July 18 - It's patch day for The Sims 4! See what issues have been fixed.

Here it is...my challege to you...

For those that have University...create a sim. Have that sim achieve all 6 degrees and reach the top of a career in each of those degrees. For example: Once your sim has obtained, say the Fine Arts degree, have them reach the top of the Culinary or Music career. Then go on to another degree, and have them reach the top of a career in that degree...and so on. I have been working on this for a long time, trying to figure out which one is the best one to achieve first. I definitely would go with the following three first: fine arts, technology and science. These degrees give you a good base of skills that open up many careers. But, it is up to you how you wish to achieve this lofty goal. At the end of the challenge, not only does your sim have a lot of skills, but you've earned yourself a badge on the Sims 3 game.

Comments

  • TreyNutzTreyNutz Posts: 4,981 Member
    Well this is pretty interesting! I like it because I just happen to have 2 sims in my game who have recently earned all 6 degrees. I started playing them a few months ago and mainly sent them to university over and over again for the points and because they wished to earn more degrees. My idea was to have them reach the top of various rabbit hole careers while raising 100 kids, but I never thought to connect the careers to the degrees. I'll have to incorporate your challenge idea into my current game. :)

    My two sims are married now. Jesse's first career was Science, and then he was a self-employed gardener, then self-employed nectar maker, then he reached the top of the Astronomer career, then he reached the top of the Education career (which the Business major benefits), and now he's a self-employed sculptor. I have plans for him to join the Law Enforcement career eventually. His husband, Colton, started off in the Culinary career, then was also a self-employed nectar maker, then an Astronomer as well, then he reached the top of the Business career, and now is also a self-employed sculptor. I was going to have him join the Law Enforcement Career as well and have each sim take a different branch. I haven't thought much beyond that though.

    The LE careers will have to wait though as they have 22 sims in the household: 2 alien abduction toddlers, 2 children from TFB (used a mod), 1 baby from TFB, 2 teens from traveling in the past in the time machine (originally came through the time machine as children), 2 YAs from TFB in the past (one originally came through as a teen but has since aged up), 1 elder from TFB in the future who I aged down to YA with an elixir, 1 elder also from TFB in the future who I left as an elder, the ex-maid who is now married to one of the YAs, and one YA alien who's married to the elder. Oh, and 7 grandchildren, all currently infants. Once some of those move out (3 are enrolled in a homeworld university and will stay until they earn a degree), I'll start planning for Jesse and Colton to switch to the LE career.

    So, I love your idea! I'll plan to have Jesse and Colton reach the top of a career for every major.

    So, question: for your challenge does the sim actually have to work through the career? Colton was at the top of the Business career when one of his trips to the past in the time machine changed his career to Mad Scientist, the top of the Science career (his husband Jesse has been a Mad Scientist, but not Colton). Does this count for Colton as a career for the Science & Medicine major, or do I have to send him into the Medical career? I'll probably do Medical anyways, since a time machine adjustment to Colton's career seems a bit cheaty, lol. But I thought I'd ask whether sims can short-circuit your challenge's goals by using the time machine?
  • pisceschick75pisceschick75 Posts: 375 Member
    edited July 12
    Yes....Your sim has to reach the top of the career in each degree. Doesn't matter which career you choose, but they have to reach level 10 in each career. That means six careers throughout their lifespan. :wink:
    Post edited by pisceschick75 on
  • pisceschick75pisceschick75 Posts: 375 Member
    There are restrictions to this challenge...you may not use life fruit or elixir...however...there are ways to work around those restrictions if you're a die hard simmer. If you make your sim a vegetarian and an athlete...there's a good chance it could add a few extra days on to their life span. Those traits are allowed to be used together...however, I didn't choose to do so.
  • pisceschick75pisceschick75 Posts: 375 Member
    If your sim does graduate from University and is able to have the ability to pick two extra traits, by all means...pick up Athletic and Vegetarian! See where it takes you! I am thinking of doing it!
  • pisceschick75pisceschick75 Posts: 375 Member
    So, I am currently doing this with a Sim...his name is Monroe Wickson. His first degree is Fine Arts. He will be put into the culinary arts career field when done with university. I have yet to find him a suitable mate...although, he has had a couple dates with a rebel chick at University that I may hook him up with. :p Because Monroe is a bookworm by trait, his last degree may be communications. I want to get Fine Arts, Science and Technology first. This way, I don't have to worry about broken objects and he can fish and grow food.
  • pisceschick75pisceschick75 Posts: 375 Member
    edited July 15
    I am currently working on this sim finishing up his Science degree...he keeps breaking things, so that Technology degree can't come soon enough for me. He has level 5 mechanical skill, so it won't take too long to build that skill, just logic. He's a genius by trait, so it'll come quickly...I hope. Then, I am really hoping the careers start to fly. I had to put the culinary on hold so he could get the Science degree...Gardening does seem to help out the Culinary arts so I decided that he needed to have better meals to move on up the ladder to move onto the Science track. I am having him go through the Scientist career and as far as technology...I have yet to decide. I am leaning toward military...as for the remaining three degrees...Hmmm...I have yet to figure them out! :#
  • TreyNutzTreyNutz Posts: 4,981 Member
    I find that the gardening skill really helps the academic progress bar in the Science and Medicine major. My sims in that major will plant 24+ plants on the dorm lot and pretty much max out the bar by the 2nd day. However, I usually play with NRaas Relativity at 50% game speed which might affect that.

    I don't think the Athletic trait itself gives a life extension benefit. AFAIK, the Marathon Runner skill challenge from the Athletic skill gives that benefit which any sim can complete.

    I see you added restrictions about using life fruit, elixirs, potions, and I'd assume lifetime happiness rewards to lengthen lifespan. Do you have a particular life span setting in mind? I would think on epic you could finish this challenge without needing to extend life, unless you used a mode like NRaas StoryProgression which can adjust promotion difficulty to your lifespan settings (I usually disable this). Then there's occult lifespans to consider.

    Another tip to anyone playing this challenge: wonderpetal gives a 10% boost to activities which increase academic performance. One strategy might be to grow some perfect quality wonderpetal early. Eating one of those raw has a low chance of the nausea moodlet (from being perfect quality) and gives a 20 hr duration moodlet when successful. I used to do that a lot when I first started sending sims to university. Also, the brain machine 2.0's Genius IQ interaction will give your sims a 12 hr moodlet which helps them study faster. Sims with high Advanced Technology skill will have an academics dream option on the dream pod which is helpful.
  • pisceschick75pisceschick75 Posts: 375 Member
    Normal lifespan...absolutely no epic! You can definitely use the herbs! Use the herbs and gardening to their full potential...I like your suggestions. I am on my third degree right now with one sim. He will have it soon, that degree being technology. This means I will have secured the easiest ones...science, fine arts, and technology...in my opinion. The rest are a bit more in depth. My next one to achieve will be Athletic....I have this skill already halfway met, and I plan to send my sim on a trip to China to get some of the goodies that grow there, while there I am picking up the Martial Arts book and exercise equipment. My sim is also a Vegetarian...so, I am testing the theory of their lifespan...I want to see how much longer they live.
  • TreyNutzTreyNutz Posts: 4,981 Member
    edited July 15
    It will be interesting to see if you can reach the top of 6 careers on a normal lifespan. I've been watching Pete Complete's Lets Plays and I think the most he's been able to do on normal is 4 (well, before elder stage). He's really strategic in getting promotions ASAP with his sims. If you want some tips on getting to the top of careers quickly, check out his videos. He's not exploiting Vegetarian or Marathon Runner though. He's also not using UL, so his sims aren't starting at level 4. I'd probably max out the YA, adult, and elder age spans on Normal though, or consider using a werewolf or fairy sim for a longer default lifespan.

    Also, with mods you could start as a teen and even send them off to university. Well, now, that I think about it though, starting off as a teen wouldn't be an advantage. I think you can get a degree in one day since there's no cool down on returning to university. So, I guess it's just a matter of reaching the top of 6 careers.

    edit: I suppose you could do this challenge with 2 sims in the household? I'd probably want to do it with a couple.

    edit: you should give your challenge a name! Maybe Pisceschick75's University & Career Challenge? :)
    Post edited by TreyNutz on
  • pisceschick75pisceschick75 Posts: 375 Member
    So....I have a bad glitch...And I have to restart my challenge.... :'( ....not happy. I was at FOUR degrees! This just means I have other ways of exploring how to ramp it up even more. It's much easier if you make your sim a single sim that doesn't have plans to get married anytime soon either!
  • TreyNutzTreyNutz Posts: 4,981 Member
    So....I have a bad glitch...And I have to restart my challenge.... :'( ....not happy. I was at FOUR degrees! This just means I have other ways of exploring how to ramp it up even more. It's much easier if you make your sim a single sim that doesn't have plans to get married anytime soon either!

    Oh, that's terrible to hear! :'( I hope your second attempt goes better.
  • pisceschick75pisceschick75 Posts: 375 Member
    This makes me even more interested in exploring the challenge of completing all six degrees before the sim becomes an elder. Nothing against TS4...but the whole University experience is why I still love TS2/TS3...I love making sims and sending them through University. I like giving them just that little boost in life to get them going so they can succeed if they are to live off the land for a bit. I don't use money cheats, so this is my way of letting them get ahead...through their career.
  • pisceschick75pisceschick75 Posts: 375 Member
    So, after restarting...I decided to put my sim through University and he earned the Vegetarian and Athletic traits. I am putting them to the test to see how long he'll live. His first degree is Science, so he'll be working as a scientist so he'll never run out of a food source! His next degree? Hmm...I am thinking definitely Technology. I want him to go through the Military career track...then, Fine Arts. He'll need the break. I am switching it up a bit. ;)
  • pisceschick75pisceschick75 Posts: 375 Member
    Check out my simpage for my progress on my latest attempt...it's interesting so far.
  • TreyNutzTreyNutz Posts: 4,981 Member
    I was thinking about this challenge and if I figured this correctly, the challenge sim will need 36 work days minimum to reach the top of 6 careers. At the default Normal lifespan settings that leaves the sim with extra 23 days before reaching the end of the elder stage. I don't often play rabbit hole careers; I don't know whether that's enough.

    I'm also not sure whether you are allowing players to adjust age spans within the Normal setting. I'm guessing not. But if you did max out the YA, adult, and elder age spans within Normal then the sim would have an extra 118 days before reaching the end of elder, which I think is too much.

    I tried to find out exactly how much the Vegetarian trait extends life, but did not find anything specific. I poked around in the game's XML files and discovered that completing the Marathon Runner skill challenge reduces the sim's chance of dying from old age as an elder by 25%. At the normal life span the usual chance of death per day is 14%, I think that's after they complete the elder age life span setting, but I'm not sure. I guess with the Marathon Runner challenge completed that would give an elder 14% x 75% = 10.5% chance of dying once they start rolling the death dice so to speak.

    One idea I had was to allow players to keep a single death flower in inventory. This would give the sim an extra elder life span if they need it to complete the careers.

    Something completely different: traits. As I was pondering which 5 traits I would use in CAS for my challenge sim, I realized I wasn't thinking about any skill based traits (traits which help a sim learn a skill faster). Then I thought about using the graduation and social group trait slots for that type of trait. I like this idea because it means every graduation I can change my sim's trait to something that will benefit them in their next career or degree. It would also make the first degree and perhaps first career a little harder. I also think it makes sense to imagine that one thing your sim 'learns' at university is a skill based trait. And it makes the challenge at little bit more strategic as you decide which skill based trait to give your sim each graduation.

    So I suggest that a rule: in CAS you cannot use any skill based traits. Those are reserved for the graduation and social group trait slots only. You can change the trait at each graduation and each time your sim reaches the appropriate level of a social group, but you must stick with skill based traits for those trait slots. You can use in-game methods to change the 5 traits you pick in CAS, but you cannot use skill based traits for those slots.

    Finally, playing the challenge with more than one sim. I think this should be allowed, but the rule should be that each sim needs to reach the top of a different career for each degree, whenever possible. The exception would be the Physical Education degree for 2 sims. I'm not sure I'd play with 2 sims. I see some advantages, but it would be more difficult too.
  • pisceschick75pisceschick75 Posts: 375 Member
    I like your thinking!! I have been testing out this challenge all morning...right up until just now...when my game decided it was going to crash. :'( My Sim is an Elder now...and he's reached the top of his career...still kicking around. He's earned 4 degrees, and I am pushing to get those other two, but he won't budge...you know when you have your sim look directly into the camera at you? Yeah...my sim does that every time I send him off to University. I think there is a death flower in his spouse's inventory, as she has reached level 9 in the Science career. Their son is in high school...they had their son late in life, so they are elders and he is just now getting ready to graduate, although because my game crashed, I probably lost ALL of my progress!!! He was going to go into Law Enforcement. I definitely think you're on to something with the lifespan...without using life fruit or elixir. It might not be possible to get all six degrees in a normal span. I have gotten close!
  • TreyNutzTreyNutz Posts: 4,981 Member
    Oh, that's too bad. I hate when the game crashes. I save every 30 minutes or so, and always use Save As. Then I change the save name by adding a number after it, using numbers 1-4. Once I reach 4 I start back at 1 and start overwriting saves. That way I always have at least 4 backups. The NRaas Saver mod helps remind me to save and to change the number.

    If the life span is too short, perhaps you should allow players to use Ambrosia. The requirements to make Ambrosia are fairly high. You could limit players to 1 use of Ambrosia only at the player's choice of age span (YA, adult, or elder). Or, if another 17-21 days isn't enough then allow one use of the Ambrosia once for each age span. Sims can catch deathfish at university. There's a fishing spot off one of the corners on the Woodland Park which spawns deathfish at midnight; I remember it not showing up with the Collection Helper for some reason (or I'm remembering wrong). I'd probably allow 1 death flower too.
  • pisceschick75pisceschick75 Posts: 375 Member
    I am thinking Ambrosia should be added to the challenge...and only 1 death flower. My sim had 1 death flower. This is why I put the challenge out there, to see if anyone had any other ideas to add to it. To give it more life...so to speak.
  • TreyNutzTreyNutz Posts: 4,981 Member
    edited July 21
    I started this challenge with a new sim in Barnacle Bay. I've never played that world before. Seems like a nice sleepy town. I put down a 10x10 lot at the end of a road and moved my sim in for all of 200 simoleons. He immediately went off to University for the Physical Education major. I'm planning for him to max out Athletic and get the Marathon Runner skill challenge completed, then go into the Professional Sports career. His next major will be Business and he'll either go into Criminal or Business. I'd prefer the Criminal Thief branch, which only needs Athletic, but that has a risk of arrest which will affect his job performance. I may do Business instead.

    I made him a Lucky sim to help with the Criminal career. I also gave him Ambitious and Workaholic to help with his career performance. Ambitious sims also gain academic progress quicker. His other traits are Vegetarian for a longer life span, and Slob so he doesn't have to clean. When he's rich he'll hire a maid, lol.

    I only had him take one class for his first two week term. I gave him a Multi-Tab 6000 to help with fun and a hover board to start developing the Advanced Technology skill. I also bought him a Brain Enhancing Machine 2.0 for 6500 simoleons. The Genius IQ option gives a 12 hr moodlet which improves academic performance by 50% (according to a website I found). That did seem to help but it backfired once giving him a 'brain dead' moodlet (on first week finals!) and really increased his Nerd level. The Nerd level was an issue because I had focused him on Jock influence and eventually got him high enough to get his social group trait (I chose Angler to get a head start on the fishing skill for the science career). His Nerd level was so high by the end of the semester I'm concerned he'll have to choose a trait again and it's too early for that. So I may sell the brain machine and avoid Nerd interactions and probably avoid socializing with Nerds until his Nerd influence level goes down. I was planning to push Nerd influence during his 3rd degree, after he mastered fishing. In retrospect I should not have pushed Jock influence and instead focused on Nerd influence for his first social group trait choice. Nerd influence seems difficult to control compared to the other two.

    [edit: he also might have gained Nerd level from using the skeleton object, which increases the Science skill. I'm not sure though. I think I'll pull that out of his inventory so he can't use it at class activity. I bought him a soccer ball and sims will also use that or the kicky bag at the Phys Ed class activity. He'll have something to do and it will only affect his Jock level.]

    The rest of the semester he focused on day jobs. The Organ Donation pays 3500 simoleons, takes 2 hrs at the Science building, and you can pick it up at least once a day if you check all the job boards. I had him stay at Malan Hall which is close to Henry Hall so it wasn't too bad to check both job boards, and occasionally hover board over to De Anda Hall too. I also had him apply for extra funds once each week. He left university with ~75k simoleons, and a lot fewer organs.

    He also got cooking up to level 3 or 4, and can now cook his favorite food, Ratatouille. He only got up to level 4 or so of the Athletic skill, but that's fine, I think he'll go for another 2 or 3 terms before graduating. I customized the gym and added some martial arts equipment; he can train that skill for academic progress if he masters Athletic too quickly. He also is up to level 5 of the Advanced Technology skill. He can now dream about career, which I hope will improve job performance. I think he can also dream about academics, which I know does help with academic progress. Plus, the dream pod, AFAIK, has the highest energy multiplier in the game aside from the Super Sleeper, so it's a very good bed. I first bought him a Super Sleeper which was great, but I think I'll switch to the dream pod for the dream moodlets and save the Super Sleeper for emergencies.

    Once home, I bought him a food synthesizer and had him program all the recipes he knows. That helps the Advanced Technology level. I'll put it in his inventory and take it to university. Traveling with a food synthesizer in family inventory just so happens to reset the recipes, so he'll be able to program them again and further increase his AT level (he has a wish to reach level 6). After that I'm not really concerned about the AT skill since he can dream about careers and academics, although dreams might be useful for select skills. I'll have to look into that.

    For his 2nd term at university I want to focus on jogging and earning lifetime points. For the points I am planing on having him learn sculpting. That skill seems to generate a lot of lifetime wishes, and fairly large ones at that. Hopefully he'll have enough sculpting time to keep up with them. It's about 2pm the first day in Barnacle Bay. He's going right back to university. I'll have him buy an actual house once he has his degree. I may send him to China first though. The incense from China improves skill learning by 10%. That will be useful. Unfortunately the cool down from traveling to WA worlds prevents going to university too even though there is no cool down on returning from university. So I'll have to wait until he graduates to go to China.
    Post edited by TreyNutz on
  • pisceschick75pisceschick75 Posts: 375 Member
    Impressive!!!
  • TreyNutzTreyNutz Posts: 4,981 Member
    Jarod, my challenge sim, has finally graduated. He enrolled for 4 terms, taking one class each time. I had him take the aptitude test right at the beginning and I think he got 6 credits in Business, but nothing in any of the other majors.

    During his 2nd term I was going to focus on sculpting but got distracted by Advanced Technology. I looked up dream pod dreams on the wiki and the 'dream about academics' is available at level 9! :o He had a wish to reach level 6, then level 8, and finally to master the skill. He also had a wish to earn 16 credits towards his Physical Education major, a wish to earn a degree, and soon after a wish to pass an exam. Without any slots left to work with, I concentrated on Advanced Technology. After dreaming about AT each morning he'd program recipes into a new food synthesizer and I'd sell it when he was done. Expensive, but nothing a few more organ donations couldn't pay for. By the end of the week he had passed an exam and mastered AT. The rest of the term was spent on sculpting.

    His 3rd term was mostly spent sculpting as well. I saved a wish to earn 32 credits towards the PE major so only had 2 slots to work with (the 4th saved wish was still the one to earn a degree). I was able to save and achieve most of the high level sculpting wishes, but a few I had to let go because he didn't have the slots. I had been thinking about making him a Savvy Sculptor with his Jock influence trait slot, but decided against it because Savvy Sculptor sims in my experience tend to level up too fast triggering wishes to sculpt in different materials before they are done with current wishes. I think that decision paid off, he was able to finish a sculpture in one material before wishing to sculpt in the next. Then he started with the wishes to make a certain amount of money from sculpting. I had put a consignment shop in the university world which helped with those wishes as consigned sculptures sell for more and that all counts towards those wishes. By the end of the term he had mastered the skill and made at least 20k in sculpting (the highest 'earn X simoleons from sculptures' wish I've seen). But more importantly he had earned enough lifetime happiness points to buy Entrepreneurial Mindset, Multi-Tasker, and Office Hero and still had another 40k points or so left over. Those were the important LTRs I wanted him to purchase before starting a career. I'd already gotten him Steel Bladder.

    During his 4th and final term I finally concentrated on Athletic skill. He mastered it late his first week, and did the 'workout for X hours' chain of wishes all on the treadmill. He finished the 10 hr and 12 hr workouts over the weekend. Combined with some jogging in the previous semesters that was more than enough to complete the Marathon Runner skill challenge. In the mean time I focused on fishing. He had already reached level 4 or 5 in fishing in previous terms but I hadn't really focused on the skill. He was an Angler from his Jock influence trait and I had added a bunch of fish spawners in Champion Lake so there was fishing close by. He leveled up fairly quickly without using bait at all (luckily it was summer/fall and not winter). He completed his last exam (8am class) with fishing fairly close to level 10 and a bunch of anglefish in his inventory. He took an afternoon nap and spent the night fishing for death fish. He caught 6 and mastered the skill! That was much faster than I expected. :)

    So now he's just returned home, about to purchase his first real house. I set aside 6 of them. I thought he'd move into a new house each level 10 promotion. He's got 155k in funds, 95k in lifetime happiness points (and additional LTRs: Observant, Legendary Host, Fast Learner, Inappropriate in a Good Way, Simmunity, Dirt Defiant, Attractive). Actually, now that I think of it Fast Learner probably explains why he leveled fishing up so fast, lol. He uploaded his resume and is now in the Professional Sports career; he starts work in 18 hrs. It's ~9pm in the homeworld, still the first Sunday.

    Oh, and for his graduation trait I gave him Charismatic. His next degree will be in Business, and the Charisma trait benefits academic performance in that major. He hasn't learned the skill yet. I think I'll hold off until he's enrolled. For his Business major I think I'll have him stay at the fraternity and throw parties every night. He has the Legendary Host LTR and one of the strategies I've seen on Pete Complete's videos is to use parties to raise friendship levels. Hopefully the parties will help him reach the relationship requirements for the Charisma skill and provide him with sims to interact with to practice the skill and make the necessary friends (which the Attractive LTR will help with as well). Also, I've always wanted to play a sim at university who parties every night. :D

    But first he's got to reach level 10 in Professional Sports and I'd like him to get the wish to earn a 2nd degree before going back. And he needs to buy a car. A fast car so he can get to work quickly. Barnacle Bay is a bit spread out. I haven't decided how much to spend on the car. Maybe I should have picked a world which was a bit more compact. I also think I'll work on his Nerd influence. I was going to save changing his social group slot until his 3rd degree, but since he's mastered Angler there's no point in waiting. Once he can choose his social group trait slot again I'm going to give him Natural Cook, so he can make faster progress in that skill as he cooks meals for himself. He'll need it for the Culinary career eventually. I placed a comic shop, rebel hangout, and jock hangout in Barnacle Bay. I could have him hang out at the comic shop, but I've found the 'study brain' interaction on the brain machines to be a pretty fast way to raise Nerd influence level so I'll probably use that.

    I didn't mean to write a book, lol.
  • pisceschick75pisceschick75 Posts: 375 Member
    I like it!! I have four degrees done...Technology, although, my sim, Nicholas Wilmington is the Science track...but, I wanted that all important mechanical skill and logic for later. After earning that degree, he had earned some credits for science so I sent him directly back to University to get his degree in Science/Medicine...He's now at Level 9 in the Science career and nearing the Elder stage...but during his adult life, I made him earn that Physical Education degree which earned him his LTW of Earning Three Degrees. His extra traits gave him the green thumb trait and computer whiz which I used for Technology and will use again for Communications. He has a Death Flower in his inventory...so...if old Grimmy decides to rear his ugly head (he almost did once on a trip in Egypt) I will be ready. And finally Fine Arts...he had to learn how to cook all of the food he was tasting on his trips! And I was getting kind of sick of seeing him burn his food. Communications and Business kind of go hand in hand, because they both require Charisma, I will probably use a Mid-Life Crisis and switch up his traits....and if he's still kicking around after all 6 degrees are earned and Grimmy comes a callin' I have that death flower...just waiting. Because...After all of that, this highly skilled sim will be the perfect mate for any gal!
  • pisceschick75pisceschick75 Posts: 375 Member
    And.....just like that...Disaster has struck! :/ My sim got stuck in a platinum mood on his way back to the neighborhood and somehow disappeared. Not sure how to fix that one...Probably going to lose all of my progress. FOUR degrees down, two to go...Maybe I will do those two first this time and get them out of the way. There are so many ways you can play this out. GRRRRR....
  • TreyNutzTreyNutz Posts: 4,981 Member
    And.....just like that...Disaster has struck! :/ My sim got stuck in a platinum mood on his way back to the neighborhood and somehow disappeared. Not sure how to fix that one...Probably going to lose all of my progress. FOUR degrees down, two to go...Maybe I will do those two first this time and get them out of the way. There are so many ways you can play this out. GRRRRR....

    You can't reset the sim? Or go back to an older save? That's terrible to lose progress like that.
  • pisceschick75pisceschick75 Posts: 375 Member
    I tried...this newest attempt just crashed too. I think I am going to delete the sim altogether. And make a new one. I think he's got an internal glitch!! He doesn't want to do the work I am giving him! Maybe a female sim will do the job better!!!! LOL!
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