First of all, I would like to point out a few things.
- Yes, I know there are several threads pointing back to this same thought, but I would like to share my opinion, too.
- Yes, I know simmers have worked on a mod like this before, but eventually dropped it.
- No, I am not suggesting this to The Sims 4, I am just expressing how that would even work.
We all know every simmer has had this cross their minds EVENTUALLY, right?
Some of us looked for mods, and found nothing? Maybe it would be hard to consider how this would work.
OK, so where to start?
First, let's take a look at how players would interact.
There are two possibilities.
A. One player could control family A and player 2 could control family B. This would be a fairly less complicated manner to play, in some ways.
B. One player controls a sim, another player controls a sim. This would be a complicated way to play.
For A, player1 could live in say... Willow Creek, while player2 lived in Newcrest.
To have both players interact, you would need to travel to the same destination, right? How would that happen?
One of the 2 players could simply call the other one and have the interaction "Invite over", or something along the lines.
Another possibility for calling other players is that once you enter an interaction with a player, it enters a chat category.
How a chat category would even work, you wonder.. That's easy! There would be a list of categories for conversation, like normal interaction with a sim. Whatever you typed into the chat box would go through the phone to player 2, and depending on what interaction you chose, they would react happily, flirty(ly?), angrily, or playfully.
This way of communication wouldn't differ too much.
The mechanics of in person communication would be like above, but with the options seen in the normal game.
What would happen if player1 was talking to one of player2s sims, -
WELL THAT'S SIMPL-
And player2 was not controlling that sim-
Oh! Well, THEN THE INTERACTIONS WOULD BE NORMAL!-
-because player2 was not on.
OOOOH I getcha! What if player2 wasn't on, but player1 was? How would it work, you wonder? Yes, this would be an issue, but simple solutions! Once you start up a multiplayer version of the game, it would ask who to invite by their origin ID. Until the user responds (Who must have sims 4), you are greeted with a boring loading screen or something!
Player1 is invited to player2s game, so what next?
If player2 doesn't have a household in their world yet, they are forced to enter CAS. They can simply recreate their family with the gallery, if curious.
what happens if they leave? Your game would save and go back to a 'start-up-screen' (Where you choose from multiplayer and normal) and you could re-invite your friends back, if something occurred.
Another feature about the category chat, would be the LIST.
categories: Mean, Romantic, Friendly, Funny, And Non-Game-chat.
Non-game chat would be talking between the two players, whenever!
Any in-game chats will interact, and the said words will appear over their heads, like a speech bubble!
Any questions? (*takes deep breath* lol)
Comments
Nope. I think it would be fun to play with friends of my choosing (not interested in MOOs). I'd always assumed we'd always have to be online at the same time, though!
OP, do you think joint building could work? I assume there would have to be a save on a server somewhere.
Let me make something clear, first.
A. I am not a modder, just someone who expresses ideas
B. I dunno lol
C. give me questions a cat can understand.
Actually I would enjoy having the ability to play with my boyfriend on this game. Yes I do play MMO (SWTOR) and what I enjoy most is playing with my boyfriend so yes this would be something I would like, though I know it probably would not happen.
Well, I know I'd like to build with a friend. I don't know how Minecraft and the like work that way, if you have to do things separately or can do them at the same time.
Yeah, and there is not a mod ): The only modder who actually tried, quit..
I don't think it would be possible to have multiple players control one thing at the same time, I f you are asking. Yes, they can build separately, but if it were together? That wouldn't make sense.
I respect that you aren't someone that would insult someone for their opinion ^^
There's two real options available:
* Either The Sims wouldn't support CC, in which case I wouldn't play,
* Or else I'd only be able to play with people who have the exact same CC as me, which would lock me out of playing with... well, the vast majority of other CC players.
Just look at what happens when you find a Sim on Tumbr, ModTheSims or even the Gallery. You have to download THIS hair, and THAT makeup, and THIS dress... all that just to play with someone who's not always gonna be online as the same time as you.
It seems needlessly restrictive.
hm, good point.
I guess it would HAVE to not support CC, right?
btw what does CC stand for?
CC: Custom Content: Mods made by simmers.
It is usually to give your game a better feeling. Most of the time, users love to download CAS CC for their sims.
Repose en paix mamie tu va me manquer :
1923-2016 mamie
The only time I ever think about such things, is when people make threads like this. It's not something I want.
No, not hard to consider, because it wouldn't work.
You can already do that.
That would be an impossible way to play. No, I don't wonder, because I know it wouldn't work.
Timezones would be the biggest killer. Most people game in the evening, after work/school, right?
It's close to lunchtime here, but it's currently evening in the US, and the middle of the night in the UK. My early evening is late evening for NZ. I guess that means I'd only be able to play with kiwis?
Yeah, why on earth would you want other people to play with your dolls?
The sims is about being in control, if other people are playing, how are you in control?
Sims players are control freaks. Sharing is not in our nature.
As a MMO is you be a terrible idea.
As a co-op it would be good for people that want to play with a friend or a partner.
Not necessary: "One player could control family A and player 2 could control family B. This would be a fairly less complicated manner to play, in some ways.". Each would have to be in control of their OWN families, either created from cas or born/adopted/moved-in.
Also, not everyone are control freaks. Remember The Sims Online? If the co-op was optional, I don't see a problem in one existing because you have the choice to play or not play it.
I don't believe Sims needs one at all however. Yes, it would be fun to start a fire on my brother lot but that's not the point. For reasons posted by simmers above, and my own.
All in all if you want a Sims Co-op then good on you. If you don't then that is fine too. This thread wasn't created for putting down the idea entirely but to gather ideas on how to make it work.
Yes I remember The Sims Online, it lumbered along from failure to failure until it had to be canned entirely: http://www.escapistmagazine.com/articles/view/video-games/issues/issue_55/331-20-Million-Dollar-Failure
And using the word optional doesn't magically make everything all right, when talking about something like multiplayer.
It's like someone asking for an optional complete engine rewrite... There is no such thing, access to online/co-op 'may' be optional but it effects certainly won't be.
That's why TS4 is the way it is.
I've played TS1, TS2, TS3 and TS4, never any sims online.
Also, I live in Australia, where the internet is slow.
There are third world countries with faster speeds than we have. Anything online here is laaaaaaaaaaaaaaaaaaaaaggy