Forum Announcement, Click Here to Read More From EA_Cade.

The Apartment Switch - Switch Three Rules and Discussion

IllusoryThrallIllusoryThrall Posts: 1,335 Member
edited March 5 in Nominated Threads
This is the third mini-challenge in "The Apartment Switch" challenge. It can be played alone, but is intended for play with your heir from Switch Two (if you missed that, the link is below.)

The Main Rules and Getting Started info:

Please read The Main Rules and Info post here on the forums or on my website Here before reading this post. How to get set up for this first challenge is described there, as well as detailing all of the rules that all switches follow. When you're ready to continue, just come back here to read on.

Switch One on my website and on these forums.
Switch Two on my website and on these forums.

The Apartment Switch: Switch Three

You now have an heir and you're ready to move on to Switch Three. Split the household, move your heir into 1312 21 Chic Street, and reduce funds to 0 just like we did in the last Switch. (again, "testingcheats on", "money 0", then "testingcheats off") If you don't remember how to do this, check the Switch Two post for a tutorial.

Your Goals in Switch Three

Okay, now you're ready to play and again have three goals:
  1. (once again) get your apartment value up to within the target funds amount and move to the next apartment until you get to the last apartment.
  2. (also again) Have your heir ready to start the next Switch. (This was explained in Switch One, refer back there if you've forgotten.)
  3. Get to max level on one of your sims (other than the heir) in either branch of the Critic Career (Arts or Food). I leave which sim and which branch up to you. For an additional challenge, you're welcome to attempt to get two sims to max level, one on each branch.

Tips and Tricks:
  • Obviously, you're going to need to make money other than just career money. Depending on which branch you choose, you've got a built-in way to make money, just using the skills required by the job. (Writing for food, writing and painting for art.)
  • Make sure to give yourself enough time to get to the top of your career before having your heir. Remember that it's better to have more time than less. Five days until adult will have the baby grow up before your main sim dies, and at about level 7 in the career will give you enough time. Balance somewhere between the two.
  • Of the two, I found the Arts Critic to be the easier one, but leveling through the Food Critic went faster and was at better times for raising a family, if that makes sense. I also made more money as an Arts Critic. This really makes it an interesting choice, and you'll learn a lot either way. Working from home is a viable way to level the career, but the traditional method of going to the workplace works as well. Some of the "work at home" tasks are tricky, if you have any problems with them feel free to ask in the Switch Three forum post. ("Laud Food" is a particularly tricky one for the Food Critic, it has to be done on a group meal with other people in the apartment. It works kind of like a "call to meal.")

The Apartments:

The notes from the the first switch still apply to this one. If you've forgotten, refer back to Switch One.

Apartment One: 1312 21 Chic Street

1312chic.jpg
  • District: Fashion District
  • Lot Trait: Lively Neighbors
  • Rent per week: 400
  • Deposit: 600
  • Target Value: 8,000 - 10,000

Designed for 1 bedroom, 1 bath, this apartment is far better than the last two starting apartments. At least there's no rats and roaches. Again, target value is pretty low to keep this in the "starter" category when you move out, so expect to be using pretty crappy furniture.

Apartment Two: 2B Jasmine Suites

2bjasmine.jpg
  • District: Spice Market
  • Lot Traits: Good Schools, On Ley Line
  • Rent per week: 1,000
  • Deposit: 1,500
  • Minimum Move in Amount: 8,000 - 1,000 - 1,500 = you'll have about 6,500 to spend on furnishings
  • Target Value: 16,000 - 18,000

Designed for 2 bedroom, 1 bath, this apartment is the place for raising kids. Of course, you may find you move past this apartment pretty fast, before you even get to the "kid" stage yet. It does pose a little bit of an interesting puzzle when furnishing, however, due to it being a long and skinny apartment.

Apartment Three: 20 Culpepper House

20culpepper.jpg
  • District: Spice Market
  • Lot Trait: Chef's Kitchen
  • Rent per week: 1,200
  • Deposit: 4,800
  • Minimum Move in Amount: 16,000 - 1,200 - 4,800 = about 10,000 to spend on furnishings
  • Target Value: 40,000 - 45,000

This apartment is EA-designed for 2 bedroom, 2 bath, but you may find the wall arrangement a bit weird. I sure did. Feel free to move walls when you get into this place, and for those on extreme, you'll find there are a lot of ways you can partition the space out. If you planned ahead and had your kid(s) in the last apartment, there's plenty of room for a second, and even a third bedroom in this apartment. Also, you'll be spending more time in this third apartment than in the previous switches, because the next apartment is fairly costly and will require some saving before moving.

Apartment Four: 888 Spire Apartments

888spire2.jpg
888spire.jpg
888spire3.jpg
  • District: Uptown
  • Lot Traits: Great View
  • Rent per week: 7,500
  • Deposit: 37,500
  • Minimum Move in Amount: 40,000 - 7,500 - 37,500 = You'll be short 5000 simoleons. However, remember the formula isn't exact, you should probably have just about 0 if you move right when you hit value on three, in other words, you're going to want to save some up before moving.
  • Target Value: 70,000

Yup.. it's got a pool. Designed for 2 bedroom, 3 bath. If you're playing on extreme, you're going to be creating floors as well as walls, and there's no pool, but the place costs just as much. This will be a challenge, and you should save up for a while before moving in here, or you'll be living on one floor like it's a lawn. On normal, you've got a lot of decorating to do, and you may very well want to move walls around to make it work. Either way, getting this to value will be a challenge, but if you've set up your ability to make money enough to get here through the last three, you should be good.

The Community Lot - The Park

Just like last time, if you're doing the challenge on Extreme difficulty, as soon as you hit 70k value with your apartment, you're free to go build your very own City Park. This also opens this lot for traveling to (so long as you have 1k or more in the bank). You'll be building your park on the Myshuno Meadows lot in San Myshuno. This area has four frog spawners, fishing areas, and a little food court, so it will be nice to have it open finally. (I would have opened it up for you guys sooner, but the other two lots you've built were required by the next challenge.) I would suggest putting in at the very least a wedding arch and reception area for parties (if you're the type to throw parties for your sims, that is.) Again, have fun with it!

Finishing this Switch

Once you have minimum in value on your apartment, AND have gotten to level 10 in either the Arts Critic or the Food Critic careers on one of your sims, you only need to raise your heir to the Young Adult age. Once your heir has this birthday, pause immediately and save your game. You'll want to have as much time for the next challenge as possible.

You did it! Now that you have your Young Adult heir, and you completed the above apartments, you are now ready to move to the next Switch. If you've forgotten how, refer to the top of the Switch Two page.


Post edited by EA_Cade on

Comments

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file
Return to top