The traits turned into a big disappointment, I agree. And I agree the moodlets interfere with our Sims' traits all too often. But I haven't noticed if toddlers given the evil trait, then raised to be a compassionate Sim, is struggling with being an evil Sim once that toddler becomes an adult. That scenario would make sense to me. An evil Sim that was raised to be compassionate by well-meaning parents, would find themselves regretting his/her evil actions. Could that be what some of you are experiencing? Or is this compassion they feel after doing something evil always there if you only play young adults? I have not played much in the last couple of months, so I haven't had the time to create an evil toddler and raise it to adulthood in order to test this theory.
I am wondering if the Parenthood Game Pack has somehow made good on the idea that parenting has a lasting affect on our Sims kids. Because my experience has been that traits have very little impact on anything our Sims do beyond being pushed aside by moodlets. What are your thoughts?
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Toddlers can't have the evil trait. Toddlers have their own traits different from the other life states.
Also, in sims medieval, players constantly got upset that evil sims could pick the friendly trait while at the same time good sims could pick the cruel trait. Shocker, people work like that. Even in these silly little games.
However, what I can tell you from my experience is that evil sims will troll the forums constantly, which makes manners plummet more than the constant belching from her slob trait does... And have heard that adults with the good manners and compassionate traits from being raised 'properly' have a miserable time as criminals, even though they were raised by a mobster type criminal that is all about manners and responsibility while doing your job
Evil sims don't gain any direct benefit from being mean to other sims (as far as I know?). The primary mechanic of that trait is that when you're near sims with negative emotions, you get a buff from it.
So technically there is no conflict between those two. A sim that is both evil and compassionate will be happy when people nearby are in a bad mood, but won't necessarilly want to put them in a bad mood themselves.
I think evil is a very poorly done trait, anyway. It seems to me that "mean" is much better at providing gameplay for a "bad guy" type character than evil is. I'd actually be more curious about the interaction in a sim who is both mean and compassionate. They'll probably just get both a negative and positive moodlet from being mean
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It's an idea anyway seeing traits alone are not enough.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
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In REALITY, I simply exist.....
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If only my hotheaded Sim had that personal code. Here he is fighting his girlfriend... Fighting his friend... Fighting his friend/lover... These were all autonomous, by the way. I never directed him to fight loved ones. He chose to this himself. I don't think I even have the option to "Fight!" vampire Caleb. In that case, it would've been a vampiric duel. And oh, yeah, this dude is compassionate.
Guess which Sim is evil and which Sim is compassionate in this case where a Sim just died.
That's right. She's the evil one. They both had an equally negative relationship with the dead guy, by the way. So as you can see, my evil Sim is way, way, way more civil than my compassionate Sim is lol. She don't even need the compassionate trait to be compassionate. On the other hand, someone please give my other Sim a moral code. Gosh.
Three of almost the same happy go lucky voices is all that we have, and it's really not enough to encompass the human archetypes.
I think they have to set a limit to this part of the game in order to better suit the animations, the teen rating's vibe, and to limit costs.