What annoys me is that what would have been a 'strong and stable' base game was pushed aside for something that could work on the many PCs rather than the (then) few which would provide for a bigger game that could last a few good years
There's a few things that annoy me too, mostly in the build/buy mode. It's very frustrating when you want to build a stairs house with a balcony, and hopefully, that'll get fixed.
I agree with all of these and really hope the developers read these comments, I would also like to see the bugs fixed in the packs that are already out before they bring out more. Sadly, I don't see this happening, it never did with Sims 3, it seems like all they care about is making money selling new content instead of listening to players and fixing all that's wrong with already released stuff. The one I find incredibly annoying is having to buy a new computer, fridge and bookshelf every time I move house. I mean, really, how %$#@* hard would that be to fix??? Also, the whole romance/relationship system needs a complete overhaul. I never even bother with romance for my sims anymore, because it just feels so forced. There's no way of telling whether my sims is attracted to another, or if they're attracted to my sim, and if I do initiate a relationship, it feels forced and like "hey, I'd like to get married and have babies, you'll do". There are lots of things I like about Sims 4, but I always end up only playing it for a little while, then invariably going back to Sims 3 because of the annoyance factor in Sims 4.
Yes. There is limit of 200 messages. When you reach the limit, it will clear itself continously when other messages come. The newest will stay while the oldest will be removed.
Something I also wanted to add: Some aspirations need an overhaul, especially the whims that come with them. For example, if I create a sim with a family aspiration (the one from vampires excluded), they constantly roll whims to buy toys, even when they are childless and single. It's really annoying and the reason I never create single sims with this aspiration.
Facial expressions: I saw a whole thread about the "happy" expressions of the sims in this forum sections, and it's something I agree with 100%. The smiles of the sims are too much that it just looks fake and creepy. No one that is happy is smiling like that. I currently use a mod that overwrites this expression and it looks much more natural, but it would be nice if it would be fixed by the devs themselves.
I honestly think the "neutral" expression sims have works fine for "happy" and much better than the Nicholas Cage impressions we currently have.
I totally agree with everything already noted, but there are other things that personally bother me
1. Better baby care: Why is there ‘no check baby interaction’?, Sims have to be locked in the room before they autonomously look after the baby consistently, and if their needs are low, they are either staring into space or choose all interactions except feed the baby, and babies are taken away right under their noses!. Even when you hire a nanny it’s hit and miss, especially if you have multiples, as babies can still be taken away, because the nanny is either socialising or again staring into space right in front of the crib and ignoring some of the babies.
2. Fires: I choose not to buy sprinklers, smoke alarm, or extinguish the fire, so the fire burns for days, which is annoying as it locks up the whole game. The fire should end within a reasonable time, we should get fire fighters, the fire should end after a Sim has died and the reaper should arrive and leave immediately after reaping. Also the process for reaping is too slow, too many interactions.
3. Reactions are still iffy: I have had empty lots, and placed objects like toilets and baths and Sims are still able to use them even with strangers and other household member milling around. They do shoo from the immediate area, to farthest corner of the lot, but it’s still an open space without any privacy, so makes no sense that they suffer no embarrassment. Also Sims can still ‘misbehave’ in neighbour’s houses, they do react but not immediately and a Sim can still use the neighbour’s grill, and nap on the sofa
4. What’s the point of walkbys, if your Sim cannot autonomously interact with them, by the time the Sim gets to them they have disappeared?
5. For some reason when all needs are red, certain needs like ‘social’ remain in the red, and do not seem to fill up at all even though the Sims are consistently chatting, only when ‘social actions’ are queued up will the need fill up!
6. Hate the animation for dying from hunger, woohoo and passing out as it seems juvenile (the pass out animation is cute in toddlers though!) Why do the Sims have to do the ‘pee walk’ when bladder is low and wave when in discomfort thus wasting time?
7. How come the Sims cannot hear a crying baby, TV or radio which is in the same room as the Sim. It seems this was patched out for some reason
8. Sims constantly picking up toddler for no reason, I had an empty lot and they will pick up toddler and place on the pavement. If I had a house with no toddler objects, they will pick up the toddler and place in the bathroom. Are there some invisible toddler objects we cannot see?
9. Too much talking, even the toddlers, often at the expense of taking care of their own or toddler’s needs
10. Sometimes even on the same lot, Sims do not know their loved one has passed
11. How the daycare is basically your home lot, babies and toddlers just become invisible, only to reappear in exactly the same spot they when the Sim arrives back at the lot.
12. How sometimes the 'bladder fail' never happens and bladder hangs in the red, until the Sim uses the toilet. This is very annoying if you have no toilet, as Sims cannot sleep, they just play musical beds i.e. getting in and getting out of the bed!
13. Waking up to shower when hygiene is low, also annoying is waking up to pee as they do not go back to sleep unless directed. It’s especially annoying because of the sleep choices in this game as there is a tendency to nap even at night/early morning
14. How come they can leave things on the grill or the stove and go do other things but it doesn’t catch fire, but if they are actively cooking then it catches fire!
15. There seems to be a time range for Sims to sleep, and after that the game directs them to nap even at night/early hours, even for unemployed Sims. This is especially annoying as napping does not replenish their energy at all, and they do it several times before finally choosing to sleep. I have to use the mod to prevent autonomous napping, but even this does not completely eliminate it, because child Sims still nap, when they should be sleeping . With the mod I have also noticed that adult/teen Sims even though exhausted, can only sleep from 6pm and won't choose to sleep autonomously during the daytime unless directed, so continuously pass out in front of fully working beds!, and although child Sims also sleep from 6pm, once the clock strikes 2/3am and they are still awake for whatever reason, they choose to nap instead of sleeping, they also nap during the day time even with the mod.
16. Why do Sims not autonomously make group meals?
17. How a Sim will prioritise shower over hunger and bladder, why is hygiene given such high priority?
18. Autonomy off seems to be broken
19. Why do sims autonomously insert 'check on toddler' into queued actions you have set up?
Why do sims take over 60 sim minutes to shower?
Eating a meal, even alone takes an excessive amount of time.
Bowling if you play a full game takes about 6-7 game hours, possibly longer.
On community lots sims that just come up and insert themselves into your outing. Children keep coming up to my sims on dates. And there's no option to get rid of them!
Hey, I was wondering why none of the children are born black, the father is, and the mother isn't. Is it just random? Can they be born black or is that something that doesn't happen ?
Hey, I was wondering why none of the children are born black, the father is, and the mother isn't. Is it just random? Can they be born black or is that something that doesn't happen ?
They can be, there's only a few skin tones for infants. When there's different skin tones being blended the babies will pick an extreme (dark/light) but when they age up to toddler you will see the final skin tone that they will have.
Hey, I was wondering why none of the children are born black, the father is, and the mother isn't. Is it just random? Can they be born black or is that something that doesn't happen ?
Genetics are kind of broken in TS4. Also babies only have 3 colors. Dark, white and yellowish.
Why do sims take over 60 sim minutes to shower?
Eating a meal, even alone takes an excessive amount of time.
Bowling if you play a full game takes about 6-7 game hours, possibly longer.
On community lots sims that just come up and insert themselves into your outing. Children keep coming up to my sims on dates. And there's no option to get rid of them!
I have all these things too in the game (except I don't have GTW) and they annoy me so much! And the real sad thing is is that this is a game that we actually payed money for! Never have I every played a game with so many problems and so many bugs! Like seriously, think about it. It just blows my mind at how 🐸🐸🐸🐸 this game and franchise behind it really is.
I hate how NEW features and HIGHLIGHTS of the game, like emotions and multi-tasking, are completely broken. They took away all of these things from previous games (burglars, cars, firemen, school bus, building tools, open-world, etc.) and gave us this INSTEAD. After I realised all of this I decided that I won't be buying anymore additional content, until EA and Maxis get it together.
this annoys me: when you visit a Sim with your active one, they will often walk up and start chatting with you on the pavement. then they go back inside the house and you will have to knock on the door. i wish you could just follow the other Sim in if your relationship bar was high enough that you're friends, a couple, something like that.
also this is half annoyance, half things i would like to see: the issue with moodlets and conversation topics. for example, after a rejected romance interaction, i would like "embarrassed" to not be the only option available. maybe that could happen to self-assured Sims who might expect to be successful. i would prefer "sad", to roll the "cry it out" whim, maybe even want to be alone or to run away from the other Sim. not to keep smiling and start talking about... fishing spots, or dancing, or telling a joke or something.
and especially to not have the other Sim give yours a friendly hug or take a picture together. i mean, really? maybe they could say they're sorry, or comfort yours. not have your Sim's face crossed out in their thought bubble unless they were... i don't know. evil. then they would totally mock your Sim. we definitely need more interactions that make sense.
oh, "get to know" annoys me so much. if your Sim has already found out everything about another, have they stop rolling that whim.
something else: when you start talking to the bartender you automatically chat with other Sims sitting at the bar.
i would like to have an "explain reasons for drinking" interaction. maybe that would be too "adult", though.
I couldn't have said any of this better myself, honestly. You really hit the nail on the head. The last two points alone would completely change the game for me and actually make me want to play again. And then ignoring or not fixing certain bugs is honestly just ridiculous. Like the jingle? I mean really, how hard can that be to fix....and that's been a problem since Parenthood came out, maybe even before, I think.
I wish we had the "special" tab in the pie menu, like in TS3, for the trait related interactions instead of having them spread across the friendly interactions. It would be easier to see what interactions traits actually give.
I always find myself going through 3 or more "more..." in the friendly tab just to find them and it's such a pain because this tab is super cluttered up with useless/copycat interactions.
this annoys me: when you visit a Sim with your active one, they will often walk up and start chatting with you on the pavement. then they go back inside the house and you will have to knock on the door. i wish you could just follow the other Sim in if your relationship bar was high enough that you're friends, a couple, something like that.
also this is half annoyance, half things i would like to see: the issue with moodlets and conversation topics. for example, after a rejected romance interaction, i would like "embarrassed" to not be the only option available. maybe that could happen to self-assured Sims who might expect to be successful. i would prefer "sad", to roll the "cry it out" whim, maybe even want to be alone or to run away from the other Sim. not to keep smiling and start talking about... fishing spots, or dancing, or telling a joke or something.
and especially to not have the other Sim give yours a friendly hug or take a picture together. i mean, really? maybe they could say they're sorry, or comfort yours. not have your Sim's face crossed out in their thought bubble unless they were... i don't know. evil. then they would totally mock your Sim. we definitely need more interactions that make sense.
oh, "get to know" annoys me so much. if your Sim has already found out everything about another, have they stop rolling that whim.
something else: when you start talking to the bartender you automatically chat with other Sims sitting at the bar.
i would like to have an "explain reasons for drinking" interaction. maybe that would be too "adult", though.
Perhaps reasons for drinking would be too adult but the sims 3 has a "drown sorrows with" option if you click on the bar tender!
I wish we had the "special" tab in the pie menu, like in TS3, for the trait related interactions instead of having them spread across the friendly interactions. It would be easier to see what interactions traits actually give.
I always find myself going through 3 or more "more..." in the friendly tab just to find them and it's such a pain because this tab is super cluttered up with useless/copycat interactions.
i'm not sure/don't remember if "traditional social menu" is similar to this.
Comments
The one I find incredibly annoying is having to buy a new computer, fridge and bookshelf every time I move house. I mean, really, how %$#@* hard would that be to fix???
Also, the whole romance/relationship system needs a complete overhaul. I never even bother with romance for my sims anymore, because it just feels so forced. There's no way of telling whether my sims is attracted to another, or if they're attracted to my sim, and if I do initiate a relationship, it feels forced and like "hey, I'd like to get married and have babies, you'll do".
There are lots of things I like about Sims 4, but I always end up only playing it for a little while, then invariably going back to Sims 3 because of the annoyance factor in Sims 4.
Yes. There is limit of 200 messages. When you reach the limit, it will clear itself continously when other messages come. The newest will stay while the oldest will be removed.
I like to build stuff
I honestly think the "neutral" expression sims have works fine for "happy" and much better than the Nicholas Cage impressions we currently have.
1. Better baby care: Why is there ‘no check baby interaction’?, Sims have to be locked in the room before they autonomously look after the baby consistently, and if their needs are low, they are either staring into space or choose all interactions except feed the baby, and babies are taken away right under their noses!. Even when you hire a nanny it’s hit and miss, especially if you have multiples, as babies can still be taken away, because the nanny is either socialising or again staring into space right in front of the crib and ignoring some of the babies.
2. Fires: I choose not to buy sprinklers, smoke alarm, or extinguish the fire, so the fire burns for days, which is annoying as it locks up the whole game. The fire should end within a reasonable time, we should get fire fighters, the fire should end after a Sim has died and the reaper should arrive and leave immediately after reaping. Also the process for reaping is too slow, too many interactions.
3. Reactions are still iffy: I have had empty lots, and placed objects like toilets and baths and Sims are still able to use them even with strangers and other household member milling around. They do shoo from the immediate area, to farthest corner of the lot, but it’s still an open space without any privacy, so makes no sense that they suffer no embarrassment. Also Sims can still ‘misbehave’ in neighbour’s houses, they do react but not immediately and a Sim can still use the neighbour’s grill, and nap on the sofa
4. What’s the point of walkbys, if your Sim cannot autonomously interact with them, by the time the Sim gets to them they have disappeared?
5. For some reason when all needs are red, certain needs like ‘social’ remain in the red, and do not seem to fill up at all even though the Sims are consistently chatting, only when ‘social actions’ are queued up will the need fill up!
6. Hate the animation for dying from hunger, woohoo and passing out as it seems juvenile (the pass out animation is cute in toddlers though!) Why do the Sims have to do the ‘pee walk’ when bladder is low and wave when in discomfort thus wasting time?
7. How come the Sims cannot hear a crying baby, TV or radio which is in the same room as the Sim. It seems this was patched out for some reason
8. Sims constantly picking up toddler for no reason, I had an empty lot and they will pick up toddler and place on the pavement. If I had a house with no toddler objects, they will pick up the toddler and place in the bathroom. Are there some invisible toddler objects we cannot see?
9. Too much talking, even the toddlers, often at the expense of taking care of their own or toddler’s needs
10. Sometimes even on the same lot, Sims do not know their loved one has passed
11. How the daycare is basically your home lot, babies and toddlers just become invisible, only to reappear in exactly the same spot they when the Sim arrives back at the lot.
12. How sometimes the 'bladder fail' never happens and bladder hangs in the red, until the Sim uses the toilet. This is very annoying if you have no toilet, as Sims cannot sleep, they just play musical beds i.e. getting in and getting out of the bed!
13. Waking up to shower when hygiene is low, also annoying is waking up to pee as they do not go back to sleep unless directed. It’s especially annoying because of the sleep choices in this game as there is a tendency to nap even at night/early morning
14. How come they can leave things on the grill or the stove and go do other things but it doesn’t catch fire, but if they are actively cooking then it catches fire!
15. There seems to be a time range for Sims to sleep, and after that the game directs them to nap even at night/early hours, even for unemployed Sims. This is especially annoying as napping does not replenish their energy at all, and they do it several times before finally choosing to sleep.
I have to use the mod to prevent autonomous napping, but even this does not completely eliminate it, because child Sims still nap, when they should be sleeping . With the mod I have also noticed that adult/teen Sims even though exhausted, can only sleep from 6pm and won't choose to sleep autonomously during the daytime unless directed, so continuously pass out in front of fully working beds!, and although child Sims also sleep from 6pm, once the clock strikes 2/3am and they are still awake for whatever reason, they choose to nap instead of sleeping, they also nap during the day time even with the mod.
16. Why do Sims not autonomously make group meals?
17. How a Sim will prioritise shower over hunger and bladder, why is hygiene given such high priority?
18. Autonomy off seems to be broken
19. Why do sims autonomously insert 'check on toddler' into queued actions you have set up?
Eating a meal, even alone takes an excessive amount of time.
Bowling if you play a full game takes about 6-7 game hours, possibly longer.
On community lots sims that just come up and insert themselves into your outing. Children keep coming up to my sims on dates. And there's no option to get rid of them!
They can be, there's only a few skin tones for infants. When there's different skin tones being blended the babies will pick an extreme (dark/light) but when they age up to toddler you will see the final skin tone that they will have.
Genetics are kind of broken in TS4. Also babies only have 3 colors. Dark, white and yellowish.
Agreed 100%.
I hate how NEW features and HIGHLIGHTS of the game, like emotions and multi-tasking, are completely broken. They took away all of these things from previous games (burglars, cars, firemen, school bus, building tools, open-world, etc.) and gave us this INSTEAD. After I realised all of this I decided that I won't be buying anymore additional content, until EA and Maxis get it together.
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also this is half annoyance, half things i would like to see: the issue with moodlets and conversation topics. for example, after a rejected romance interaction, i would like "embarrassed" to not be the only option available. maybe that could happen to self-assured Sims who might expect to be successful. i would prefer "sad", to roll the "cry it out" whim, maybe even want to be alone or to run away from the other Sim. not to keep smiling and start talking about... fishing spots, or dancing, or telling a joke or something.
and especially to not have the other Sim give yours a friendly hug or take a picture together. i mean, really? maybe they could say they're sorry, or comfort yours. not have your Sim's face crossed out in their thought bubble unless they were... i don't know. evil. then they would totally mock your Sim. we definitely need more interactions that make sense.
oh, "get to know" annoys me so much. if your Sim has already found out everything about another, have they stop rolling that whim.
something else: when you start talking to the bartender you automatically chat with other Sims sitting at the bar.
i would like to have an "explain reasons for drinking" interaction. maybe that would be too "adult", though.
I always find myself going through 3 or more "more..." in the friendly tab just to find them and it's such a pain because this tab is super cluttered up with useless/copycat interactions.
Perhaps reasons for drinking would be too adult but the sims 3 has a "drown sorrows with" option if you click on the bar tender!
Perfect analogy.
For those who didn't get it: Cart Before the Horse.