Is anyone sensing a lack of diverse packs and creativity in making packs? For example, in 2 years we got: Backyard stuff, Romantic Garden Stuff and Patio stuff. Are any of these memorable!? Couldn't they stuff them into one?
Or for example: Parenting GP, Kids Stuff and the new toddler stuff that's coming this summer. I mean come on!
My issue is with how much time is wasted, entire chunks of the year on similar forgettable content that should have been included in one common theme or made room for more diverse packs! As a reminder, this is the team who thought apartments shouldn't be built by the player, no time for elevators, no time to make cars and carpools, no time to make new worlds, no time for the terrain tool, and so on and so on! Then why did you waste months on 12 garden packs!?
Does anyone else find it ridiculous that time is being wasted on useless similar packs?
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I've never really understood the sentiment that "this pack, which was released in 2016, should have just been included in the pack that was released a year before it."
And I already know this is going to be an unpopular opinion, but I would rather have my RG pack over elevators and cars, any day of the week.
We did get a bowling pack, a fitness oriented pack, a party pack, a movie/boho pack, a vintage glam pack, a kitchen stuff back, a spooky pack and a kids pack also (I probably left something out).
I'd like more retro themed stuff packs myself but not sure others would agree. I'd like a romance themed pack also but hoping for a gp/vacation to get that, but if it comes with couple dancing and bed cuddles I don't care what type of pack they put it in.
Basically everything I really want will probably come in a GP or EP... stuff packs are extras and niche.
-Cars Update
-Spiral/Diagonal Stairs Update
-Hotel Pack
-Romance Pack (possibly combined with Hotel Pack)
-Bands Pack
-Royalty Pack
-Fashion Design Pack
-Fairies Pack
-Werewolf Pack
-France-inspired World
I like the more mundane, day-to-day packs, which I guess may seem boring to other people. Spooky Stuff was a bit too niche for my taste, and I liked that they made Vintage Glamour bland enough to fit in lots of situations. I'd like to have seasons, vacations, school, hobbies, these kind of things. What do you have in mind for more diverse packs ?
And here I'd argue the two are related. I view game development like a pie graph. You will have finite time, money and workers to dedicate to a project, so you must dictate how much is spent on each area of a game. A game that neglects it's graphics for example might make up for it with phenomenal gameplay, simply because they had more time to focus on gameplay or more developers better suited to work on gameplay. Here...? That stuff pack team is highly productive, while the EP team isn't. However, SPs are just ridiculously limited themselves. I mean we have confirmation SPs cannot handle bunk beds. They could give us 200 SPs, and those things would still fail to fill the void of content we often feel with Sims 4. So why are there so many...? I honestly think it was a mistake to focus this much time and energy on SPs, and I question how much this plan has taken away from EPs. I mean at the very least we would have more furniture and gameplay objects for EPs if it were not for the SP team. I fear they've knowingly done this though because:
1) It's easier to sell a $10 product than a $40 product, because so many customers rationalize "it's just $10" and don't bother evaluating the content or even reviewing it. This means they may make more profit off these despite the lack of content.
2) SPs are likely easier to produce than EPs, so they demand less resources to create, thus are less expensive to produce. In a single year we get four SPs and one EP. Total this up and it's an $80 value. How much were two EPs? $80s. They're still making the same $80 they used to make every year, but they're probably saving on production costs. I mean smash four SPs together and ask yourself if they seem as gameplay intensive as a GP or EP. The answer is a clear "no."
3) Possibly more enjoyable for the workers themselves. Perhaps SPs are not as work-intensive as SPs, thus they'll gladly opt to keep producing them since it's an overall easier job. Not sure, but possible.
If they want jobs where they get to lie around on their backs there's a few good street corners I could point them toward.
Frankly I hope everybody who worked on TS4 find that such a job is their only option. They deserve a good black-listing from the industry.
-Cars Update
-Spiral/Diagonal Stairs Update
-Hotel Pack
-Romance Pack (possibly combined with Hotel Pack)
-Bands Pack
-Royalty Pack
-Fashion Design Pack
-Fairies Pack
-Werewolf Pack
-France-inspired World
I know that was meant to be sarcasm but I'm going to take it as a compliment anyway and say thank you I agree
-Cars Update
-Spiral/Diagonal Stairs Update
-Hotel Pack
-Romance Pack (possibly combined with Hotel Pack)
-Bands Pack
-Royalty Pack
-Fashion Design Pack
-Fairies Pack
-Werewolf Pack
-France-inspired World
lookin for lets players an reviewers for tha short/demo version a my game
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@Eliharb I agree, I view the TS4 SPs as replacing the TS3 store, which I own most of the items/venues/sets/worlds. We certainly did get more content from the store. I don't mind stuff packs because I do see them as filling small empty spaces that aren't included w/ the EPs and GPs.
The Stuff Packs bring the base content, Laundry SP is a good example of that.
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The Sims 4 General DiscussionI definitely dont care about getting cars. Elevators? Eh...
I love my Romantic garden and all of my stuff packs really! No I do not want them to stop making "stuff" for us. I enjoy it
Edit: ah, what @Eliharb said basically
EAs way of saving money, I guess.
I didn't mention stuff for kids and toddlers, I'm talking about stuff packs like laundry or garden stuff. These things could have simply been added within the base game or an expansion pack instead of having its own individual pack. Things that really don't change game play not significantly.
The Sims 3 Store wasn't more amazing in June 2012 though it began to be interesting with the Future and Magic themes.
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