Forum Announcement, Click Here to Read More From EA_Cade.

Parenthood -- where nothing really matters

1235...Next

Comments

  • Options
    SimburianSimburian Posts: 6,914 Member
    This is why I liked the old game manuals that we got in old versions of the Sims games. It stopped a lot of these arguments in the bud.

    Carl has the best online manuals and I would love it if, when the game is officially over he could produce a book manual for Sims4 for those who still might want to play in 10 years or more.
  • Options
    cherparcherpar Posts: 2,092 Member
    edited June 2017
    Have to say I disagree on it not affecting gameplay. I admit ( as I play on long life span) I havent had teens age to adulthood and see the consequences of character values, but it's a lot better in terms of day to day then it was. One of my teens was in the one of the moods and his father tried all sorts of socialisation - joke, friendly interactions, parenting and hugs and he got dissed on all of them. In the past, you rarely saw a bad reaction to someone being friendly.

    In saying that I still believe there is further work to do on the strength of general traits. But I feel parenthood adds a lot to the game,.
  • Options
    jimbbqjimbbq Posts: 2,734 Member
    Traits still don't matter I am afraid ...
  • Options
    ModerateOspreyModerateOsprey Posts: 4,875 Member
    Funnily enough, this thread has just sold Parenthood to me.....downloading now.

    :)
    Awake.
    Shake dreams from your hair
    My pretty child, my sweet one.
    Choose the day and choose the sign of your day
    The day's divinity....
    The Ghost Song - Jim Morrison
  • Options
    brackencat31brackencat31 Posts: 318 Member
    One of my teenagers aged up with the irresponsible trait, I did nt think it would make any difference but it actually does. He hates going to work and is uncomfortable the whole workday, every time he goes to work he automatically selects take it easy work option, there are also funny chance cards based on him slacking off at work. He s worked there a while now and is still at level one in his career, I think its hilarious, brilliant trait for certain sims.
  • Options
    stilljustme2stilljustme2 Posts: 25,082 Member
    edited June 2017
    brendhan21 wrote: »
    klestrella wrote: »
    I'm so confused. How are some people so quickly claiming this pack is empty and that "nothing matters"? I mean, I saw a couple threads only hours after the pack released with people already saying the pack's boring and that they feel they've seen everything, and I'm over here playing all day yesterday and have barely made a dent in the amount of content I have yet to see.

    I haven't seen the values traits at work for YAs yet, but I can visibly see how this pack is influencing my sims and challenging my gameplay. All three children in my current household are maxed on responsibility and they consistently complete their homework autonomously and choose to begin working on school projects without prodding from their parents. They're also making progress with manners and they're already cleaning up after themselves autonomously, which is something I always had to direct them to do before this pack. The amount of interactions family members, spouses, and teens have alone is incredible. I mentioned it in another thread, but I'm also fairly certain that these interactions are intuitive to a sim's emotional state and actions they've completed recently. I didn't even know siblings could tease each other until my sim's brother started teasing her about her face, which was covered in makeup from the vanity table. She was then able to tease him about his grades, which appeared not long after he had been praised for his grades by their mother. Furthermore, she could tease him about his bravery, which made total sense considering he was Very Confident at the time. The emotions, mood swings, phases, and actions of the sims now matter since installation of this pack. The siblings have so many interactions now, and yes, more interactions appear when they're in different moods, such as Angry. Anyone's certainly free to disagree, but I find this pack to be a breath of fresh air and I'm loving every second of it.

    If you're a player who directs every action and doesn't rely much on autonomy, I'd imagine that may be why some take issue with the way the traits are influencing older age groups. If you don't allow the sims to make their own decisions or allow the value traits to direct their autonomous actions, of course you're not going to see the consequences their upbringing has had on them. Everyone's 100% entitled to their opinion and I'll always listen to opposing views, but from what I've seen, this pack is far from empty or lacking depth. Parenthood is everything I've been wanting in TS4. There's depth, there are consequences, there are challenges; it gets an A in my book any day. I think people need to give it a second chance and play out all age groups more thoroughly before jumping to the conclusion that it's insufficient, but that's just my opinion. :smile:

    yeah my kids do nothing atonosmly except maybe go to get food and sleep.

    I'm currently playing rotationally with two families, founded by a brother and sister. The brother's family is pretty much normal -- he met his soulmate thanks to the wishing well, and things proceeded as usual, though I kept them single for a while so I could have them get pregnant after Parenthood dropped. The sister's though...well, thanks to MC Command Center, Summer Holiday had twins courtesy of a fling with Gavin Richards, then Gunther Munch married her. Then my Sim (Cassidy Purdue) met Gunther at the Romance Festival and things developed quite rapidly; Cassidy got pregnant with Gunther's child, a boy named Jaxon. I stirred up some trouble between Summer and Gunther, she divorced him, sent one of her twins (Cameron) to live with Gavin and his family, while Gunther grabbed the other (Emory) before his mom could pack him off to Child Services. The two of them moved in with Cassidy and Jaxon; thanks to her being at top level of the Public Relations career and his writing skills, they were able to afford a larger place.

    Fast forward to some gameplay. Ollie's daughter, Kiara invited Emory Holiday home from school, and Emory, who is already very responsible (Gunther and Cassidy have been keeping close tabs on their kids) autonomously set the outside umbrella table for dinner. So I had Aicha (Kiara's mom) make macaroni and cheese) and call the household to meal, and Emory actually had dinner with the family as well. That also was something new. So not only do Sims do things autonomously, the Responsible trait is already having an impact on my Sim even before he hits YA.

    A side note -- I plan to move in Cameron with Gunther and Cassidy when he and his brother both hit the Teen years. Since I'm not playing Cameron actively he probably won't have much in the way of the character trait development, so I'm going to likely cheat his low since he was pretty much ignored by his stepmom Ulrike because he reminded her of how many other flings Gavin had (thanks to MC Command Center he's got quite a few kids floating around including triplets with Miko Ojo, a baby with Penny Pizzazz and a few other random kids). B)
    Check out my Gallery! Origin ID: justme22
    Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
  • Options
    stilljustme2stilljustme2 Posts: 25,082 Member
    Uzone27 wrote: »
    In fact let me follow up on that last post and explain why I'm such a stickler for this point...
    It's because the problem has been misidentified as being a fault with traits, when the problem really lies moreso with emotions...
    If the emotions were removed entirely I suspect Sims would immediately begin acting pretty much the same as they did in TS3.

    If the Devs ever have any intention of looking at this with an eye toward fixing the problem they need to be looking at the emotion system...not the traits. The traits are fine.

    I use a mod that lessens the emotional effect of decor, so instead of being Happy around nice decor they're just Fine -- the only emotional effect they'll get from decor is if they've got ones with Emotional Auras turned on. That seems to help a lot with the emotions overwhelming the traits.
    Check out my Gallery! Origin ID: justme22
    Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
  • Options
    Nik24X7Nik24X7 Posts: 7,865 Member
    My Sim parents help their kids with school projects, just like they help with homework. I enjoy these interactions. I want to see my parents raise their kids to be well mannered, polite, and well adjusted, whether or not the traits matter as adults.
    Origin ID: nik24x7
  • Options
    HelenaWiktoriaHelenaWiktoria Posts: 148 Member
    I've noticed my Sims parents are way more willing to help their children with homework, and they do it on their own, almost every time.
  • Options
    Nik24X7Nik24X7 Posts: 7,865 Member
    I've noticed my Sims parents are way more willing to help their children with homework, and they do it on their own, almost every time.
    I've noticed this too.
    Origin ID: nik24x7
  • Options
    PegasysPegasys Posts: 1,135 Member
    One of my teenagers aged up with the irresponsible trait, I did nt think it would make any difference but it actually does. He hates going to work and is uncomfortable the whole workday, every time he goes to work he automatically selects take it easy work option, there are also funny chance cards based on him slacking off at work. He s worked there a while now and is still at level one in his career, I think its hilarious, brilliant trait for certain sims.

    Yep. For the first time ever in Sims 4, I had a sim fired from his job, and it was because he had the Irresponsible trait. No skipping work required, no serious mood alteration. I basically didn't make him work any harder than he wanted and let him go to work Uncomfortable. His performance kept slipping into the red and boom, he got the boot.
  • Options
    calaprfycalaprfy Posts: 3,927 Member
    I'm starting to find it a bit of a chore constantly influencing the children to do certain things which they don't always do (school projects, I'm looking at you).

    But I do find it hilarious that the teenage sim with the hot-headed trait is doing better than his cheerful brother!

    The distant phase is the worst for me as they simply do not like to be in the same lot as their family.
Sign In or Register to comment.
Return to top