I played the Parenthood GP and really felt empty. While the actions with the teens were wildly hyped, there really isn't any reason to have those interactions because they have no consequence with the lives of the sims.
No matter if the teen is an emo or outspoken, the end goal is all the same: they all turn into regular adults and need jobs and everything is erased from their teen experience as if the pack never existed.
I've found it's easier to avoid the Parenthood pack interactions and obtain the goals of the teens quicker. The pack adds obstacles that have no real meaning nor consequence and are easy to avoid because no matter what you do, your sim will turn out the same with or without the pack.
As for the objects, the diary is cute. The science experiments are clever but after you do them the first time, there is no reason to ever do them again - ever. I did it without parents and my sims completed one experiment in a sim evening.
Unlike the toddler pack that added multiple dimensions to the little sims, the teen quests are not enough to give dimension because there's no consequence to how they live. Toddlers were new to The Sims, teens are not new. If you ignored the needs of your toddlers, Child Protective Services would take your babies away from you. There are no consequences for not tending to the needs of teens, whether you are a parent or a teen. I tested the teen experience by having teens live in a home without a parent. They acted as if I never installed the game pack. Whether they were "responsible" or not, they acted the same regardless of the traits. The trait system does not work.
While Maxis says the interactions impact character values traits, tuning these to any degree does not change how your sims live. Whether you have low conflict-resolution or high conflict-resolution, you will never notice it in the short daily lives of your sims.
There are a lot of details in this pack that you can try to tune, but the end result is meaningless because it doesn't change how your sims live before you installed the game pack.
As for the new objects, there really isn't anything very interesting besides the cute diary object. The science objects are nice to have but have no replay value or meaning to them. You probably will not want two robots or two volcanoes.
You can get this pack if you want a couple of neat objects. If you ignore teen emotions and traits, your sims will turn out just as if you did not install this pack. So that leads to the question, why go through all the trouble?
it kinda doesn't surprise me that that's the case, because it's not exactly new that the trait system doesn't really work as it should though. And I feel like it's a recurring theme that alot of things in TS4 doesn't have replay value
Cool but if you ignore any pack then your sims are regular aswell so why buy any pack at all?
The Vampire Pack is not regular at all. Even the toddlers update was not regular. If you ignore the needs of your toddlers, child protective services will take them away. Both of those packs/updates have serious consequences for sims.
Pretty much most stuff for the Sims 4 lacks replay value.
Already had this feeling regarding the projects and it turned out correct
From what I've seen so far, these new values don't do much.
Lol, I feel like "but the CAS and objects are nice" is pretty much the only thing I say about a lot of packs to this game
I haven't gotten a lot of time to really dive into the pack yet as I had to work yesterday, but I'm a family player, so this may be nice for a while to maybe have something vested in the kids and teens.
Cool but if you ignore any pack then your sims are regular aswell so why buy any pack at all?
The Vampire Pack is not regular at all. Even the toddlers update was not regular. If you ignore the needs of your toddlers, child protective services will take them away. Both of those packs/updates have serious consequences for sims.
Yeah but if you ignore it then it is regular. If you don't ignore Parenthood then you get a game out of it. If you ignore Vampire stuff you don't get much out of it either.
They acted as if I never installed the game pack. Whether they were "responsible" or not, they acted the same regardless of the traits. The trait system does not work.
How can you tell if the trait system works if they were teens the whole time? They don't actually get the traits until young adulthood.
i could be wrong, but did anyone actually ever say that the character values were going to impact the sim before they reach YA and actually receive the trait from it? It kind of seems to me like you were expecting something that was never premised.
I'm so far, enjoying the pack. But I see your point. I felt like that about laundry. Why add it when its just one extra thing for them to do that doesn't influence their lives in any way? That's what I thought. But with this one I'm seeing that it really DOES depend on what you want from the game? For me, it adds the family things that felt missing from the start and regardless of if the influence on later life is there or not, its worth while because it makes my game experience feel fuller. Like laundry would for those who love that. Guess this is just more proof that every pack isn't created for every person to me. Sorry you aren't loving it. Hopefully the next GP is right in line with your needs/desires.
Loving yourself is the most simple and complicated thing you can do for you.
How can you tell if the trait system works if they were teens the whole time? They don't actually get the traits until young adulthood.
Because I played it through and it doesn't really make a difference whether you pass the traits or not.
If that's the case it sure isn't what you said
There are no consequences for not tending to the needs of teens, whether you are a parent or a teen. I tested the teen experience by having teens live in a home without a parent. They acted as if I never installed the game pack. Whether they were "responsible" or not, they acted the same regardless of the traits. The trait system does not work.
While Maxis says the interactions impact character values traits, tuning these to any degree does not change how your sims live. Whether you have low conflict-resolution or high conflict-resolution, you will never notice it in the short daily lives of your sims.
this kind of implies that you've only played to teen (seeing as how the only way to have a high or low character value is by being a teen or younger). the character values don't have an impact until you get the trait from them after becoming a YA, and I don't recall anyone ever having said otherwise
If what you're trying to say is that you wish the system were more impactful before reaching YA, that's fair. But to say the traits dont work when you haven't even gotten them yet is maybe a little bit unfair.
i noticed quite a difference in my YA. It's probably because most of the effects of the traits aren't glaringly in your face like some other features of this game tend to be. And I like that actually. Being able to give a polite introduction from being well mannered, or thank the host at a party, career bonus from responsibility, negative emotions going away quicker with emotional control. They're all subtle things that I feel really shapes my sim. I quite enjoy it!
The pack adds obstacles that have no real meaning nor consequence and are easy to avoid because no matter what you do, your sim will turn out the same with or without the pack.....
I tested the teen experience by having teens live in a home without a parent. They acted as if I never installed the game pack. Whether they were "responsible" or not, they acted the same regardless of the traits. The trait system does not work.
While Maxis says the interactions impact character values traits, tuning these to any degree does not change how your sims live. Whether you have low conflict-resolution or high conflict-resolution, you will never notice it in the short daily lives of your sims.
This may seem like an obvious question, but do you have freewill turned off for both your controlled and uncontrolled sims? If so, they are going to do what you direct them to do, not what their traits make them want to do.
As for the objects, the diary is cute. The science experiments are clever but after you do them the first time, there is no reason to ever do them again - ever....As for the new objects, there really isn't anything very interesting besides the cute diary object. The science objects are nice to have but have no replay value or meaning to them. You probably will not want two robots or two volcanoes.
The Sims has always been an active game, not a passive game. If someone is sitting around expecting the game to constantly dazzle them, then I'm not sure why they are even playing this game in the first place. People get out of it what they put into it. There's no real "replay" value on any object. Swimming pool, basketball hoop, dollhouse, activity table, puppet theater, treadmill? Basically the same animations over and over. TV shows, movies...each channel has a different one but those channels show their same show or movie each time. Dancing, singing, etc. have skill improvements but if you keep doing those at the same skill level, it's the same. Cooking? I cooked a meal, guess I don't need to ever cook anything again...already seen it. There is literally no object that they could create for a game like this which someone could just sit around and replay over and over to be entertained. If you're looking for the game to entertain you, then you've got the wrong game. This game is all about giving you the tools to make your own game to entertain yourself.
@I8PIKACHU So if I'm understanding your original post correctly, a problem you have with the pack is that the destination (aka Young Adult with the new traits) is the full focus and the full goal of the pack, but the actually journey itself (adolescence) is rather hollow and devoid of any meaningful differences to gameplay?
But It's fun, in my opinion anyway, families seem a bit more realistic to me, falling out, arguing then making up and helping each other. I really like the GP, now I ve played for a few hours. I like the potential for storytelling as well.
I feel that it is time for EA/Maxis to turn to other aspects of the game instead of focusing on the Sims only. Very little has been done to add more worlds and neighborhoods to the game (lack of empty lots), add more build tools (which we have seen little to none added to the game lately), and many other areas of the game that are being ignored. This game has so many different ways to play, other than game play, that have been left along the roadside in favor of Sim's emotions, life stages, interactions, etc., etc. As I have read in this thread, some family play members are not happy or impressed with this GP. This is one good reason to focus on something else to help improve the game. Building has always been a big part of this game. Even many family play Simmers have stated that builders add A LOT to the game, and without them the game would be less attractive and boring.
Come on, EA! Give us what we truly want!!! More build tools!!!
PS Please don't tell me I am wrong about build tools. You know you love all of those fantastic lots you can download from the Gallery. Just think of all of the fabulous builds you will see with the introduction of new build tools!
"If you build it, they will come." - Movie: Field of Dreams
So I'm curious what OP meant and would also ask anyone else to comment: is this to say the traits you get as Young Adults are pretty much moot and meaningless with rather inconsequential gameplay??
I haven't purchased, I've only watched some brief snippets of Let's Plays. I do recall however how one Sim had Argumentative and had a social interaction..."Unintentionally Provoke." I thought that was very odd because the player had to intentionally select unintentionally provoke, so it was "unintentional" in name only. It left me wondering which of the following was true:
1) The traits and new gameplay are weaksauce and basically do absolutely nothing unless you MAKE them do something, thereby defeating the point. I mean we all complain the current traits are bad and a big part of that is that Mean and Evil Sims for example will still gain positive relationships if left unattended, so YOU have to often lead them to being mean and Evil. If Argumentative is something Sims rarely act on unless ordered to, it suffers from the exact same problem.
2) The traits still often pop up and show themselves via random gameplay and via Sim AI. That the dialog option exists is merely to provide players with storytelling options if they so prefer to manually select the choices themselves.
I find OP's first post a tad cryptic in how it was written so I'm unsure if he's criticizing just teens or the collective package including the value traits, though it seems like he means the traits are weak too. I'd love to hear commentary about them either explaining strengths or problems with them.
I played the Parenthood GP and really felt empty. While the actions with the teens were wildly hyped, there really isn't any reason to have those interactions because they have no consequence with the lives of the sims.
No matter if the teen is an emo or outspoken, the end goal is all the same: they all turn into regular adults and need jobs and everything is erased from their teen experience as if the pack never existed.
I've found it's easier to avoid the Parenthood pack interactions and obtain the goals of the teens quicker. The pack adds obstacles that have no real meaning nor consequence and are easy to avoid because no matter what you do, your sim will turn out the same with or without the pack.
As for the objects, the diary is cute. The science experiments are clever but after you do them the first time, there is no reason to ever do them again - ever. I did it without parents and my sims completed one experiment in a sim evening.
Unlike the toddler pack that added multiple dimensions to the little sims, the teen quests are not enough to give dimension because there's no consequence to how they live. Toddlers were new to The Sims, teens are not new. If you ignored the needs of your toddlers, Child Protective Services would take your babies away from you. There are no consequences for not tending to the needs of teens, whether you are a parent or a teen. I tested the teen experience by having teens live in a home without a parent. They acted as if I never installed the game pack. Whether they were "responsible" or not, they acted the same regardless of the traits. The trait system does not work.
While Maxis says the interactions impact character values traits, tuning these to any degree does not change how your sims live. Whether you have low conflict-resolution or high conflict-resolution, you will never notice it in the short daily lives of your sims.
There are a lot of details in this pack that you can try to tune, but the end result is meaningless because it doesn't change how your sims live before you installed the game pack.
As for the new objects, there really isn't anything very interesting besides the cute diary object. The science objects are nice to have but have no replay value or meaning to them. You probably will not want two robots or two volcanoes.
You can get this pack if you want a couple of neat objects. If you ignore teen emotions and traits, your sims will turn out just as if you did not install this pack. So that leads to the question, why go through all the trouble?
I think you are wrong. @SimGuruNinja, and @SimGuruMegan, is it true none of this matters when Sims grow into adult hood? If behavior will be reflected in whether Sims learned to be nice or naughty? Isn't it true if they don't learn to stop belching and farting they will do those things as adults? I know they get a trait as YA but I think saying this pack doesn't affect anything as they age is just wrong. Because if I'm wrong, then I'm having a fun time finding out. They said this would affect relationships, and I think it does but want to know the facts from the gurus.
It's a very fun GP if you don't play all nice and perfect. It's one of the best packs in the series in a long time. (Besides Vampires).
ETA: It's changed my whole Newcrest where I have a dysfunctional living, lol, so sorry OP, I disagree that none of it matters.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
Ah, so this is the only thing holding me back from purchasing Parenthood- lasting consequences. I have seen some Simmers post that traits seem to matter more now, but LGR and this post say otherwise.
Here is a fact, OP. Just from the parenting perspective. Depends on the skill but my Sim is able to fix relationships of other Sims she meets. She is also able to comfort other Sims, so do her kids if they are brought up correctly. Just saying none of it matters is not correct. The parent has a lot of choices to influence other Sims and other things. As the kids grow into these 5 character traits (depends on how you want to play it) they will also have different options from just the ordinary Sim in the game before this GP.
I will just add this I think players should learn to step out of the box and play the other side sometimes, when it's offered to find out how differently Sims can grow up. ETA: Fun fact the little boy toddler (actually a good kid) was so angry he wanted to bite a stranger walking by the house. Of course I will have to oblige him.
Post edited by Cinebar on
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
I don't agree with this post, at all. You haven't played this pack long enough to determine that
for everyone. Our sims parenting affects 'character values' which will have impact on how our
sims behave in the future. Once our kids turn into young adults, is when they show the outcome of their upbringing.
If you read the gameplay guide, you would know that. There's also plenty along the way that shows their
upbringing. I am personally loving this new pack and the more we play the more we discover.
They acted as if I never installed the game pack. Whether they were "responsible" or not, they acted the same regardless of the traits. The trait system does not work.
How can you tell if the trait system works if they were teens the whole time? They don't actually get the traits until young adulthood.
i could be wrong, but did anyone actually ever say that the character values were going to impact the sim before they reach YA and actually receive the trait from it? It kind of seems to me like you were expecting something that was never premised.
This. He or she, is just not putting out the right information.
I don't agree with this post, at all. You haven't played this pack long enough to determine that
for everyone.
After re-reading this post, I fail to see anywhere in the post that the OP stated he/she was speaking on behalf of any other Simmers.
OP suggested that this game doesn't have any impact on how the sims turn out, thats not just an opinion, it's speaking on behalf of the games mechanic's and it isn't true. The parenting is meant to strongly influence the sims SOCIAL behavior as young adults .You can not play this game for a couple hours and determine that it doesn't do what it is intended to do. Especially it isn't true. It's the social behavior that is changing and from most of the other users reviews it is doing just that.
But also, like a previous poster pointed out their transformation happens once they age up.And you will only know for sure , what the outcome is once you age them up and have them socialize with others, then you will see their traits play out. It doesn't work like he or she is describing , at all
Comments
The Vampire Pack is not regular at all. Even the toddlers update was not regular. If you ignore the needs of your toddlers, child protective services will take them away. Both of those packs/updates have serious consequences for sims.
Already had this feeling regarding the projects and it turned out correct
From what I've seen so far, these new values don't do much.
Lol, I feel like "but the CAS and objects are nice" is pretty much the only thing I say about a lot of packs to this game
Yeah but if you ignore it then it is regular. If you don't ignore Parenthood then you get a game out of it. If you ignore Vampire stuff you don't get much out of it either.
i could be wrong, but did anyone actually ever say that the character values were going to impact the sim before they reach YA and actually receive the trait from it? It kind of seems to me like you were expecting something that was never premised.
(◡‿◡✿)
Because I played it through and it doesn't really make a difference whether you pass the traits or not.
If that's the case it sure isn't what you said
this kind of implies that you've only played to teen (seeing as how the only way to have a high or low character value is by being a teen or younger). the character values don't have an impact until you get the trait from them after becoming a YA, and I don't recall anyone ever having said otherwise
If what you're trying to say is that you wish the system were more impactful before reaching YA, that's fair. But to say the traits dont work when you haven't even gotten them yet is maybe a little bit unfair.
(◡‿◡✿)
I've played through YA and Adult with the traits. It's as if I never installed the pack.
It's probably because most of the effects of the traits aren't glaringly in your face like some other features of this game tend to be. And I like that actually. Being able to give a polite introduction from being well mannered, or thank the host at a party, career bonus from responsibility, negative emotions going away quicker with emotional control. They're all subtle things that I feel really shapes my sim. I quite enjoy it!
This may seem like an obvious question, but do you have freewill turned off for both your controlled and uncontrolled sims? If so, they are going to do what you direct them to do, not what their traits make them want to do.
The Sims has always been an active game, not a passive game. If someone is sitting around expecting the game to constantly dazzle them, then I'm not sure why they are even playing this game in the first place. People get out of it what they put into it. There's no real "replay" value on any object. Swimming pool, basketball hoop, dollhouse, activity table, puppet theater, treadmill? Basically the same animations over and over. TV shows, movies...each channel has a different one but those channels show their same show or movie each time. Dancing, singing, etc. have skill improvements but if you keep doing those at the same skill level, it's the same. Cooking? I cooked a meal, guess I don't need to ever cook anything again...already seen it. There is literally no object that they could create for a game like this which someone could just sit around and replay over and over to be entertained. If you're looking for the game to entertain you, then you've got the wrong game. This game is all about giving you the tools to make your own game to entertain yourself.
Come on, EA! Give us what we truly want!!! More build tools!!!
PS Please don't tell me I am wrong about build tools. You know you love all of those fantastic lots you can download from the Gallery. Just think of all of the fabulous builds you will see with the introduction of new build tools!
"If you build it, they will come." - Movie: Field of Dreams
I haven't purchased, I've only watched some brief snippets of Let's Plays. I do recall however how one Sim had Argumentative and had a social interaction..."Unintentionally Provoke." I thought that was very odd because the player had to intentionally select unintentionally provoke, so it was "unintentional" in name only. It left me wondering which of the following was true:
1) The traits and new gameplay are weaksauce and basically do absolutely nothing unless you MAKE them do something, thereby defeating the point. I mean we all complain the current traits are bad and a big part of that is that Mean and Evil Sims for example will still gain positive relationships if left unattended, so YOU have to often lead them to being mean and Evil. If Argumentative is something Sims rarely act on unless ordered to, it suffers from the exact same problem.
2) The traits still often pop up and show themselves via random gameplay and via Sim AI. That the dialog option exists is merely to provide players with storytelling options if they so prefer to manually select the choices themselves.
I find OP's first post a tad cryptic in how it was written so I'm unsure if he's criticizing just teens or the collective package including the value traits, though it seems like he means the traits are weak too. I'd love to hear commentary about them either explaining strengths or problems with them.
I think you are wrong. @SimGuruNinja, and @SimGuruMegan, is it true none of this matters when Sims grow into adult hood? If behavior will be reflected in whether Sims learned to be nice or naughty? Isn't it true if they don't learn to stop belching and farting they will do those things as adults? I know they get a trait as YA but I think saying this pack doesn't affect anything as they age is just wrong. Because if I'm wrong, then I'm having a fun time finding out. They said this would affect relationships, and I think it does but want to know the facts from the gurus.
It's a very fun GP if you don't play all nice and perfect. It's one of the best packs in the series in a long time. (Besides Vampires).
ETA: It's changed my whole Newcrest where I have a dysfunctional living, lol, so sorry OP, I disagree that none of it matters.
I will just add this I think players should learn to step out of the box and play the other side sometimes, when it's offered to find out how differently Sims can grow up. ETA: Fun fact the little boy toddler (actually a good kid) was so angry he wanted to bite a stranger walking by the house. Of course I will have to oblige him.
for everyone. Our sims parenting affects 'character values' which will have impact on how our
sims behave in the future. Once our kids turn into young adults, is when they show the outcome of their upbringing.
If you read the gameplay guide, you would know that. There's also plenty along the way that shows their
upbringing. I am personally loving this new pack and the more we play the more we discover.
This. He or she, is just not putting out the right information.
"If you build it, they will come." - Movie: Field of Dreams