nimals may never understand why humans are being such a control freak and decided that adding animal features into a so-called 'life-simulating game' would be a jolly good idea.
The truth is, no (probably the majority of) animals or pets, just like us humans wanted to be controlled and treated like a prisoner. They deserve freedom and the right to live the way they want to be. As the saying goes, you only live once (cats excluded).
Despite the great effort of scientists and zoologists, the media of communication amongst various animal species are yet to be explained, what we humans are not aware of is the fact that animals communicate just like us. We have different mother tongues and dialects spoken all over the globe and so does the animals. There has always been a great misunderstanding of animal intelligence. Animals are competent in solving tasks as well as making full use of their outstanding abilities such as the sense of smell and hearing. They are physically stronger and much more sensorily perceptive than normal human beings. The communication barrier between human and animals causes us to underestimate their true abilities and now it's time for them to overturn the situation and prove that we have been wrong all along.
This interactive series would mainly focus on a number of animals from different backgrounds (pets or stray pets or wild animals), they will be faced with many difficulties and challenges as they progress through 'their journey'.
he Gameplay involves numerous roles of animals as I shall introduce them right now:
1. Good Companion
They resemble the word 'loyalty', the word 'loyalty' spells for them. Good Companion players should try and identify the saboteur and safe themselves from elimination by winning the immunity through challenges/missions or stickers.
2. The Saboteur
Keep them away from the fishtanks. Keep them away from the dustbin. Keep them away from the children. They are the destructor. Inside and out. They will try everything possible to prevent the group from having a smooth journey. The Saboteur's ultimate goal is to become the sole winner of the show. They will try to sabotage the challenges while remain undetected by the Alsatian. Like the Alsatian, each round the saboteur will choose 1 player who they suspect to be the Alsatian for removal. Only when the Alsatian has been correctly chosen will the player be eliminated from the game.
3. The Alsatian
Eyes open. Listen Carefully. Is someone plotting against each other? It will be the Alsatian's duty to find out what's actually going on... before the saboteur removes them from 'the journey'. The Alsatian is the detective of this show. Their mission is to identify the saboteur correctly and make the arrest. For each round, the player with this role will have to attempt to ‘question’ any 1 player. If the suspect chosen is indeed the saboteur, the player will then be arrested and eliminated for good. But is that the end of this show…?
4. The Fox
The Fox is the fox: They are cunning and untrustworthy. Despite being the saboteur’s accomplice, they will possess a ‘Hidden identity’. This Hidden identity will give a false information to the Alsatian as them being a normal player when picked for questioning. Their Hidden identity will only last until the original saboteur has been removed from the game and at the same time the fox will simply ‘inherit’ the role of the saboteur.
hallenges are some sort of activities where RL players need to participate. It will either be a group challenge or an individual task. The highest achiever of the challenges will be rewarded with immunity which they can either choose to use or save it for later.
he Saboteur MCQ is the quiz with questions regarding the saboteur that each RL player needs (everyone, including the Saboteur) to complete. Those who gain immunity will be exempted from taking the quiz for that particular round.
limination/execution is the process in which one player with the lowest mark (except the saboteur) being asked to leave the game and the elimination ceremony will take place in the following episode.
roup Challenge plays a key role in determining the direction that the animals will be heading towards. They need 'sponsors' to help them go on with the journey. And in order to gain help from the sponsors, they need to complete certain assignments (group mission) in return.
ponsors are those kind-hearted human beings who underestimate animal intelligence. They are not as smart as they think they are but they make really good quality biscuits.
These stickers (from left to right) have following functions:
Sticker 1. The Umbrella
Your role will be hidden for that particular round
Sticker 2. NO SWITCHING!!
You can only prevent your MCQ result from being switched by using this card
Sticker 3. Captain Revival
Put your cap on, you’re now in charge. For players with normal role (Good Companion) only. Causes permanent role switch to the Alsatian
Sticker 4. Switch My Ranking/MCQ Score with…
Automatically switches your result with any one player you choose… You sure about that? This card cannot be used by the saboteur
Sticker 5. False Alarm
You are now automatically marked as an Alsatian for that one round which means you are now susceptible for removal if picked by the saboteur
Sticker 6. Save the Alsatian/or the Fox!!
Secretly pass-on the elimination penalty to the player who got the second-lowest mark if the Alsatian/fox scored the lowest in a challenge. This card will lose its use once the corresponding role has been eliminated.
Sticker 7. Additional FIVE points added to your quiz
Not sure if 5 points really helps but it's still better than nothing, right?
Sticker 8. Let Me Solve the Case
Choose one person who you think might be the saboteur
Sticker 8: Immunity
Excuse yourself from sitting MCQ once by using this sticker
Welcome to Leashes & Skirts, A Sims 3 Interactive Series... exclusively for animals
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