I have given up on Sims 4 for now. I am playing Sims 2 and I have decided to reinstall Sims 3 again as well.
I need a little help from anyone who is playing rotationally. How do you do it? How do you deal with aging and story progression. Do you turn it off when not playing the main family?
This was one of my biggest gripes with Sims3 and if someone can help me play more than one family I would love this game.
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NRaas StoryProgression provides the tools many players use to manage Rotational Play. By leveraging its caste settings, one can provide levels of protection against aging and certain forms of progression while the rest of the town, the residents you never have any intention of playing, can do what they like within limits that you can also set if you choose to. SP can also be flexible with aging so the entire town doesn't have to age all at once and it does not by default allow emigration/culling.
It's a pretty complex and far-reaching mod though and does take some getting used to. But we do have full documentation in place for how everything works and a support mechanism on our site if you need help along the way.
http://nraas.wikispaces.com/StoryProgression+FAQ
http://nraas.wikispaces.com/Story+Progression+Rotational+Caste+Settings
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Awesome guys and thanks. I was going to download the NRaas mod anyway. It is good to hear that I can achieve rotational play with the mod.
@igazor and @phoebebebe13 thanks again
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@igazor -have you ever tried setting up a save using castes for each family or household before?That's how I got to play my entire town without worrying that inactives would get pregnant or adopt tons of pets like they used to before adding Mods.Your rotations system might work if the player using it isn't trying to play the entire town and is really only playing two families in a town.My setup using a caste for each family is meant for playing an entire town in a rotational game.
The benefit of having one (or two) castes to manage this system rather than 83 is when I suddenly decide I want to change one thing about how all of the protected households behave, or about how the unprotected households behave, I only have to make that change in one caste (or two). Not in 10 or 73 castes, which would be inefficient and more prone to user error.
For players who really do want to play an entire town, presumably with fewer than 83 households in it for sanity's sake, and with no households remaining to forever be unplayed and progress on their own, Sarah's Option Two on that page is yet another way to approach things. All three of our approaches will work, that's including yours, and that's a testament to how flexible the SP mod is. The point of my comment down on this end of this thread is to not deter other players from trying this out because they think they have to set up and maintain quite so many castes.
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(I do set a low population cap to make sure nobody gets pregnant.)
I personally found the aging per family one of the most annoying aspects of Sims 2, so I've never been tempted to use 'Sims 2 style aging' in Sims 3. I know it can be done, though.
I do use a very long lifespan. My Sims have birthdays without me, but I do get prompts for important things. I like the random traits at age-up, but it's easy to change them. Either with MasterController, or with the 'midlife crisis' Lifetime Reward. (With my long lifespan, my Sims end up drowning in those points anyway...)
If I've taken the time to get rid of a lot to all of the Sims that were already existing & replace them with my own. I either turn off aging completely or I set it to epic. If I feel a Sim & his friends have completed what I want for them I age them up. At least I can also get who is older or younger of the group correct. In this sort of save I'll have a plan set out for the Sims. There will be certain elements per Sim which will be rigid, like who they will marry, jobs, friends & enemies. Sometimes hobbies/skills or where they want to spend their days is left up to them.
If I haven't taken the time to set up the save to such a degree or the town turns out to be a bust, I lower aging to long or normal. I spend more time playing with the houses I like & spend minimal time with those that I don't. I decide who or if they going to get married & or have/adopt kids or pets, I make sure they have jobs to bring an income in. & That is it. If I really hate the town I use NAARS Porter to save the Sims I want to & leave town. I even have 3 different saved households who I play as migrants types for different reasons. This where I load just one house into the town play them for a while, decide if I want to play other houses. When I feel they have enough money to move, I use Porter to save & move to a new neighbourhood. Sometimes I'll drag along a Sim he/she has met in the last town.
I think that's the closest thing to Sims 2 type aging/skilling that you can get. The only thing that will still happen is that pregnant Sims will still have their babies even when you're not playing them - but those babies won't age up. (And if you keep pregnancy short it's not too difficult to play them for the three days it takes for the baby to be born...)
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MasterController - Switch actives by command (can be hot-keyed).
StoryProgression - Switch actives by command.
PortraitPanel - Switch actives already being tracked on the portrait panel by left-click (if you have them on the panel in advance).
Selector - Switch actives by right-click.*
*This is probably the kind you mean. I have the option switched off because it drove me nuts -- I use right-click to refocus the game camera and was constantly switching actives when I didn't really mean to. But others really like the feature. With a MC Hotkey instead, the path to the command on a sim becomes just NRaas > Make Active (without all the usual layers in between).
NRaas has moved!
Our new site is at http://nraas.net