Sigzy05 wrote: »
Will pet traits (they do have traits right?) change based on the input we give them with our sim (telling them what's right or not to do), like in TS3 or are they stiff?
@MizzSammii3 wrote: »
To be honest, I would have liked the option to control the pets. When my sims go to sleep or go to work, I focus on the pets and see what they're doing, what they're up to, what they need. The fact that you can't even click them to see their needs or relationships is a downer already, but even more so that even if you wanted to, you can't control or essentially "play" them. Having them automated on "taking care of themselves" would've been great, only requiring the player to step in if they really wanted to. The essential --option to-- would've been great, even if it wasn't a necessity in your pets' survival. There's no fun in watching your cat run around the neighborhood without being able to have them interact with things along the way. You don't even know what they're doing half the time.
The fact that the Sims team looked to their own pets and did research on the matter is awesome, but I'm bummed that they removed a feature that I found to be a really fun aspect of the game. I found great joy in exploring which items pets could interact with, what type interactions with other sims and pets were available at each stage of a relationship, and what features pets could interact with that sims couldn't. Sometimes my household's pets became my priority, and the Sims were expected to take care of themselves.
It seems whenever an expansion pack comes out, there's always some really great feature removed from the previous Sims 3 that's really disappointing. I wish the Sims team would take the opinions of their players a little bit more in mind, and perhaps these disappointments wouldn't happen.