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Vampire Sim Stupiditiy

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  • BabySquareBabySquare Posts: 7,869 Member
    Caleb serving hot dogs on a sunny Tuesday afternoon at the Geek Festival :neutral:

    00sLlaz.png

    Oh dear.
    Gallery ID: babysquare
  • SilentKittySilentKitty Posts: 4,665 Member
    I don't want all vampires to be fine in the sun, and I like seeing them out in different jobs. Seeing a few of them go up in flames is part of the deviant-fun.

    However, the thing that I do not like is that the sun-resistance is so high up in the vampire skilltree. There are vampire-npcs that I have lvl:d until they unlocked complete resistance so that they would be safe. But I wish that that they did not have to be of such high lvl in the hierarchy. All vampires that will have a major role in my rotational game are sunresistant, so all of them are high-lvl.

    I wish that sunresistance was one row lower, just for all the npc's that I want to keep in my game.

    I would be very sad if vampires couldn't take usual jobs. But perhaps the daytime ones should check for sun resistance first.
  • DKguruArtistDKguruArtist Posts: 298 Member
    I don't want all vampires to be fine in the sun, and I like seeing them out in different jobs. Seeing a few of them go up in flames is part of the deviant-fun.

    However, the thing that I do not like is that the sun-resistance is so high up in the vampire skilltree. There are vampire-npcs that I have lvl:d until they unlocked complete resistance so that they would be safe. But I wish that that they did not have to be of such high lvl in the hierarchy. All vampires that will have a major role in my rotational game are sunresistant, so all of them are high-lvl.

    I wish that sunresistance was one row lower, just for all the npc's that I want to keep in my game.

    I would be very sad if vampires couldn't take usual jobs. But perhaps the daytime ones should check for sun resistance first.

    Imagine they did that to prevent vampire npc too much freedom, so it does not feel like there are vampires everywhere if you want to play a story without much vampire interaction is my guess. But hard to say for sure, i do support them being excluded from the npc pool for odd jobs, perhaps either letting them be entirely self reliant, i guess night jobs would work too but would create a problem with their feeding behavior also i imagine but remains to be seen i guess.
  • LatinaBunnyLatinaBunny Posts: 4,666 Member
    edited February 2017
    I don't want all vampires to be fine in the sun, and I like seeing them out in different jobs. Seeing a few of them go up in flames is part of the deviant-fun.

    However, the thing that I do not like is that the sun-resistance is so high up in the vampire skilltree. There are vampire-npcs that I have lvl:d until they unlocked complete resistance so that they would be safe. But I wish that that they did not have to be of such high lvl in the hierarchy. All vampires that will have a major role in my rotational game are sunresistant, so all of them are high-lvl.

    I wish that sunresistance was one row lower, just for all the npc's that I want to keep in my game.

    I would be very sad if vampires couldn't take usual jobs. But perhaps the daytime ones should check for sun resistance first.

    ^This, so much. Seriously.

    This would be bothersome for me because: 1) I don't want to give all of my vamps sun-immunity (because not all vamps should have it because variety and customization),

    and 2) I expected that NPC/townie vamps should have enough intelligent AI enough to avoid sunlight if they're not sun-immune.

    This is a very huge flaw/con of the pack for me, if this is something that occurs often.

    I just started playing around with the CAS and B/B items of the pack, and just made a vamp-only household recently, so I haven't seen any vamp townies yet, but I will be on the lookout and try to see if I can avoid any townie or my own played vamps getting burnt in the sun.
    ~*~Occult Family Player player~*~
    (She/her)
  • Bronwin2Bronwin2 Posts: 2,010 Member
    Well I just lost Caleb. He came over on the Welcome Wagon. But he wouldn't come into the house and no matter what I did I couldn't call him inside. I even cancelled the event. So he just stood there and burned to death. There need to be a patch to make the vamps default to going inside during the day.

    At least I have his tombstone on my lot.
  • LatinaBunnyLatinaBunny Posts: 4,666 Member
    Bronwin2 wrote: »
    Well I just lost Caleb. He came over on the Welcome Wagon. But he wouldn't come into the house and no matter what I did I couldn't call him inside. I even cancelled the event. So he just stood there and burned to death. There need to be a patch to make the vamps default to going inside during the day.

    At least I have his tombstone on my lot.

    Aww, too bad. :frowning: He's such a cutie, and a good Vampire to boot. Sounds like a bug if he's refusing to go inside for the Welcome Wagon...?

    I thought I read that SimGuruNinja said that vamps were supposed to be somewhat self-preserving, at least when it came to meeting in daytime clubs or something.

    Because I remember laughing about a lot of crispy vamps being brain-dead enough to meet in the day in clubs, etc, and the guru said that vamps should be smart enough not to meet in the day and avoid sunlight, or something like that.

    Maybe this is a (AI-related) tuning bug of some kind?
    ~*~Occult Family Player player~*~
    (She/her)
  • ModerateOspreyModerateOsprey Posts: 4,875 Member
    I have just begun to save scum :( ...am really missing a good old fashioned quicksave key.
    Awake.
    Shake dreams from your hair
    My pretty child, my sweet one.
    Choose the day and choose the sign of your day
    The day's divinity....
    The Ghost Song - Jim Morrison
  • DannydanboDannydanbo Posts: 18,057 Member
    It is a good way to keep your vampire population under control. If all the stupid one commit suicide, then all the smart vampires are left. After all, who wants a game full of stupid vampires?
  • Horrorgirl6Horrorgirl6 Posts: 3,183 Member
    Dannydanbo wrote: »
    It is a good way to keep your vampire population under control. If all the plum one commit suicide, then all the smart vampires are left. After all, who wants a game full of plum vampires?

    Ones that ar trying making a legacy , and do not want all there npc vampires to die .
  • SilentKittySilentKitty Posts: 4,665 Member
    Bronwin2 wrote: »
    Well I just lost Caleb. He came over on the Welcome Wagon. But he wouldn't come into the house and no matter what I did I couldn't call him inside. I even cancelled the event. So he just stood there and burned to death. There need to be a patch to make the vamps default to going inside during the day.

    At least I have his tombstone on my lot.

    Caleb has so many points so he is pretty easy to unlock complete sun resistance with. I lvl:d him a little bit, gave him a reset all the points-potion and now is is sunproof at least.


    I lvl:d my dark vampire queen in a separate save and then it was pretty fun to lvl to get the sun resistance and see what powers I wanted her to have. Now that she is finished and brought over to my mainsave it feels like a bit of a hassle to keep lvl:ing all these vamps I want to keep in my big rotational game.

    We will see how I handle it. I have many ghosts and many aliens in my save. I really would like many vampires as well, but I don't want all of them to turn to toast so that means lvl:ing for quite a few sims. Will see how I try to arrange it, just dropped 1 little noob-vamp in my game and turned two sims who have been in the game for a long time. Have some ideas but we will see.
  • pdonettespdonettes Posts: 1 New Member
    I had a sim, my first. She got turned, and was outside. I told her to come inside before she burned up. She went inside, then, with no orders from me, went right back outside to stand in the middle of the street and burn to death. Never mind the fact it was at least dusk. I was really annoyed at this, and quit the game. I was micromanaging a single sim and I couldn't prevent this. That is pretty bad.
  • 5782341b77vl5782341b77vl Posts: 9,149 Member
    I had my vampire go out for a stroll... as far from the lot as possible! She didn't have an action that I could cancel to stop her either! I even tried putting in a different action hoping she would stop and go back in to do it, but she kept walking further and further away from the house! When she finally got to the end of the screen, I tried having her return inside using her bat form, but she was too weak by then! She made her way back to the house, but ended up dying on the porch steps!

    Why she decided to commit suicide and toast herself (with NO action for me to cancel), I don't know. Game bug, just an oversight by one of the programmers, whatever it is. What I do know is that EA needs to look into this!
    ...AND WASH YOUR DING-DANG HANDS!
  • VraieVraie Posts: 196 Member
    I've literally trained myself to make sure when a vampire comes home from work they are immediately told to go in the house irrespective of what they want to do. And I have sunproofed houses so that there aren't outside benches and seats for them to go read and sizzle on, which is nice.

    Unsure about why Caleb is being mentioned, in my game Caleb has full immunity from the off (in all my games actually). Lilith hasn't, but Caleb is fine.

    I have the random other problem of the game giving sun immunity randomly to my vampires who are far too low level to train for it, but that's another matter. Only realised when I saw them wandering out during the day and not sizzling. Mostly my vampires don't go out in the day to sizzle as NPCs unless their club gets automatically called outside of my control (at which point it becomes a problem).

    But I had a sun death which didn't even get a reaper, let alone anything else. First thing I knew there was an issue was that I got told he'd died. I didn't get a note he'd come home from work, he and his then partner were chatting outside. She was about to give birth. I managed to save her via the testing cheats stat cheat, just, and so the baby was fine as well but the Dad...no pleading option if no reaper, and that still annoys me, much as I love the ghost of that sim and how much he has added to my world and story. I am still considering bringing him back to life...just in case the ghost culling gets really out of hand in the next patch.

    Why the Reaper didn't come? No idea. Why he and his partner were standing out in the sun chatting? No idea. Completely nuts.
  • OldeseadoggeOldeseadogge Posts: 4,995 Member
    Have seen Vlad out in the daylight, and serving as bartender. No fried vamps yet. This is odd as in TS2 vamps immediately exited any lots they were on as soon as the sun came up, no matter what they were doing. This includes being inside as the game apparently goes by the clock, not amount of light. Regular sims being drafted for NPC jobs makes no sense either. TS2 has a unique pool of NPCs for that, teens as store cashiers and adults for food service and driving.
  • MellonuialMellonuial Posts: 47 Member
    I had a female Vampire with full Sun Immunity who was good friends with Vlad. How that happened I'm not certain, since she not only had the "good" trait but was pursuing the Good Vampire aspiration. Nevertheless they were always hanging out together. Vlad even learned to dance and would show up at nightclubs looking for her. Then the unthinkable happened. She was invited to a late night party on the bluffs of Windenburg and Vlad followed! I thought he would have sense enough to leave before dawn, since he has the thinned skinned weakness, but, no, he stayed and began to burn to death. I tried everything I could think of. I ended the event early. Formed a group with just him and my sim and attempted to travel home, but he went up in flames right in front of my Sim. And no amount of Pleading helped. It was horrific to watch. And I've had to intervene on his behalf in several other games since.

    Here are a few tricks I use to protect the unplayed Vampires in my games. I have begun placing coffins around city parks and other public venues. Some Vampires are using them to restore their energy, much like the homeless Townies sleeping on benches. And when I see a Vampire in trouble, I immediately form a group (I use the World Manager to keep track of them and make sure I'm at least acquainted with them, so no need for introductions) and take Townie Vampires back to my Apartment and lock them in until full dark. Same for NPC Vampires except I escort them back to their home lots, invite myself in, make sure they follow, and then Vampirically lock the door. Usually they retreat to their coffins, and I stick around until sunset.

    Since there are never more 5 or 6 Townie Vampires in my games at any one time, it's not that difficult to keep tabs on them, train them up, and make sure they have full Sun Walker status. I also create Vampire Clubs, so we can spar and mentor each other, and make use of the Sun Walker's Delight Cocktail. The drink is a nice stop gap measure to mark time until I can purchase the Sun Resistance skill.

    But I also understand players who want to keep to traditional vampire lore, i.e. sun exposure=death. However, I like the idea that Vampires have learned to adapt over the centuries and that the "training" our Sim Vampires undergo is more akin to mind/body strengthening exercises allowing them to overcome the pitfalls of their curse. But that's just my opinion.
  • DankfrogletDankfroglet Posts: 6 New Member
    I dunno man, they warn you to pay attention to your vampiric energy in sunlight and I know my Sims like to stand around dumbly after work. So I would say it's on the player to take care of their Sims, no? Kinda your responsibility to make sure they're in the house and safe?
  • VraieVraie Posts: 196 Member
    I dunno man, they warn you to pay attention to your vampiric energy in sunlight and I know my Sims like to stand around dumbly after work. So I would say it's on the player to take care of their Sims, no? Kinda your responsibility to make sure they're in the house and safe?
    That's all very well, but when you don't even get a reaper or an option to plead, and when your game doesn't tell you the sim has come home from work and only notifies you that he has by telling you that he's died...that's not fair play.

    I like having some sun immune and some not, and my game apparently likes it too O.o. I also like random events and don't mind random deaths. BUT I resent not having the opportunity to protect my vampire by making sure he was inside when he came home, and I resent not having the opportunity to have his girlfriend plead for him as well.

    And they ought to be smart enough to go inside. Sims do have issues answering needs in this game until they get really low. ANd don't get me started on the 'daycare' that doesn't feed toddlers and then leaves your sim with a borderline crisis when they come home from work.
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