I'm surprised that whole vampire pack is coming but doesn't include nor there's any word of werewolves! Nor witches. Nor Fairies!
We need these in the sims, don't you guys agree?
I definitely need witches, i'd throw all my money at EA for witches. Good witches, bad witches, witchcraft or spells and so on!
Comment all about it, any ideas thoughts and opinions! It will work also as a petition xD
Comments
Even bigfoots as well.
on wordpress: thesimsophonique.wp.com / on dreamwidth: simsophonique.dreamwidth.org
Follow me on tumblr (sims only)
simsophonique.tumblr.com (please no triggers I am autistic asperger)
Anyway Yeah I definitely want witches Sorcerers
I think They shouldn't completely have the strengths and weaknesses system but the system could be used to design the something Unique.
a Spell Book Built with 10 unlockable chapters.
Note: You Chapters have... well maybe some will, but most have no prerequisites Meaning You can skip chapters, "Highlight" Exactly what kind of spells you want to take away from chapters, and design their own unique style of magic. I know I'm going to be well versed in both Light and Dark magic and Fire is going to be my element of choice in combat. enchanting and potion crafting.
Just because you unlock a chapter you are automatically proficient in that study, you still have to work to become better at what you do.
Chapter II • Two Sides of the Same Coin - The study of both Light and Dark Magic.
Chapter III • Teleportation - Kind of like Vampire's "Mist Form" but with more grandeur, Smoke Form? Cloud Form? at this point I want to be able to customize the smoke that appears around my Sim.
Chapter IV •Potion/Curse Crafting - learn ingredients and all the potions you could craft from Sleeping Curse and Infertility Curse, to Potions of Invincibility.
Chapter V • Elemental, The Study of the 5 Elements, Fire, Water, Wind, Earth, and Spirit.
Chapter VI • Blood Magic - Family is important, blood is binding, you can cast blood lock on spells curses, no mater how powerful you are you can't break blood binding spells... unless you're family.
Chapter VII • Conjure and Summoning - Conjure objects to you, and summon people to your side.
Chapter VIII • Enchanting - useful in many ways, from creating magic mirrors, to bring things to life, and upgrading objects.
Chapter IX •Glamour, Transformations
Chapter X • Forbidden Magic - Spells that you could cast, that you really shouldn't but who are you to tell me no? theses Spells are complex, darker and have steep exponential prices to pay.
-Enchanted Hearts - Ripping out the Heart of a living entity and Controlling the heart, controlling the desires of others, pushing your will over theirs. I really love this Spell from Once Upon a Time and I think it should really cool to see. It would look like a human heart, but it'll look like a red crystal, and it will glow and pulse. (Note: No blood no gore, it's just a simple reach in, hand phases through chest, and pull out the heart)
-Time Travel -going back "through saves" and changing something might result in the death of someone, you lose your home, or your own existence.
-Necromancy - bringing back a loved one from the dead, could be successful, but should you fail a zombie would be created.
The spell book is not only built into the UI like Vampire's Strengths and Weakness, It has also a counterpart object. It's a real book stored in your sims inventory. It absorbs your powers, every time you learn something new the book keeps track and updates.
Conduits are channels where something is lead too, The Spell Book, is just one of four types conduits:
Spell Book
Cauldron
Mirror (Enchanted)
Wands
What should happen is, the object you use the most will become your failsafe.
Precaution: Take care of and Keep your conduits safe. They can be destroyed...if they are destroyed/broken, so will your ability to do magic.
Hunters need to pay attention, When they Study Arcane Lore, in how to destroy a Sorcerer, Disrupting their Line of Vision is one way, another is by destroying their conduit. Doing so turns them Human.
conduits can be stolen and people can absorb your arcane signature. potentially use it against you.
I want magic success to rely on 3 things
Emotion - Listed by most successful, to neutral, to Self Defeating.
Most Successful Emotions
Focused - best emotion to be in no matter what, you're in the zone.
Energized
Inspired -
Happy
Fine
Playful/Flirty/Dazed - Here you are Distracted/Impaired so your success in magic will be 50/50
Bored
Tense -
Embarrassed
Depressed - Most vulnerable and weakest
Anger - You are at your Most powerful, but your rage makes you reckless and could get someone, more importantly yourself hurt.
Self Defeating Emotions
Time - Like an Athlete, Singer, You must exercise your abilities to grow stronger. and if you decide to take a break from magic, Decide "No magic for one week" you'll notice your magic is weaker by the end. and if you are focusing on certain spells in particular you'll notice the more you perfect those spells the stronger those spells are in comparison to another sim who doesn't practice much with that set.
Needs - particularly Energy, Like Vampires, Sorcerer's should have 1 extra long Energy bar, where magic is funneled from. Do not remove any other needs.
And I just want to touch base on Wands... Wands need more respect, there suppose to be powerful objects that indeed help a magic user achieve spells, they couldn't quite cast on their own. like some Forbidden Magic. wands should also help save a sorcerer from draining their energy... wands should be somewhat optional objects. that have to be bought in buy mode. And those of you who do want wands I just want there to be a price. Should you use wands for everything, The moment you decide to do hand magic, you'll notice your magic isn't as strong, by hand if you've been using a wand for a long time.
My Mood:
even thought they are the most opposite from Vampires, I feel like they'll be the next most easiest Life State to create.
Especially with Strengths and Weakness.
By Default:
Werewolves Have Heightened Senses, Particularly Sight, Hearing, and Smell and Taste. (Helpful for when a Hunter is trying to assassinate them with wolfsbane in their meals.)
Empathetic - Can absorb, relieve any Physical/Emotional Pain another Sim is feeling. (Best way to calm sims down from Extreme emotions mainly Anger, Depression, Tense)
Immunity - Werewolves Can't Get sick, Can't be affected by Juice, Nectar or Brew. super healing so if they get burned, or what ever, They'll heal faster than a human... depending on how bad the burn.
Werewolves are Loyal to only those whom He/She have High Relationships with, even if you are wrong, they'll still back you up no matter what.
They'll only allow you to pet them, "Rub their Belly" if You are in Good or better relationships. They will growl/bear their teeth at those who try who don't really know them well, Including children and toddlers.
Lunar cycles, as the Full moon Approaches the player will notice Werewolves becoming more Restless. and It's the player's decision how they want to control their wolf. And After the Full moon Passes the Player will notice them calm down.
Rare Lunar Events
Lunar Eclipse/Harvest Moon, All bets are off on this night, Once The Player endures a Lunar Eclipse, regular Full moons won't look so bad.
Solar Eclipses - werewolves lose their powers and are vulnerable, basically for 8 sim Hours (8 or so minutes for us.)
Strengths
Tier I
Anchor I - Exhibits 0-25% control under the full moon.
Howl I - more like a pathetic yip, for attention.
Tier II
Control II - Exhibit 25-50% control under the full moon.
Howl II - Better, But a little more base
Tier III
Control III -Exhibit 50-75% under the full moon.
Howl III
Tier IV
Control IV - Exhibit 75-100% Control under the full moon
Alpha's Bite - the power to turn Humans into werewolves. but the humans you turned into werewolves, your Bite alone can turn them again back into a human.
Tier V
Ultimate Control Not only 100% under a full moon, but now can shift at will, Keeps their power on a Solar Eclipse and still maintain control on a Lunar Eclipse.
Weakness
Vulnerable - wolfsbane, silver can harm you
Senseless - losing your super sense is going to suck, you won't be able to catch scents, or eavesdrop like you use to.
ICD - (Impulsive Canine Disorder) This is for all the Players who want their werewolf to behave more dog like.
And if we get a world for Werewolves I want a Redwood Forest with somewhat mountainous terrain, great Lakes, maybe by ocean really a Neighborhood Like Forgotten Hollow, where there's a park and all the houses are in view of each other. its just dirt roads. the lots should be scattered, I want one 64x64 lot, to be on a cliff with a view of the lake/ocean, behind the lot, and it just over looks the forest.
My Mood:
One thing I loved about Sims 2 is that almost (?) every expansion pack contained a new creature. Nightlife brought vampires into the game, Pets had werewolves, there were also zombies, etc. Once I had them all, I created a family of triplets, three adult women with identical faces, but totally different styles and personalities because one was a plant sim, one was a witch and one was a vampire. I want to do something similar in Sims 4 too, and vampires and aliens are a good start, but I can't go without witches!
Also, as I said elsewhere, I'd like the developers to look at how witches were handled back in Sims 1. The magic there seemed a lot more complex than in later games, and it would be great if it could be like that again.
Something wicked this way comes!
I don't use MCCC.
Oh wow! Didn't even notice that. I'm usually zoomed out more. I believe they'll include more. I hope we get another island or somewhere specific for the mermaids. I actually never got to really be in the ocean a lot on Sims 3 Island. I was a mermaid though but it was super laggy for me to swim a lot. No you're definitely not crazy!
Duuudeee!!!! That's actually an awesome theory! That one statue with the lady and the long dress better be all "morticia" looking and refering to witches then!!!
omg omg hope isn't dead!!
I hope we will get witches because I love witches.
Hahaha I really hope it's true too. Because I want my witches back
Yes, but: I want magic to be a visible skill this time, as I find it so extremely annoying that it isn't in TS3. I also want potions made by witches to be far stronger than those made by non-witches. And, I want witches to have the ability to turn sims into other supernatural beings & preferably, if they do so, I want that to have an effect on their supernaturalness different from how they'd be if they were turned by another supernatural of the same type (say, a sim turned into a vampire by a witch has a specific strength or weakness other vampires don't have). And lastly, I reaaaaaally want a witches market A place where they can buy ingredients to make potions, broomride, etc. I'd also like it if they could sell their own potions there, similar to the fleamarket. I know .. I have very minor expectations
They would have to make a whole game pack for witches tho, with all those features
That aside, I would like to see werewolves. That would be pretty neat. Or perhaps a new kind of creature like a Simquatic Sim. Sims that are half human, half fish. They can breath underwater and live in underwater communities. Perhaps an underwater town.
Wizards and witches was a thing for Sims 1, so I'm kind of on the fence with that one.
Honestly, for witches I really hope they do give them their own pack. There's so much content they could make for them, I wouldn't mind at all
Yeah i actually have to agree with that. I was hoping, i mean you put that much effort into one single pack for vampires u can do the same for witches right? right?
and don't forgot the Vault of Antiquity I wish this place isn't a rabbithole but a real place to hang out. This place is awesome , templish shaped with the all seeing eye and very small where you can take part of quizs, learn alchemy etc and I want a real aleister oddity shop better than we got in the sims 3 you can buy witches stuffs, potions,plants, gems, powders and ingredients , costumes, broom, and as the sims 3 you can sell your own potions and ingredients you find out etc.
I also play with witches .
( and I also want more developped genies,fairies, and werevolfs)
on wordpress: thesimsophonique.wp.com / on dreamwidth: simsophonique.dreamwidth.org
Follow me on tumblr (sims only)
simsophonique.tumblr.com (please no triggers I am autistic asperger)
Maybe it can be a visable skill, but it shouldn't be a skill humans can pick up, easily at least.
But your sims magic success in magic shouldn't just depend skill level alone. It should depend on Emotion, Energy and Time.
I agree with potions and curses made by Sorcerers should be stronger and if the player wants, permentant, than that of a non sorcerer.
I definitely think Transformation spells should no longer be potions. I think it was too easy.
It should be harder.
To answer both qoutes, I feel like with Get To Work gets involved maybe. Maxis can Create the Vault of Antiquities as a Retail store.
As for the flea market... it could be possible to have a sim control one giant retail lot and have a whole line of stand. Or maybe it could be like City Living festivals. Okay now I'm intrigued to see this world. I was opposed to the Harry Potter themed world
But I would love a world for Sorcerers were there's a massive 50x50, 64x64 or larger lot over looking a square.
The square holds a market place... the thing is I don't want it to be just all magical items available here. I want a bit of a challenge where there are ingredients that are dangerous and rare to get.
And then the rest can be all village.
I'm hoping this would actually be another Dimention, kind of like Sixam where at first it's not enlisted with the "world maps" but when you start reading into higher Chapters of Magic and learn about Realm jumping and portals. Sorcerer Sims can travel to this world and talks people with them.
And after you travel there the world shows up in maps. Again I personally like challenges and working for what I want" you might feel like "I want the world to be available at the start."
My Mood:
I would love a fairy village just for fairies that's completely hidden from the common sim eye. Similar to tinkerbell's story I'd really like it if fairies were able to influence weather and easily communicate with plants/animals (either included in a seasons pack or if fairy pack+seasons, and pets all are together). And depending on the type of fairy you create could influence such. like the frost fairy, animal fairy, garden fairy, water fairy etc. and even a evil maleficent-ish fairy
I always thought it was adorable that in the lore a fairy could be born through a baby's first laugh, and sad that they possibly lose their light and die once someone says they aren't real.
I could defiantly see a disguised fairy dying once overhearing or in conversation with a sim that said "I don't believe in fairies!!"
Death by: Non-existence
Born: either through
Ofcourse since the lore of it is based on one baby's 'first' laugh, only one baby can possibly create one fairy. So once you use it and the fairy is created, the interaction will be gone from that infant.
I can't think of much beyond that, but I'll see.
Ohh totally agreed on a non rabbit hole vault of antiquity! That would be awesome. I have to stop reading everyone's ideas though cause as happy as I am about the vamps, I'm still craving for a witch pack lol
starting with with their eyes
then Distortion in their face and body.
that no matter what hair pieces you choose, they fade in and change the sims appearance.
but Same with Sorcerers too but for werewolves, that whenever they would use their abilites in their human form, (Once they've mastered control, their eyes will glow.
My Mood:
@MasonGamer YES !! I like your ideas very much , being a supernatural should be a self quest not only a priviledge everybody wants to become. However don't touch of the Vault of Antiquity as retail shop it isn't one however Aleister's is one . In just a place to learn alchemy and I rather like it as school or a place witches and other sn can hang out , a very special place for them.The Vault is a charming place I love as it is. I don't want to see it turn into a retail shop. Aleister is already one and it can be improved.
No it's not a Harry Potter world, it's just a place that suits them, to learn and to share experience why not.
on wordpress: thesimsophonique.wp.com / on dreamwidth: simsophonique.dreamwidth.org
Follow me on tumblr (sims only)
simsophonique.tumblr.com (please no triggers I am autistic asperger)