It could be a vacation spot like granite falls with games, junk food stalls, rollercoasters and other rides, bumper cars, a merry-go-round, a stall where your sim can get face paint, a guess your weight/age sim who could give your sim a positive or negative buff based on what they guess, etc.
Sims could have to buy tickets and stay in a nearby hotel with the options of a couple differently priced rooms laid out on a floor, similar to apartments in CL.
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Agreed.
Origin ID: kate_knl
> I'm actually against this just because I can't see how this would actually be engaging. How exactly would this be fun for the player? I could see it being a side addition to an expansion pack, but how exactly would this change the game or add something to the game that would make it interesting? Because I don't know how watching the Sims go through the same animations would make the pack fun in the long run.
I can imagine it being a stuff pack actually. I would definitely prefer many more themes before that but I think small rides like carousels could be a fun addition for builds (like parks etc.)
Origin ID: kate_knl
a game pack with some rides like
Carousel
roller coaster
haunted ride
big wheel
bumpy
Oops this is a necro thread from 2017. I need to start paying attention to the dates.
Um... no, it can't be said for the same thing at all. The reason why Vampires was successful was because it added an entirely new kind of character for the player to be which added a progression system, character flaws (weaknesses) and abilities that would help the Sims accomplish tasks and be one step ahead of the average Sim. Witches would at least be the same or even better in this regard, assuming it goes as well as Vampires. Vampires introduced new concepts for the player to explore with their Sims. That's why many Simmers like occults.
I'm wondering how carnival rides can provide the same kind of in-depth content other packs have done. Unless it was about managing a carnival itself (which is a concept I'm not interested in myself), I can't see how carnival rides could be the main focus of a pack and instead, be a side-addition to something else.
Oh good.
That's why I think it would be better as a stuff pack which usually has objects and a little gameplay around one theme (like fitness stuff for example - also not much additional gameplay or in-depth content but some players still enjoy it a lot.) This is really about preferences of each player, I think.
Origin ID: kate_knl
Hm... a SP? I dunno, there are still a lot of variety when it comes to carnival rides. Bumper cars, tilt-a-whirls, gravitons, ferris wheels, log flumes, carousels, shoot the chutes, skycoasters, helter skelters, loop-o-planes, the whips, bayern kurves, round ups, kiddie rides, orbiters, etc. Of course, not all of these will be added to a pack, I'm just saying that there are still plenty of choices to choose from. That, and if they added the ability to build your own, would far exceed a SP. It might make a decent SP. But I feel like it could be more properly explored as part of an EP.
My issue is that I fail to see how they could add any substantial gameplay. Sure, all the rides are different and would have differing animations, but they all accomplish the exact same result. Which is an object that would raise your Sim's fun meter and put them in a happy moodlet. Which this game has far too many of already. With carnival rides, I can't see them as a GP because that would make them the sole focus of the pack and to me, it's a concept too shallow to do that. As an SP, it may not be explored enough. But if it was a side-addition to an EP, it could work there. As in it's just one of the features of an EP, but the EP itself still has other things for the player to engage themselves in and they can choose to play with the rides or not.
All this could fit in a GP. As to the concern that the game play might be just rides, all the GP's are really about just one thing. Dine Out-eating, Spa Day-relaxation, etc. Even lots are normally singular in use like libraries for skills and gyms for fitness. Having a fum place to go like a Carnival could be fun for our sims.
I loved the two coasters in S1, the Spooky one and the Clown one. I'd love to have something like those over a traditional coaster like we had in S3 (you had to play at the highest floor otherwise, the car would disappear and reappear, I hated that). If they did a Makin' Magic remake of the carnival, it could be a nice pretty carnival during the day, but a spooky one at night. Everything could change to spooky at midnight and back at six A.M. That would give it a much more fun aspect and bring fear into the game
- Thrill seeker: Loves everything extreme be it roller coasters, swimming in a shark pond...
Gains energized buff when doing extreme activities (say we ever get any)
Screams with excitement with his/her hands in the air while riding roller coaster no fear here.
- Scaredy-cat: Prefers living life on the safe side...
Gains fear tense emotion if he/she is rides a roller coaster or any extreme activity.
May get sick (green face) when riding a roller coaster or cry when getting off.