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Sims 4 Vampires Patch Issues

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  • Options
    rosemowrosemow Posts: 163,596 Member
    @rosemow said:
    "Hello @StarWhispers
    Could you try using the sledgehammer to delete the counter beside the counter that the crystals are on. Then, build a very small room around the counter, and then delete the small room . I hope that doing this may help."

    The second picture is me trying to use the sledge hammer. You can see it highlighted green on the bar in the picture.

    Hello
    I thought that the sledge hammer may work on the counter beside the counter with the crystals, rather than the counter itself. I am sorry that it isn’t working on that counter as well.
    Try having your sims move to another apartment or home. Sell the furnishings when the moving dialogue pops up. Then have them move back to the original apartment and see if that helps,
  • Options
    StarWhispersStarWhispers Posts: 45 Member
    @rosemow
    I tried it again though and verified that it does not work.

    Image 4:
    <a href="http://tinypic.com?ref=akwll2" target="_blank"><img src="http://i64.tinypic.com/akwll2.jpg" border="0" alt="Image and video hosting by TinyPic"></a>
    [IMG]http://i64.tinypic.com/akwll2.jpg[/IMG]
    http://tinypic.com/r/akwll2/9
    http://i64.tinypic.com/akwll2.jpg
  • Options
    rosemowrosemow Posts: 163,596 Member
    I am sorry that you are having this issue @StarWhispers
    Try seeing if moving your sims to another home then back again like I suggested in the above post helps.
    If the issue remains, try evicting the sims, then go to manage households and place them back into the apartment and see if that helps.
  • Options
    StarWhispersStarWhispers Posts: 45 Member
    Well after getting all of my things back into my inventory of the place I had just moved them to and meticulously placed, I tried moving my sims out and moving back. But of course it is still bugged. I am not going to bother anymore... This happens with almost all the updates. I wish EA had actual customer service for sims...
  • Options
    rosemowrosemow Posts: 163,596 Member
    Well after getting all of my things back into my inventory of the place I had just moved them to and meticulously placed, I tried moving my sims out and moving back. But of course it is still bugged. I am not going to bother anymore... This happens with almost all the updates. I wish EA had actual customer service for sims...

    I am sorry that you have this issue. Just a few other things to try doing to see if it helps. Have your sims travel to another lot. Then have them travel back home again and see if that helps.
    Try turning on testing cheats true , then shift click the crystals and click “ reset object” .
  • Options
    BeardedgeekBeardedgeek Posts: 5,520 Member
    I am sure this has been reported but there are two issues I have noticed since the Vampire patch:

    1. The ridiculous forced outfits, which no guru has addressed yet, as far as I know.
    2. The constant generation of asian-looking extremely pale skin sims with blonde hair. I say 80-90 of my townies are those. Why can't you guys get these things right? Remember when it took you 6 months to fix the "superman" face bug back in 2014?
    Origin ID: A_Bearded_Geek
  • Options
    rosemowrosemow Posts: 163,596 Member
    I am sure this has been reported but there are two issues I have noticed since the Vampire patch:

    1. The ridiculous forced outfits, which no guru has addressed yet, as far as I know.
    2. The constant generation of asian-looking extremely pale skin sims with blonde hair. I say 80-90 of my townies are those. Why can't you guys get these things right? Remember when it took you 6 months to fix the "superman" face bug back in 2014?

    Hello
    You may like to post feedback on this AHQ EA thread that refers to the outfits that NPCs wear.
    http://answers.ea.com/t5/Bug-Reports/OPEN-V-CL-NPC-Sims-dress-strangely/m-p/6082513#M38376
    If you have MCC mod there is a setting to help with the issue.
  • Options
    RudiaroseRudiarose Posts: 891 Member
    edited October 2017
    I wish that I could get my Vamp to only make food with Plasma fruit in it. I have found two dishes that have plasma in it a pizza and a salad. There needs to be more foods. Or a way for vamp to add it too all foods. Like Plasma fruit Spaghetti. Plasma fruit kabobs. Plasma fruit pancakes and what not.
  • Options
    rosemowrosemow Posts: 163,596 Member
    Rudiarose wrote: »
    I wish that I could get my Vamp to only make food with Plasma fruit in it. I have found two dishes that have plasma in it a pizza and a salad. There needs to be more foods. Or a way for vamp to add it too all foods. Like Plasma fruit Spaghetti. Plasma fruit kabobs. Plasma fruit pancakes and what not.

    Hello
    Vampires get sick from eating plasma salad as it is considered human food. They may get sick if they eat food that has had plasma fruit added to it, if more plasma fruit themed versions are added to the game The second post in this AHQ EA thread refers to this
    http://answers.ea.com/t5/Bug-Reports/BY-DESIGN-V-Vampire-gets-bad-moodlet-for-eating-plasma-fruit/m-p/5844560#M33476
  • Options
    RudiaroseRudiarose Posts: 891 Member
    The last patch, I think messed up using Plasma fruit in food and making it so it does not make them sick or count as food.
  • Options
    rosemowrosemow Posts: 163,596 Member
    Rudiarose wrote: »
    The last patch, I think messed up using Plasma fruit in food and making it so it does not make them sick or count as food.

    Hello
    The patch may have made the plasma salad to be how it was intended to be at the beginning. It is helpful to know that it doesn’t cause vampires to be sick now.
  • Options
    BeardedgeekBeardedgeek Posts: 5,520 Member
    edited October 2017
    rosemow wrote: »
    I am sure this has been reported but there are two issues I have noticed since the Vampire patch:

    1. The ridiculous forced outfits, which no guru has addressed yet, as far as I know.
    2. The constant generation of asian-looking extremely pale skin sims with blonde hair. I say 80-90 of my townies are those. Why can't you guys get these things right? Remember when it took you 6 months to fix the "superman" face bug back in 2014?

    Hello
    You may like to post feedback on this AHQ EA thread that refers to the outfits that NPCs wear.
    http://answers.ea.com/t5/Bug-Reports/OPEN-V-CL-NPC-Sims-dress-strangely/m-p/6082513#M38376
    If you have MCC mod there is a setting to help with the issue.

    Thanks, I have already reported the issues there. So have about 100000 other people (sorry, slighty testy right now, especially since finding out the Asian Blonde NPC bug has been around since at least December 2016 and has yet to even be addressed by developers (just going from when the date of the first report about this came in to that forum)). As of now I simply go into "edit households" and delete every household with a blonde japanese unplayed in it about once a sim week.

    Also, fidging around with the MCC "blacklist" for clothing seems to be too much of a hassle. I DID find two mods that blocks vampires and wannabe vampires from switching to odd outfits though, and they were the worst.
    Origin ID: A_Bearded_Geek
  • Options
    rosemowrosemow Posts: 163,596 Member
    rosemow wrote: »
    I am sure this has been reported but there are two issues I have noticed since the Vampire patch:

    1. The ridiculous forced outfits, which no guru has addressed yet, as far as I know.
    2. The constant generation of asian-looking extremely pale skin sims with blonde hair. I say 80-90 of my townies are those. Why can't you guys get these things right? Remember when it took you 6 months to fix the "superman" face bug back in 2014?

    Hello
    You may like to post feedback on this AHQ EA thread that refers to the outfits that NPCs wear.
    http://answers.ea.com/t5/Bug-Reports/OPEN-V-CL-NPC-Sims-dress-strangely/m-p/6082513#M38376
    If you have MCC mod there is a setting to help with the issue.

    Thanks, I have already reported the issues there. So have about 100000 other people (sorry, slighty testy right now, especially since finding out the Asian Blonde NPC bug has been around since at least December 2016 and has yet to even be addressed by developers (just going from when the date of the first report about this came in to that forum)). As of now I simply go into "edit households" and delete every household with a blonde japanese unplayed in it about once a sim week.

    Also, fidging around with the MCC "blacklist" for clothing seems to be too much of a hassle. I DID find two mods that blocks vampires and wannabe vampires from switching to odd outfits though, and they were the worst.

    Hello
    There is a setting in MCCC dresser that helps with situational outfits. This may help you.
    MC Dresser > Replace Situation Outfits
    This setting allows replacing of 'Situation' outfits for various situations in the game where NPC's tend to dress in totally randomly generated, awful outfits. Rather than wearing the Situation outfits, this setting can be set for the different situations to wear a different outfit instead.
  • Options
    RudiaroseRudiarose Posts: 891 Member
    rosemow wrote: »
    Rudiarose wrote: »
    The last patch, I think messed up using Plasma fruit in food and making it so it does not make them sick or count as food.

    Hello
    The patch may have made the plasma salad to be how it was intended to be at the beginning. It is helpful to know that it doesn’t cause vampires to be sick now.

    Yes, this is helpful but they broke some mods that made it so they could make other things with Plasma fruit. Also making things with Plasma fruit like a pancake does not count for their hunger because it does not say Plasma fruit pancake. In sim 3 when you made stuff with a certain fruit it added it to the name. This why it is not seeing it as using Plasma fruit so it does not count for their hunger. I have a mod for Plasma fruit pizza but it no longer works with patch either.

    Rustic Clay oven. 2-2-2017 Update Plasma fruit and ambrosia pizzas added

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>23b4bbef048f5f3c59e79fb1</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-10-18 11:42:20</createtime><buildsignature>Local.Unknown.Unknown.1.35.10.1010-1.300.000.102.Release</buildsignature><categoryid>crafting_interactions.py:1719</categoryid><desyncid>23b4bbef048f5f3c59e79fb1</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 373, in _run File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1557, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5542, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5535, in _get_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3703, in build_basic_elements File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5737, in build_basic_elements File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1719, in build_basic_content AttributeError: 'NoneType' object has no attribute 'id' </desyncdata></report>
    </root>
  • Options
    rosemowrosemow Posts: 163,596 Member
    Rudiarose wrote: »
    rosemow wrote: »
    Rudiarose wrote: »
    The last patch, I think messed up using Plasma fruit in food and making it so it does not make them sick or count as food.

    Hello
    The patch may have made the plasma salad to be how it was intended to be at the beginning. It is helpful to know that it doesn’t cause vampires to be sick now.

    Yes, this is helpful but they broke some mods that made it so they could make other things with Plasma fruit. Also making things with Plasma fruit like a pancake does not count for their hunger because it does not say Plasma fruit pancake. In sim 3 when you made stuff with a certain fruit it added it to the name. This why it is not seeing it as using Plasma fruit so it does not count for their hunger. I have a mod for Plasma fruit pizza but it no longer works with patch either.

    Rustic Clay oven. 2-2-2017 Update Plasma fruit and ambrosia pizzas added

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>23b4bbef048f5f3c59e79fb1</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-10-18 11:42:20</createtime><buildsignature>Local.Unknown.Unknown.1.35.10.1010-1.300.000.102.Release</buildsignature><categoryid>crafting_interactions.py:1719</categoryid><desyncid>23b4bbef048f5f3c59e79fb1</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 373, in _run File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1557, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5542, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5535, in _get_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3703, in build_basic_elements File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5737, in build_basic_elements File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1719, in build_basic_content AttributeError: 'NoneType' object has no attribute 'id' </desyncdata></report>
    </root>

    Hello
    It would be good to be in touch with the mod creator and let them know what has occurred as a result of the patch.
  • Options
    RudiaroseRudiarose Posts: 891 Member
    rosemow wrote: »
    Rudiarose wrote: »
    rosemow wrote: »
    Rudiarose wrote: »
    The last patch, I think messed up using Plasma fruit in food and making it so it does not make them sick or count as food.

    Hello
    The patch may have made the plasma salad to be how it was intended to be at the beginning. It is helpful to know that it doesn’t cause vampires to be sick now.

    Yes, this is helpful but they broke some mods that made it so they could make other things with Plasma fruit. Also making things with Plasma fruit like a pancake does not count for their hunger because it does not say Plasma fruit pancake. In sim 3 when you made stuff with a certain fruit it added it to the name. This why it is not seeing it as using Plasma fruit so it does not count for their hunger. I have a mod for Plasma fruit pizza but it no longer works with patch either.

    Rustic Clay oven. 2-2-2017 Update Plasma fruit and ambrosia pizzas added

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>23b4bbef048f5f3c59e79fb1</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-10-18 11:42:20</createtime><buildsignature>Local.Unknown.Unknown.1.35.10.1010-1.300.000.102.Release</buildsignature><categoryid>crafting_interactions.py:1719</categoryid><desyncid>23b4bbef048f5f3c59e79fb1</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 373, in _run File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1557, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5542, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5535, in _get_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3703, in build_basic_elements File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5737, in build_basic_elements File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1719, in build_basic_content AttributeError: 'NoneType' object has no attribute 'id' </desyncdata></report>
    </root>

    Hello
    It would be good to be in touch with the mod creator and let them know what has occurred as a result of the patch.

    I have, but also using plasma fruit in Pancakes does not count for hunger either. They need to add a tag to the meal that says plama Pancakes and what not.
  • Options
    rosemowrosemow Posts: 163,596 Member
    Rudiarose wrote: »
    rosemow wrote: »
    Rudiarose wrote: »
    rosemow wrote: »
    Rudiarose wrote: »
    The last patch, I think messed up using Plasma fruit in food and making it so it does not make them sick or count as food.

    Hello
    The patch may have made the plasma salad to be how it was intended to be at the beginning. It is helpful to know that it doesn’t cause vampires to be sick now.

    Yes, this is helpful but they broke some mods that made it so they could make other things with Plasma fruit. Also making things with Plasma fruit like a pancake does not count for their hunger because it does not say Plasma fruit pancake. In sim 3 when you made stuff with a certain fruit it added it to the name. This why it is not seeing it as using Plasma fruit so it does not count for their hunger. I have a mod for Plasma fruit pizza but it no longer works with patch either.

    Rustic Clay oven. 2-2-2017 Update Plasma fruit and ambrosia pizzas added

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>23b4bbef048f5f3c59e79fb1</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-10-18 11:42:20</createtime><buildsignature>Local.Unknown.Unknown.1.35.10.1010-1.300.000.102.Release</buildsignature><categoryid>crafting_interactions.py:1719</categoryid><desyncid>23b4bbef048f5f3c59e79fb1</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'id') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 373, in _run File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1557, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5542, in _do_perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5535, in _get_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3703, in build_basic_elements File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5737, in build_basic_elements File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1719, in build_basic_content AttributeError: 'NoneType' object has no attribute 'id' </desyncdata></report>
    </root>

    Hello
    It would be good to be in touch with the mod creator and let them know what has occurred as a result of the patch.

    I have, but also using plasma fruit in Pancakes does not count for hunger either. They need to add a tag to the meal that says plama Pancakes and what not.

    It may be best to post your feedback on this, in a thread in the Games Feedback section of the forums
    http://forums.thesims.com/en_US/categories/the-sims-4-feedback
  • Options
    RudiaroseRudiarose Posts: 891 Member
    My vamp kids are getting a thirsty debuff but have regular needs. If they eat fruit salad they get upset tummy.
  • Options
    rosemowrosemow Posts: 163,596 Member
    Rudiarose wrote: »
    My vamp kids are getting a thirsty debuff but have regular needs. If they eat fruit salad they get upset tummy.

    Hello
    Move your mods folder to the desktop. Then start the game and test to see if that helps the issues. If it does help, then put your mods/CC back into the newly generated mods folder in the sims 4 folder one by one or in batches and testing the game after each one to see which is the cause of the problem.
  • Options
    BeardedgeekBeardedgeek Posts: 5,520 Member
    rosemow wrote: »
    rosemow wrote: »
    I am sure this has been reported but there are two issues I have noticed since the Vampire patch:

    1. The ridiculous forced outfits, which no guru has addressed yet, as far as I know.
    2. The constant generation of asian-looking extremely pale skin sims with blonde hair. I say 80-90 of my townies are those. Why can't you guys get these things right? Remember when it took you 6 months to fix the "superman" face bug back in 2014?

    Hello
    You may like to post feedback on this AHQ EA thread that refers to the outfits that NPCs wear.
    http://answers.ea.com/t5/Bug-Reports/OPEN-V-CL-NPC-Sims-dress-strangely/m-p/6082513#M38376
    If you have MCC mod there is a setting to help with the issue.

    Thanks, I have already reported the issues there. So have about 100000 other people (sorry, slighty testy right now, especially since finding out the Asian Blonde NPC bug has been around since at least December 2016 and has yet to even be addressed by developers (just going from when the date of the first report about this came in to that forum)). As of now I simply go into "edit households" and delete every household with a blonde japanese unplayed in it about once a sim week.

    Also, fidging around with the MCC "blacklist" for clothing seems to be too much of a hassle. I DID find two mods that blocks vampires and wannabe vampires from switching to odd outfits though, and they were the worst.

    Hello
    There is a setting in MCCC dresser that helps with situational outfits. This may help you.
    MC Dresser > Replace Situation Outfits
    This setting allows replacing of 'Situation' outfits for various situations in the game where NPC's tend to dress in totally randomly generated, awful outfits. Rather than wearing the Situation outfits, this setting can be set for the different situations to wear a different outfit instead.

    Oh thank you :)
    Origin ID: A_Bearded_Geek
  • Options
    rosemowrosemow Posts: 163,596 Member
    rosemow wrote: »
    rosemow wrote: »
    I am sure this has been reported but there are two issues I have noticed since the Vampire patch:

    1. The ridiculous forced outfits, which no guru has addressed yet, as far as I know.
    2. The constant generation of asian-looking extremely pale skin sims with blonde hair. I say 80-90 of my townies are those. Why can't you guys get these things right? Remember when it took you 6 months to fix the "superman" face bug back in 2014?

    Hello
    You may like to post feedback on this AHQ EA thread that refers to the outfits that NPCs wear.
    http://answers.ea.com/t5/Bug-Reports/OPEN-V-CL-NPC-Sims-dress-strangely/m-p/6082513#M38376
    If you have MCC mod there is a setting to help with the issue.

    Thanks, I have already reported the issues there. So have about 100000 other people (sorry, slighty testy right now, especially since finding out the Asian Blonde NPC bug has been around since at least December 2016 and has yet to even be addressed by developers (just going from when the date of the first report about this came in to that forum)). As of now I simply go into "edit households" and delete every household with a blonde japanese unplayed in it about once a sim week.

    Also, fidging around with the MCC "blacklist" for clothing seems to be too much of a hassle. I DID find two mods that blocks vampires and wannabe vampires from switching to odd outfits though, and they were the worst.

    Hello
    There is a setting in MCCC dresser that helps with situational outfits. This may help you.
    MC Dresser > Replace Situation Outfits
    This setting allows replacing of 'Situation' outfits for various situations in the game where NPC's tend to dress in totally randomly generated, awful outfits. Rather than wearing the Situation outfits, this setting can be set for the different situations to wear a different outfit instead.

    Oh thank you :)

    You’re welcome :)
  • Options
    LlamaQueenLlamaQueen Posts: 2 New Member
    My vampire sim has the withered stomach weakness, at home, she made a plasma salad that was excellent. After beginning to eat it she immediately threw up. Will this be patched?
  • Options
    rosemowrosemow Posts: 163,596 Member
    LlamaQueen wrote: »
    My vampire sim has the withered stomach weakness, at home, she made a plasma salad that was excellent. After beginning to eat it she immediately threw up. Will this be patched?

    Hello @LlamaQueen
    It is by design that this occurs. This AHQ EA thread refers to it
    http://answers.ea.com/t5/Bug-Reports/BY-DESIGN-V-Vampire-gets-bad-moodlet-for-eating-plasma-fruit/m-p/5844560#M33476
  • Options
    BeardedgeekBeardedgeek Posts: 5,520 Member
    rosemow wrote: »
    rosemow wrote: »
    rosemow wrote: »
    I am sure this has been reported but there are two issues I have noticed since the Vampire patch:

    1. The ridiculous forced outfits, which no guru has addressed yet, as far as I know.
    2. The constant generation of asian-looking extremely pale skin sims with blonde hair. I say 80-90 of my townies are those. Why can't you guys get these things right? Remember when it took you 6 months to fix the "superman" face bug back in 2014?

    Hello
    You may like to post feedback on this AHQ EA thread that refers to the outfits that NPCs wear.
    http://answers.ea.com/t5/Bug-Reports/OPEN-V-CL-NPC-Sims-dress-strangely/m-p/6082513#M38376
    If you have MCC mod there is a setting to help with the issue.

    Thanks, I have already reported the issues there. So have about 100000 other people (sorry, slighty testy right now, especially since finding out the Asian Blonde NPC bug has been around since at least December 2016 and has yet to even be addressed by developers (just going from when the date of the first report about this came in to that forum)). As of now I simply go into "edit households" and delete every household with a blonde japanese unplayed in it about once a sim week.

    Also, fidging around with the MCC "blacklist" for clothing seems to be too much of a hassle. I DID find two mods that blocks vampires and wannabe vampires from switching to odd outfits though, and they were the worst.

    Hello
    There is a setting in MCCC dresser that helps with situational outfits. This may help you.
    MC Dresser > Replace Situation Outfits
    This setting allows replacing of 'Situation' outfits for various situations in the game where NPC's tend to dress in totally randomly generated, awful outfits. Rather than wearing the Situation outfits, this setting can be set for the different situations to wear a different outfit instead.

    Oh thank you :)

    You’re welcome :)

    I am sorry but it's not there. The option above is not in my menues. I have 3.8, and there simply isn't an "Replace Situation Outfits" option anywhere.
    Origin ID: A_Bearded_Geek
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