override to accept cats/dogs no matter what.)
Also, since the latest patch, pets CAN now walk over the lowest fences. That "trick" doesn't work anymore but it appears they did fix the pet rugs (or maybe they were never broken to begin with and I misunderstood how they were supposed to work).
tl;dr - Use the pet rugs on a community lot to prevent other pets from spawning/entering. They do not act as a physical barrier. Also our sim can still travel with their pets to a lot with this rug and it will not prevent your sims pets from entering.
I'm hoping to try this out later in my game, and hope your testing is correct on this. I don't mind that owned pets sometimes show up, but I don't want them to appear EVERYWHERE.
Comments
LittleMsSam made a No Pets Allowed custom lot trait mod
http://littlemssam.de/no-pets-allowed-custom-lot-trait/
Am I too lost?
would it still work if you shrink it down and hide it somewhere?
I thought they were just rugs. They don't actually do anything, do they?
Shrink and place under another rug? Worth testing.
outrun / blog / tunglr
I tested it. The "no cat/dog" rugs don't do anything.
Edited to add: I just tested these rugs again, and it appears I was wrong, it appears they do make a difference, just not how I expected.
It appears they work like lot traits, not physical barriers. I placed both a no cat/no dog rug in a couple of different community lots, and no cats or dogs came on the lot. When I placed these rugs at the dog park in Brindleton Bay (after also removing the Dog Friendly lot trait), no pets came into the park either, however they were wandering a bit outside the lot. (These rugs did not work in the Vet clinic; probably because there's an override to accept cats/dogs no matter what.)
Also, since the latest patch, pets CAN now walk over the lowest fences. That "trick" doesn't work anymore but it appears they did fix the pet rugs (or maybe they were never broken to begin with and I misunderstood how they were supposed to work).
tl;dr - Use the pet rugs on a community lot to prevent other pets from spawning/entering. They do not act as a physical barrier. Also our sim can still travel with their pets to a lot with this rug and it will not prevent your sims pets from entering.
Sim Stuff by Pegasys
I dunno since I don't have Cats & Dogs... yet. I'm hoping for it this Xmas though.
I'm hoping to try this out later in my game, and hope your testing is correct on this. I don't mind that owned pets sometimes show up, but I don't want them to appear EVERYWHERE.