I am curious if you feel any expansion pack was worth the $40 price tag. I keep hearing about Cats & Dogs still being on sale for $20. Also I’ve seen numerous reviews of people saying the game really is only worth $20 and if it were $20 originally then they could recommend it. Every other Expansion has been on sale for 60% off for a while now.
So honestly, I’ve felt this way about quite a few expansions now. I have never paid full price for one. So do any of you who have paid full price feel like you got your money’s worth? Or if you waited for a sale or discount is it because you didn’t feel like it was worth the full price?
Which Expansion Pack Was Most Worth The $40 Price? 127 votes
None of them are worth $40.
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I paid full price for Get to Work, but every other game I caught on sale. (Not because I was waiting just was lucky enough to catch the sale.)
Don't regret buying Get to Work for full price. I use a lot of items from the pack and I enjoy being able to make retail lots again. Something I missed from the Sims 2 dearly. So I definitely got a lot of use out of it.
Of those four the giver bought GT before I could warn her to please wait for a sale. For CL we waited for a sale and will do so again for C&D.
The only exception is GT and it's also the only one I would have bought myself and full price. GT's world and game mechanics mesh so well with my playstyle that I consider the money well spent.
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Yep. Same thoughts here. GT really does increase the mileage of the other packs if you're able to get creative with the clubs. This, combined with the fact that it's probably the least buggy pack they've come up with, make it the only one I'd say is worth the price tag.
I still have an issue in Get Together where if I had a leader of a club age up and no longer fills the age requirement of that club, he is removed and then the club has no leader at all. So I have quite a few clubs with no leader. I also have clubs where all the members have died and for some bizarre reason, the club hasn't deleted itself.
I got C&D for $20, and I think that really convinced me its the highest any expansion pack should be with TS4.
I thought that the game automatically assigns another leader, although it might end up being a non-played sim. To get back control of the club, another sim would have to befriend the leader and then take control. At least that is what I've seen in my game.
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It picks a new leader as long as there are still sims left in the club. But sometimes the ex-leader doesn't seem to get cleared properly.
To explain what I mean by that:
Last month I've aged a batch of sims via cas.fulleditmode and got a couple of leaderless clubs that way. Fortunately they were open invite, so my sims could still join. When I did the "talk about club" interaction, they talked among themselves about how the former (now too old) leader was doing such wonderful work for the club. So I aged one of the former leaders back to their old age, put them into their old club and, bamm, they were recognized as leaders again. I thought it was related to me "cheating", but the problem seems to occur in normal gameplay, too.
Yea I have to play a member of the club and do the Ask About Leader interaction. Then I get a notification popup with the current leader's name and it's someone who's not even in the club anymore. Then I can go to that person and convince them to step down. Way too many steps especially for something that's supposed to automatically adjust as soon as the leader leaves.
Agreed
I didn't bother getting Cats & Dogs. I wasn't impressed with anything I've seen so far that warrants $40 from me. Also the fact that it takes a year to make an expansion pack for Sims 4 with less content than in the past, is disappointing. If it takes a year to make an expansion, I would think we would be getting more content than any of the previous Sim games. The only packs that hold my interest are the game packs.
Glorified game packs is right!
I don't measure what an EP adds by the quantity of its content, but by its quality, an EP should not only add a new concept to the game, but that concept should be carefully and fully fleshed out, so things like no-one aside from the players Sim doing anything in GTW, the festivals just being time locked default objects, the new worlds being very small, etc, means to me they're just not worth anywhere near their asking price.
All the EPs for TS4 are just a combination of a game pack and a stuff pack, they're not an expansion pack as they were in previous Sims games.
If GT had offered more in the form of gameplay, instead of relying on the base game for the new club system it could have been a pretty dope EP. However they chose to not add much gameplay and it was what it was. CL was an absolute disaster from the beginning, barely any content and nothing introduced in the pack is there for the player to manipulate, create, or control. C&D.. well it just doesn’t have enough for cats or dogs which is sad, but expected given their track record for consistently not delivering a solid EP experience.
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i paid 20€ for GT & that was a good price for Windenburg & the clubs but the dancing is very disappointing because it's just a small hobby & the nightclubs currently totally bugged
i could buy today CL at the price of 16€ & i still think it's too much, because ... i am not able to build apartment houses, the neighbors seem to be just annoying, the festivals an opportunity for the game to spawn one fashion abhorance after another, the basketball is playable only with mods, the fashion in this pack is in general an eye sore, karaoke, does anybody use karaoke at all ? so i imagine, the only mildly good feature is the flea market - 16€ for a flea market, & more annoyances than useful gameplay features ? i don't think so
i would probably buy the C&D expansion now at the price of 16€, pets were never my prefered packs in any of the sims games, but C&D seem ok & there is a new nicely looking town, but since it's the newest expansion so i won't get it now at that price, so ...
Ha I am pleasantly surprised as well. It seems we the people are fed up with the high price tag and the low quality.
Some EPs may seem like they offer a ton of content (like GTW) but then it lacks in quality. Others may have good quality but lack in quantity, so it seems we can never get both, which is why EPs should be $20 in my book and that's all I am willing to pay for them.
> None of them are worth $40. I'm honestly surprised to see that the majority agrees with that.
I was just thinking how expensive a hobby sims is a couple days ago and I always wait for a sale to buy. I thought that wasn't a very popular opinion though.
I was thinking of how much time I actually put into sims vs how much money I spend on it. I feel like if I just had the base game with one pack, I wouldn't play it for over a week until waiting for another expansion. I remember when the game first came out, I only played it for like 3 days before giving up at lack of things to do. Value is different for everyone but if something is priced at 40, I expect it to keep my interest for a week. I can get a content finished games for 60-80 that keeps my interest for at least a month so if something is 40, a week isn't to crazy. Not to mention, there are less bugs in those games.
I'm glad lots of people agree. Would it make a difference to EA if a lot of people bought on sale only though?
I just really miss the Sims 3 and it's open world so City Living was the best bet for me.
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My favorite part of City Living is the keys. I loved how you could give sims keys to your apartment and they would come by (quite often) and just let themselves in and hang out for a while. It was so great to have grandparents, aunts, uncles, a few close family friends just come on over and come on in. I loved it.
Then came the disappointment that it only applies to apartments. So not only can it not be used in any other neighborhoods, the "feature" can't be used in houses that are owned in the city ....
City Living ... the pack that has the most potential that just falls flat.