When I first joined, it was toddlers! I enjoy making families and I felt so disappointed that this essential lifestage was absent in my games. It felt empty and strange.
Now that's added and fixed, it has to be transportation. I'm not the biggest fan of cars, but that doesn't mean I don't want my Sims to get around the town easily and have access to the realism this game needs.
I feel the biggest mistake was to limit players' creativity with the lack of a colour wheel, CASt, edit terrain and edit town, and possibly no CAW. Limiting builders and decorators in this way was, in my opinion, a huge mistake, bearing in mind that those players were catered for very well in Sims 3. The loss is just too great to bear for many players, including me.
There are other mistakes too, maybe to a lesser degree or maybe not - gameplay is very lacking for me because all the sims are so similar. Also there is too much talking to the detriment of other aspects of the game. For instance, if two sims are watching TV and you instruct one sim to go off and do something else, that sim then switches off the TV, leaving the remaining sim with nothing to do. Instantly, that bored sim will then get up and cancel out the action you made for the first sim. It's frustrating! There's far too much emphasis based on the social aspect of the game.
Then there is also all those loading screens. My sims can run all the way to their house from anywhere in their neighbourhood but then face a loading screen to get inside if you have used the home button. On the other hand, telling the sim to 'go here' means there is no loading screen. Why is there a loading screen at all if the sim can actually enter a house by 'going here'? It's very annoying. There are lots of other things too but these come to mind first.
i would say the biggest mistake in sims 4 is 1 the nude outfit that should never of been put in the game and second the transgender patch and its content that i will never use
If you went the sims5 to remain offline feel free to sign this petition http://chng.it/gtfHPhHK please note that it is also to keep the gallery
I could point out what were the biggest mistakes for me personally for the thousandth time, but that's very opinional and stated so many times before (999 times to be precisely) that there's no point to repeat it. If I have to come up with the biggest mistake in a more general way, it's, without a doubt in my mind, the idea to make this game an online experience. Because I think a lot of what's lacking for many, a lot of the sacrifices and the feeling the franchise hasn't really advanced, has its roots there. And because I'm convinced that also for those who like and love the game, the experience would have been much better if they'd never had followed that route.
I have three I think are all worth listing, just for different reasons and with different issues in consideration:
1) No Toddlers on release, but by God we have a cupcake factory and a Rocket ship!!!
This screams both bad priorities and that Sims 4 itself might be rather limited. To cast a bit of understanding on the Sims team itself, realize it's entirely possible EA forced them to release at a certain date, despite warnings they weren't ready. As such, this is easily a mistake you could attribute to EA, but the Sims team themselves may NOT be accountable for this one. It's conceivable that perhaps they began development on rockets and cupcake factories before they got to Toddlers, but on EA's end....? Yeah, releasing this game in the condition it was in was such an outrageous mistake that got the ball rolling for all future Sims 4 criticism.
2) Transgender patch
Let's be clear about something: this is an update that would've been easier if planned at launch, this is an update they "bragged" took 6 months, and this came before Toddlers, Seasons or any other major demands. When you've already gotten off on the wrong foot by releasing cupcake factories but no toddlers, I do NOT consider it a wise move to brag about expending 6 months of dev time on a patch no one asked for, all while Toddlers remain MIA and many complain of sub-par expansions. The entire thing felt like a publicity stunt in the wake of transgender issues in the media, to me, and even if you wanted to argue this update should absolutely happen...? I'd argue it absolutely should've happened at a different time, either in the base game at release or a solid year from now when we have other concerns taken care of, so as to soften the blow when you say it took 6 month dev time. It again just speaks of poor priorities
3) The entire Stuff pack model
10 stuff packs, 3 expansion packs, 4 game packs. No one else sees the problem...? I know I do, and so do many others. This development plan seems to divert quite a bit of attention away from the actual expansion packs. I know some like to argue the Stuff pack team simply "can't" help with EPs, but that simply isn't true. Graham has worked on every stuff pack since May of last year (or every SP ever...?), and he worked on expansions back in Sims 3. There are talented devs working on these stuff packs, but the problem is, the stuff packs just don't have the potential of the other packs. Despite this, we have more stuff packs than EPs and GPs combined. I think this may not be as controversial as the first two on this list, but I would daresay it damages the game the most in the long run, as people get fed up with constantly being strung along with tiny bits of content until a disappointing EP finally releases. What's really frustrating is that nothing is stopping them from changing this model tomorrow, and yet it continues. 10 stuff packs and counting....
I guess it would depend of people, but no open worlds, no toddlers for 2 years (and no word on if we would get them or not), the multitasking making everything take twice long, that's some of the ones that come back often.
For me personally, the lack of personality, going from 5 traits in the sims 3 to 3 traits in the sims 4 make sims less unique, as a lot of traits are not really working, the no-commitment in the sims 3 was making almost impossible for a sim to want to keep the same job or get married, in the sims 4 it doesn't matter, your sim will still want to marry and get promoted.
The whim system, we went from 4 wishes in the sims 3 to 3 whims, but one being always related to the moods, there's no long therm whims, as some whim keep popping up even if you click to cancel them, like if you make a sim with the family trait, the sim will constantly have the whim to buy a toy, even if your sim isn't married yet and doesn't have kid, and even if you buy 67 toys, the whim keep coming back over and over again. the system is also broken, getting whims that cannot be done, like example getting the whim to marry a sim, while your sim is already married to that sim.
There's other things, but to me that's mainly that, the lack of personality of the sims, the whim system, and the multitasking, there's other things I don't like, but those are the ones that probably annoy me the most, that and the lack of EP.
Their biggest mistake?
They should have delayed launch until the game was ready.
The fact that there is a smoke alarm in this game and no firefighter was my first hint that they were in an awful hurry.
I guess it would depend of people, but no open worlds, no toddlers for 2 years (and no word on if we would get them or not), the multitasking making everything take twice long, that's some of the ones that come back often.
For me personally, the lack of personality, going from 5 traits in the sims 3 to 3 traits in the sims 4 make sims less unique, as a lot of traits are not really working, the no-commitment in the sims 3 was making almost impossible for a sim to want to keep the same job or get married, in the sims 4 it doesn't matter, your sim will still want to marry and get promoted.
The whim system, we went from 4 wishes in the sims 3 to 3 whims, but one being always related to the moods, there's no long therm whims, as some whim keep popping up even if you click to cancel them, like if you make a sim with the family trait, the sim will constantly have the whim to buy a toy, even if your sim isn't married yet and doesn't have kid, and even if you buy 67 toys, the whim keep coming back over and over again. the system is also broken, getting whims that cannot be done, like example getting the whim to marry a sim, while your sim is already married to that sim.
There's other things, but to me that's mainly that, the lack of personality of the sims, the whim system, and the multitasking, there's other things I don't like, but those are the ones that probably annoy me the most, that and the lack of EP.
Yes, I never even realized how special it was in 3 that the game is constantly reacting to your decisions in that department. I've always taken that for granted, untill I started playing Sims 4. The game coming up with an option; when you go along you'll get more, similar wishes, if you ignore the wish the game won't bother you anymore and will roll different wishes. I don't understand what made them decide to give that principle up.
I could point out what were the biggest mistakes for me personally for the thousandth time, but that's very opinional and stated so many times before (999 times to be precisely) that there's no point to repeat it. If I have to come up with the biggest mistake in a more general way, it's, without a doubt in my mind, the idea to make this game an online experience. Because I think a lot of what's lacking for many, a lot of the sacrifices and the feeling the franchise hasn't really advanced, has its roots there. And because I'm convinced that also for those who like and love the game, the experience would have been much better if they'd never had followed that route.
That is the impression I get from looking at the game as is, not only online, but intended to be played with a single sim PC (player character)/family. If that is the case, it would explain:
the constantly running world with sims played not where you left them, even after pause and save
absence of certain builders tools - no messing with the server's world
no apartments as in Sims2 or ability to make them
de facto hostility to CC/mods, again no messing with the server world
only one folder for screenshots
the widespread player unhappiness - we expected what we had before, a stand alone game living on our computers to play and tinker with as we saw fit. What we got was a hybrid, part online and part stand alone that is neither fish nor fowl. It tries to be both and so winds up doing neither very well.
Hmm in terms of base game stuff, probably toddlers and an overall weak emotion and trait system ( Hey, one of the two got fixed, so the other one might get the proper treatment too, right ? One can dream... )
I completely agree with this. Dropping the game without toddler's out was a huge mistake and I'm glad that they fixed it. But now that the major issue is fixed they seriously need to get emotions and the trait system together(get rid of environmental moodlets or at least tweak them to make them less powerful, make traits influence what emotion is experienced in situations instead of every sim having the same emotional reaction to every action, introduce a bigger variety of whims and make them more specific to each sim's traits, just traits having more influence in general). Taking a second, more in depth pass at emotion/traits could take the game from alright to truly awesome.
I would've appreciated it if they handled Supernaturals better from the start. I'd like an option for them to be off if I so choose. It's either not possible or not in the game yet for whatever reason. The point is it should've been planned that way from the start. I do hope if there's another game down the line, it's built in from the beginning to have a toggle on/off. This could extend to pets too, and which types even.
Secondary to that, there shouldn't be any events that happen outside of the player's agency to control. You can choose what happens when an event at work happens. You should be able to choose to hide from Alien abductions in the same sort of pop-up option. You should be able to choose if the male Sims get pregnant from the abductions or not from the same sort of pop-up. You should be able to choose to fight off or stop a vampire from breaking into your house from the same sort of pop-up.
Just think if you had no choice about the work events for an example of how annoying it is. Imagine your Sim at work and suddenly you just get a notice that they lost a major portion of their performance through no doing of your own. Even though it may be random what happens after you choose what to do with an work event, you at least had the option to affect it.
Other than that, there are minor annoyances, but nothing too major for me. They do a good job of improving systems after they introduce them, but I'd appreciate if they'd go back and update the introductions. They introduced business ownership with GTW, which was a bit bare-bones but put the system in the game. Then with DO, they expanded that system into restaurants. I wish they'd put that expanded system back into retail in a patch at some point. But that's more minor than anything else for me. I'm glad GT still gets new activities and perks added to it. That should happen with the rest of it too when possible.
The biggest mistake in my opinion is that the game doesn't feel like a successor to the previous games. A successor is supposed to be bigger and better than its predecessors, and while TS4 is just that in a few regards, it's lacking in too many others. I realise it has only been out for two and a half years and hasn't had as much time for expansions as the older games, which weren't built in one day either, but even if you look at what's already there, it seems so limited compared to what we had before. No home businesses? It was possible in TS2. No option to build my own apartments? That was also possible in TS2, albeit via cheat. No toddlers, pools and terrain tools from the getgo? I've never cared much about toddlers, and two of those features have been added since, but I can't help doubting the competence of the person who thought it was a good idea not to bring them back right away. I don't know about the colour wheel from TS3 that people keep bringing up because I've never played that game, but I do remember that TS2 let me recolour several parts of an object separately. TS4 only comes with set combinations, often leading to situations where I have to choose between the bed frame matching the rest of the furniture in the room, or the colour of the bedding fitting the sim who is supposed to sleep in it, because I can't have both. Why all those little limitations? And that's not even the entire list...
Letting out Open world, Cast and toddlers (only thing that came back) when promising a huge diverce emotion setting and multitasking that would change the game.
It did, with bugs. They promised the issues Sims 3 had wouldn't come back because Open world and Cast were gone, yet we still have huge issues. So, obviously it's a big part on them saying things they could never realise. I'm hoping for a Sims 5 or new company. I feel EA just isn't good with the Sims series, the love is kind of gone for me I guess.
The biggest mistake is
Not cars
Not open world
Not toddlers
Not palette of colors
And mostly make us believe the game was ''amazing''. If they're not do the ''olympus'' thing TS4 would have been a big game. 8M views on the Launch trailer, the game could be a big success... It's a pity for us and them.
The biggest mistake is
Not cars
Not open world
Not toddlers
Not palette of colors
And mostly make us believe the game was ''amazing''. If they're not do the ''olympus'' thing TS4 would have been a big game. 8M views on the Launch trailer, the game could be a big success... It's a pity for us and them.
I can see that English isn't your mother tongue, but oh god....
"not" implies that "cars, open world, toddlers and palette of colors aren't the mistakes". Pretty sure you meant to use 'no*'.
I think their biggest mistake has been their vision for this game overall. What was supposed to be a smarter, more intelligent and "weirder" simulation game turned out to be incredibly superficial. Whims are all about "Buy this! Buy that! Buy all the things!" and they hardly add any new ones. The careers are mostly fantastical and yet again, when was the last time they added a new one? There's hardly any to choose from. Same goes for traits which have no real effect on the sims because they're all tied to emotions, which every sim experiences the exact same way. Which makes all sims feel the same.
In my opinion it seems like they're heavily focused more on objects instead of relationships and how sims interact with each other.
Comments
Being built off of an online game which really limited the sims 4 and coming out too soon.
Now that's added and fixed, it has to be transportation. I'm not the biggest fan of cars, but that doesn't mean I don't want my Sims to get around the town easily and have access to the realism this game needs.
There are other mistakes too, maybe to a lesser degree or maybe not - gameplay is very lacking for me because all the sims are so similar. Also there is too much talking to the detriment of other aspects of the game. For instance, if two sims are watching TV and you instruct one sim to go off and do something else, that sim then switches off the TV, leaving the remaining sim with nothing to do. Instantly, that bored sim will then get up and cancel out the action you made for the first sim. It's frustrating! There's far too much emphasis based on the social aspect of the game.
Then there is also all those loading screens. My sims can run all the way to their house from anywhere in their neighbourhood but then face a loading screen to get inside if you have used the home button. On the other hand, telling the sim to 'go here' means there is no loading screen. Why is there a loading screen at all if the sim can actually enter a house by 'going here'? It's very annoying. There are lots of other things too but these come to mind first.
Repose en paix mamie tu va me manquer :
1923-2016 mamie
I agree 100%
Repose en paix mamie tu va me manquer :
1923-2016 mamie
Not taking all the best bits out of sims 2 and 3 to make the most awesome game ever.
1) No Toddlers on release, but by God we have a cupcake factory and a Rocket ship!!!
This screams both bad priorities and that Sims 4 itself might be rather limited. To cast a bit of understanding on the Sims team itself, realize it's entirely possible EA forced them to release at a certain date, despite warnings they weren't ready. As such, this is easily a mistake you could attribute to EA, but the Sims team themselves may NOT be accountable for this one. It's conceivable that perhaps they began development on rockets and cupcake factories before they got to Toddlers, but on EA's end....? Yeah, releasing this game in the condition it was in was such an outrageous mistake that got the ball rolling for all future Sims 4 criticism.
2) Transgender patch
Let's be clear about something: this is an update that would've been easier if planned at launch, this is an update they "bragged" took 6 months, and this came before Toddlers, Seasons or any other major demands. When you've already gotten off on the wrong foot by releasing cupcake factories but no toddlers, I do NOT consider it a wise move to brag about expending 6 months of dev time on a patch no one asked for, all while Toddlers remain MIA and many complain of sub-par expansions. The entire thing felt like a publicity stunt in the wake of transgender issues in the media, to me, and even if you wanted to argue this update should absolutely happen...? I'd argue it absolutely should've happened at a different time, either in the base game at release or a solid year from now when we have other concerns taken care of, so as to soften the blow when you say it took 6 month dev time. It again just speaks of poor priorities
3) The entire Stuff pack model
10 stuff packs, 3 expansion packs, 4 game packs. No one else sees the problem...? I know I do, and so do many others. This development plan seems to divert quite a bit of attention away from the actual expansion packs. I know some like to argue the Stuff pack team simply "can't" help with EPs, but that simply isn't true. Graham has worked on every stuff pack since May of last year (or every SP ever...?), and he worked on expansions back in Sims 3. There are talented devs working on these stuff packs, but the problem is, the stuff packs just don't have the potential of the other packs. Despite this, we have more stuff packs than EPs and GPs combined. I think this may not be as controversial as the first two on this list, but I would daresay it damages the game the most in the long run, as people get fed up with constantly being strung along with tiny bits of content until a disappointing EP finally releases. What's really frustrating is that nothing is stopping them from changing this model tomorrow, and yet it continues. 10 stuff packs and counting....
For me personally, the lack of personality, going from 5 traits in the sims 3 to 3 traits in the sims 4 make sims less unique, as a lot of traits are not really working, the no-commitment in the sims 3 was making almost impossible for a sim to want to keep the same job or get married, in the sims 4 it doesn't matter, your sim will still want to marry and get promoted.
The whim system, we went from 4 wishes in the sims 3 to 3 whims, but one being always related to the moods, there's no long therm whims, as some whim keep popping up even if you click to cancel them, like if you make a sim with the family trait, the sim will constantly have the whim to buy a toy, even if your sim isn't married yet and doesn't have kid, and even if you buy 67 toys, the whim keep coming back over and over again. the system is also broken, getting whims that cannot be done, like example getting the whim to marry a sim, while your sim is already married to that sim.
There's other things, but to me that's mainly that, the lack of personality of the sims, the whim system, and the multitasking, there's other things I don't like, but those are the ones that probably annoy me the most, that and the lack of EP.
i don't care about open world
i just would like time distortion to be fixed
it has been around for far too long
(◡‿◡✿)
One of my WIP's
My build showcase
English isn't my first language but I'm like 90% fluent.
Their biggest mistake?
They should have delayed launch until the game was ready.
The fact that there is a smoke alarm in this game and no firefighter was my first hint that they were in an awful hurry.
That is the impression I get from looking at the game as is, not only online, but intended to be played with a single sim PC (player character)/family. If that is the case, it would explain:
the constantly running world with sims played not where you left them, even after pause and save
absence of certain builders tools - no messing with the server's world
no apartments as in Sims2 or ability to make them
de facto hostility to CC/mods, again no messing with the server world
only one folder for screenshots
the widespread player unhappiness - we expected what we had before, a stand alone game living on our computers to play and tinker with as we saw fit. What we got was a hybrid, part online and part stand alone that is neither fish nor fowl. It tries to be both and so winds up doing neither very well.
I completely agree with this. Dropping the game without toddler's out was a huge mistake and I'm glad that they fixed it. But now that the major issue is fixed they seriously need to get emotions and the trait system together(get rid of environmental moodlets or at least tweak them to make them less powerful, make traits influence what emotion is experienced in situations instead of every sim having the same emotional reaction to every action, introduce a bigger variety of whims and make them more specific to each sim's traits, just traits having more influence in general). Taking a second, more in depth pass at emotion/traits could take the game from alright to truly awesome.
Secondary to that, there shouldn't be any events that happen outside of the player's agency to control. You can choose what happens when an event at work happens. You should be able to choose to hide from Alien abductions in the same sort of pop-up option. You should be able to choose if the male Sims get pregnant from the abductions or not from the same sort of pop-up. You should be able to choose to fight off or stop a vampire from breaking into your house from the same sort of pop-up.
Just think if you had no choice about the work events for an example of how annoying it is. Imagine your Sim at work and suddenly you just get a notice that they lost a major portion of their performance through no doing of your own. Even though it may be random what happens after you choose what to do with an work event, you at least had the option to affect it.
Other than that, there are minor annoyances, but nothing too major for me. They do a good job of improving systems after they introduce them, but I'd appreciate if they'd go back and update the introductions. They introduced business ownership with GTW, which was a bit bare-bones but put the system in the game. Then with DO, they expanded that system into restaurants. I wish they'd put that expanded system back into retail in a patch at some point. But that's more minor than anything else for me. I'm glad GT still gets new activities and perks added to it. That should happen with the rest of it too when possible.
Something wicked this way comes!
I don't use MCCC.
oh snap lol
It did, with bugs. They promised the issues Sims 3 had wouldn't come back because Open world and Cast were gone, yet we still have huge issues. So, obviously it's a big part on them saying things they could never realise. I'm hoping for a Sims 5 or new company. I feel EA just isn't good with the Sims series, the love is kind of gone for me I guess.
Not cars
Not open world
Not toddlers
Not palette of colors
And mostly make us believe the game was ''amazing''. If they're not do the ''olympus'' thing TS4 would have been a big game. 8M views on the Launch trailer, the game could be a big success... It's a pity for us and them.
I can see that English isn't your mother tongue, but oh god....
"not" implies that "cars, open world, toddlers and palette of colors aren't the mistakes". Pretty sure you meant to use 'no*'.
In my opinion it seems like they're heavily focused more on objects instead of relationships and how sims interact with each other.