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Love the game, BUT jobs in TS4? :-/

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ts1depotts1depot Posts: 930 Member
edited February 19 in The Sims 4 Game Feedback
So let me start off by saying that I've been switching back and forth between Sims 1, 3 and 4 and every time I return to 4, I fall in love with it. I love the visuals, the immersiveness, the character design, the lighting, the EPs and SPs you've offered so far. I think that Clubs are the best and most underrated addition to the sims franchise. I'm also happy to hear that the political career is back.

BUT...

I am kind of disappointed in the job aspect of the game. It's not just because staples like the military and education track are still missing. Something about jobs in this iteration feels underdeveloped. AFAIK, unlike previous Sims, adults have no option to work at part time jobs like they used to in the past. I can't speak for anyone else, but I've always had adults in my games working those types of jobs as well and I feel like my gameplay is being limited now that they're missing.

Some of the job offerings seem redundant, like variations on or extensions of a preexisting career track. Critic, IMO, should've been branches of the Writer career, IMO.

I'm also not fond of how heavily skewed everything is towards web 2.0./social media/creative, etc. I get it. This is the Facebook/Instagram/Twitter generation but how about bringing back more traditional professions for the rest of us or for people who want to play sims in more traditional jobs? And please bring back military and education.

Comments

  • ohmyohmyohmyohmy Posts: 202 Member
    I like the jobs we have now but I also miss the part time jobs that you mentioned. I actually don't miss the military or education tracks that much because I barely played them, lol. as for the jobs aspect.. I wish we had more variety in picking which branches to pursue like I want the ability for my sim to be a nurse or a medical assistant but the game promotes you all the way to doctor.
  • ts1depotts1depot Posts: 930 Member
    ohmyohmy wrote: »
    I wish we had more variety in picking which branches to pursue like I want the ability for my sim to be a nurse or a medical assistant but the game promotes you all the way to doctor.

    This I agree with. If they want to overhaul professions, I think this is one route to go. Have more variety in branches. Put the critic and social media career back under Writer, add more branches to the pre-existing ones.

  • luthienrisingluthienrising Posts: 25,554 Member
    ts1depot wrote: »
    ohmyohmy wrote: »
    I wish we had more variety in picking which branches to pursue like I want the ability for my sim to be a nurse or a medical assistant but the game promotes you all the way to doctor.

    This I agree with. If they want to overhaul professions, I think this is one route to go. Have more variety in branches. Put the critic and social media career back under Writer, add more branches to the pre-existing ones.

    I'd be okay with that if we could switch branches, but as it is, I'd rather they don't make more than two in a career.
  • BeaEllaBeaElla Posts: 363 Member
    I agree with this completely! I desperately want some kind of "Career" Game pack with just loads of new jobs. Well paid and not so well paid. I know there is like no chance of this since we already have GTW.
  • SimFan298SimFan298 Posts: 1,041 Member
    Teens are able to have part-time jobs, and if you aren't against mods, there is one that allows YA-Elders to have them!
  • BeaEllaBeaElla Posts: 363 Member
    SimFan298 wrote: »
    Teens are able to have part-time jobs, and if you aren't against mods, there is one that allows YA-Elders to have them!

    I love mods :) I have some custom careers as well.
  • ohmyohmyohmyohmy Posts: 202 Member
    edited February 21
    ts1depot wrote: »
    ohmyohmy wrote: »
    I wish we had more variety in picking which branches to pursue like I want the ability for my sim to be a nurse or a medical assistant but the game promotes you all the way to doctor.

    This I agree with. If they want to overhaul professions, I think this is one route to go. Have more variety in branches. Put the critic and social media career back under Writer, add more branches to the pre-existing ones.

    yeah I was thinking if they wanted to redo careers for future sim games I think it would be interesting if they got rid of levels(level one, two, three) and instead your sim would have a choice between pursuing certain branches like nurse, doctor, ceo, business temp. but i dunno how that would work ingame because it sounds good in theory but actually applying it might be complicated, lol.
    Post edited by ohmyohmy on
  • asouthernwriterasouthernwriter Posts: 941 Member
    BeaElla wrote: »
    I agree with this completely! I desperately want some kind of "Career" Game pack with just loads of new jobs. Well paid and not so well paid. I know there is like no chance of this since we already have GTW.

    I think they could still do an ambitions style game pack. I always thought they would add new careers with GPs & EPs, but there hasn't been much. I'm hoping they release a Back to School GP and University EP so we could have a teaching career as well as others. I miss how they use to release one pack and if you have another one installed, you get new content or add-ons to your game from having both.
  • ts1depotts1depot Posts: 930 Member
    edited February 21
    @SimFan298 I generally am against mods, but if this one doesn't break my game, I'll definitely use it. I have so many adult sims sitting unemployed doing nothing that I'm willing to take the chance.
    BeaElla wrote: »
    I agree with this completely! I desperately want some kind of "Career" Game pack with just loads of new jobs. Well paid and not so well paid. I know there is like no chance of this since we already have GTW.

    Yes, I'm desperate, too. This is the first time since playing the franchise that I've ever felt frustrated by the lack of career options. I just don't understand why there's been such an aversion to careers this time around in TS4. Not only were part time jobs cut for adults, the old standbys from Sims 1 are still gone (military, education) and the new ones barely qualify as careers (social media? critic?). Is it a generational thing, where we've got people in charge who think that traditional careers are now obsolete and it's all 2.0/social media/creative now? Or are they thinking that because so many players are young, no one wants to play these types of careers anymore, that everyone wants to be PewDiePie or Perez Hilton?
  • luthienrisingluthienrising Posts: 25,554 Member
    ts1depot wrote: »
    @SimFan298 I generally am against mods, but if this one doesn't break my game, I'll definitely use it. I have so many adult sims sitting unemployed doing nothing that I'm willing to take the chance.

    Do check the comments on MTS. That's where a currently working version of the mod is.
  • ts1depotts1depot Posts: 930 Member
    ts1depot wrote: »
    @SimFan298 I generally am against mods, but if this one doesn't break my game, I'll definitely use it. I have so many adult sims sitting unemployed doing nothing that I'm willing to take the chance.

    Do check the comments on MTS. That's where a currently working version of the mod is.

    @luthienrising Thanks! I will!
  • lmkiturelmkiture Posts: 1,203 Member
    I remember when the game first launched it just felt like there was so much focus on these "out there" jobs. Not everyone can make it as an astronaut or spy. I'd love new jobs, really miss the education and military tracks. I like the jobs they added with GtW, but I was never one who wanted to have active careers, so I tend to avoid them in my gameplay. It would be nice if you could do those jobs and not be active and still get promoted...
  • MidnightAuraMidnightAura Posts: 1,448 Member
    lmkiture wrote: »
    I remember when the game first launched it just felt like there was so much focus on these "out there" jobs. Not everyone can make it as an astronaut or spy. I'd love new jobs, really miss the education and military tracks. I like the jobs they added with GtW, but I was never one who wanted to have active careers, so I tend to avoid them in my gameplay. It would be nice if you could do those jobs and not be active and still get promoted...

    I too wish the game had more 'traditional jobs" I think it's almost unrealistic in storytelling that you can have a whole family who just happen to be astronauts and super villains. In real life that's just not likely.

    I would love more jobs. The sims 1-3 had fantastic careers. I would also want the daily task thing scrapped. My sim goes to work all day, it's always bothered me that she has to spend her own free time programming or making x amount of drinks or meals. Of course in some careers, they may require more input away from work but not every career. Especially not having to do it every time your sim goes to work. I preferred the old way when you needed x number of points in a certain skill for promotion. Once you had the points it was a case of going to work in a good mood and hoping your sims didn't slack off.
  • tammer400tammer400 Posts: 644 Member
    I love for a better varitey of jobs i so miss the military career and all those. Like i wish there more to try out instead of i think 13 jobs with the get to work xpac
  • tammer400tammer400 Posts: 644 Member
    ts1depot wrote: »
    @SimFan298 I generally am against mods, but if this one doesn't break my game, I'll definitely use it. I have so many adult sims sitting unemployed doing nothing that I'm willing to take the chance.
    BeaElla wrote: »
    I agree with this completely! I desperately want some kind of "Career" Game pack with just loads of new jobs. Well paid and not so well paid. I know there is like no chance of this since we already have GTW.

    Yes, I'm desperate, too. This is the first time since playing the franchise that I've ever felt frustrated by the lack of career options. I just don't understand why there's been such an aversion to careers this time around in TS4. Not only were part time jobs cut for adults, the old standbys from Sims 1 are still gone (military, education) and the new ones barely qualify as careers (social media? critic?). Is it a generational thing, where we've got people in charge who think that traditional careers are now obsolete and it's all 2.0/social media/creative now? Or are they thinking that because so many players are young, no one wants to play these types of careers anymore, that everyone wants to be PewDiePie or Perez Hilton?

    I dunno i think it is maybe a generation thing but when i heard there was a political career i was happy. Like i said b4 more variety of jobs would be nice and just more to choose from in gernal would be awsome
  • GrumpyGlowfishGrumpyGlowfish Posts: 114 Member
    I'm waiting for some new jobs as well. I have a family in my gallery that I don't want to play with yet because three of the four members are supposed to have jobs that existed at one point in the Sims games, but not in TS4. I would also like to see a return of the paranormal branch, but that will probably come if/when witches are introduced.
    lmkiture wrote: »
    I was never one who wanted to have active careers, so I tend to avoid them in my gameplay. It would be nice if you could do those jobs and not be active and still get promoted...

    You can, actually. My scientist got promoted twice without me accompanying her to work. I just find it easier and more fun when I'm overseeing her actions at work myself, making sure she fulfills her daily tasks.

    Speaking of which, my main problem with the careers in TS4 is how hard it is to get anywhere in them. One of my sims is a politician at level 9, and one promotion requirement is to collect donations of 20,000 simoleons. 20,000! I was desperate to collect 5,000 for the previous promotion, when all you can ask for at a time is like 250, and that only works if your relationship with the other sim is high enough. Now the game seriously expects me to collect four times that amount. It's not impossible, but it will take forever, more time than I would have if I played with aging on. And even then, even when you leave the house with all your physical motives in the green, the perfect emotion, the daily task done and all requirements fulfilled, in my experience there's still only a very low chance of actually getting promoted. Another sim of mine in the author branch was stuck at level 8 for ages even though she kept writing books like a lunatic, so I eventually had to resort to the wishing well to get her promoted.

    I don't want it to be a walk in the park like it was in TS2, especially not at higher career levels which are supposed to be more challenging, but it would be nice to still have a little control over my sims' job performance and actually get rewarded for fulfilling all the requirements. If Maxis/EA won't do it, I'll gladly take a fan mod too, but I haven't found one yet.
  • SimsLovinLycanSimsLovinLycan Posts: 896 Member
    edited March 14
    lmkiture wrote: »
    I was never one who wanted to have active careers, so I tend to avoid them in my gameplay. It would be nice if you could do those jobs and not be active and still get promoted...

    You can, actually. My scientist got promoted twice without me accompanying her to work. I just find it easier and more fun when I'm overseeing her actions at work myself, making sure she fulfills her daily tasks.
    Yep. The Scientist career can be played just like the base game careers by just making sure that your scientist makes their breakthroughs while at home (thoughtful showers in the morning, and chess or tinkering before and/or after work does the trick beautifully). However, Detective and Doctor still require players to participate on the job in order to get promotions.

    This can be a good or bad thing. For instance, if you want your sim to stay put as a nurse or beat cop, all you have to do is stop going to work with him/her once they reach that level and you're good. However, if you're gunning for the top rank, it can be a long slog...especially with the Doctor career. I mean, at least with Detective you can put your own Law and Order / CSI / NCIS / Perry Mason (Didn't see that last reference coming from someone under 45, did you?) spin on each case in your head. Doctor? It's chat, swab, analyze, diagnose, cure, repeat for nine straight levels with a non-stop flow of patients that have to be ground out in a short period of time (none of their cases carries over to the next day) and co-workers who are forever in the way. No room to roleplay House / Diagnosis Murder / E.R. / Blackjack at all! Takes the fat out of the biscuit, as the saying goes.

    Actually, though, I'd like to see some new careers too. For instance, a Contractor career with Construction and Plumbing branches and a Mechanic career with Auto Repair and Body Shop branches. Exciting careers and desk jobs are cool, but a few more down-to-Earth/"Blue Collar" jobs for our more humble sims (or those who want to appear humble...like aliens in hiding...?) would be nice too.
  • RoseBud05RoseBud05 Posts: 5 New Member
    I wanted a part time job for my Senior that was retired. I dislike the long homework assignments.
  • griffin1842griffin1842 Posts: 205 Member
    I don't understand why they don't add some more of the base game type (that is, not active or even semi-active) careers. I don't know anything about game development, but it doesn't seem like this would be too difficult because it doesn't necessarily mean adding any new animations. All you need is some new script, clothing, and some career objects. And yet, new careers would add so much to the game!
  • TheGoodOldGamerTheGoodOldGamer Posts: 2,059 Member
    To me, whatever the job's title is, it's largely irrelevant (less so if it's an active career, but still). My Sims make more off hobbies such as writing or painting than they ever could in a job, for less time and effort put in, leaving more time to do other things like check out venues or go to Granite Falls. The hobbies like writing books or music that provide royalties are even better because at a point, you'll get several thousand each day for literally doing nothing.

    The only actual jobs in the game that catch my interest are the active ones that let me do something in the game. Then the money doesn't matter so much. But I'd rather actively earn the money than just let my Sims disappear into the rabbitholes. And the hobbies tend to be more fun anyway.
  • BlargianBlargian Posts: 119 Member
    @MidnightAura I love the daily tasks! Makes the careers much more realistic and immersive :)
  • GrumpyGlowfishGrumpyGlowfish Posts: 114 Member
    Yep. The Scientist career can be played just like the base game careers by just making sure that your scientist makes their breakthroughs while at home (thoughtful showers in the morning, and chess or tinkering before and/or after work does the trick beautifully). However, Detective and Doctor still require players to participate on the job in order to get promotions.

    Oh, okay. I haven't tried these other two careers yet (I'd love to be a detective, but people keep complaining about how buggy it is), so I didn't know that. I'd love to have more active careers, but the game shouldn't force you to accompany your sim every day to get promoted.

    Then again, do you really have to participate that much? For example, if the next promotion in the doctor career requires you to treat a set number of patients, can't you just do it all in one day and then send the sim off alone for the rest of the time until they get promoted? Of course, you'd have to repeat this process at least eight more times to get to the highest level, but at least you don't have to go every day.
  • MidnightAuraMidnightAura Posts: 1,448 Member
    edited March 14
    Blargian wrote: »
    @MidnightAura I love the daily tasks! Makes the careers much more realistic and immersive :)
    Blargian wrote: »
    @MidnightAura I love the daily tasks! Makes the careers much more realistic and immersive :)

    I'm glad someone likes them!

    I was indifferent to it at first but the larger my households became and the longer I played, the more I started to resent it. I know you don't have to do it but it just feels too linear for me. I prefer the earlier methods in previous games with careers to get ahead
    Post edited by MidnightAura on
  • SimsLovinLycanSimsLovinLycan Posts: 896 Member
    Yep. The Scientist career can be played just like the base game careers by just making sure that your scientist makes their breakthroughs while at home (thoughtful showers in the morning, and chess or tinkering before and/or after work does the trick beautifully). However, Detective and Doctor still require players to participate on the job in order to get promotions.

    Oh, okay. I haven't tried these other two careers yet (I'd love to be a detective, but people keep complaining about how buggy it is), so I didn't know that. I'd love to have more active careers, but the game shouldn't force you to accompany your sim every day to get promoted.

    Then again, do you really have to participate that much? For example, if the next promotion in the doctor career requires you to treat a set number of patients, can't you just do it all in one day and then send the sim off alone for the rest of the time until they get promoted? Of course, you'd have to repeat this process at least eight more times to get to the highest level, but at least you don't have to go every day.

    From my experience, because of how long it can take to do a successful diagnosis, the frequency with which co-workers get between you and the patients or necessary equipment, the fact that you have to treat each patient the very day they're admitted because there is no carry-over like the cases for Detective, and having to hand-admit patients when there's a backup in the lobby because none of your shiftless co-workers will admit anyone on their own...Yeah, being there every day to earn that promotion is kind of a must. That's especially true if getting promoted requires you to do something that requires the RNG to hand you a specific case like performing surgery or delivering babies. It's a rare thing where you actually get the requirement done and can just sit back the next work day or two and let the promotion slide on in on its own.

    With Detective, each case typically takes two active work days to solve. The first day is visiting the crime scene, gathering evidence, and analyzing clues. The second day you finish going through your evidence, find and arrest your perp, book 'em, and do the interrogation. The only thing that can get in your way there is when your co-workers hog all the computers or the analyzer (Yes, co-workers in your way is just a universal problem in all of the active careers...At least in the Scientist one you can order, mind control, or freeze ray them out of the way...which is why Scientist is the best.). Again, the flow of this job is much more immersive than Doctor because it allows the player more space and time to insert their own story and bring their sim's personality into it better. You can be a good cop or a bad cop, be a sneaky jerk or play everything by the book, you can be a tyrant or a saint in the interrogation room...it's really fun. Because of that, I really don't mind going in most days to fill the promotion requirements. It's like I'm playing my own personal crime drama. Doctor? It's just too crunched and rushed to be much fun or have much replay value for me.
  • DragonCat159DragonCat159 Posts: 690 Member
    Supringsly or to no suprise: Why didn't we get the base games careers as all of them active ones? That would have made the game at least somehow a good hit in gameplay aspect. Get to work has too very little jobs. I wish'd too see workplaces, but no... broken emotions and flawed multitasking is way more important.
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