Similar thread I saw earlier that was talking about existing content you wanted to try in the game.
Instead, what's your checklist of the content that you'd like to be added for your game to feel 'complete' in a way?
I know I've got one:
- Pets
- Seasons
- University
- Generations
- Supernatural
- City/Fame
- Exotic Vacation Destinations
Just the basic themes of old expansions from previous games I'd love to have in this iteration to be occupied for an infinite amount of time. Anyone have any new ideas - whether variations and new spins on the above, different priorities or new content all together that we have never had before?
(disclaimer: I'm one of the people who is pretty happy with the current game, think it has great potential and will be fantastic when fully fleshed out with packs at the end of its run! Feel free to disagree of course, maybe your checklist will be what it will take to make the game tolerable for you)
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Things like this, something that's not done before.
1. Pets (Every household I play has an imaginary pet for now)
2. Seasons (I miss winter and fall so much)
3. Toddlers (You know...)
4. Ambitions & Freetime Type of pack (I need new hobbies, careers, aspirations and traits)
5. An option to turn off all supernaturals.
And that would be all.
After that, I could say the game is complete for me, and every new EP, GP or SP would be a nice addition to my gameplay.
1. Town editing tools (customization of town and public spaces )
2. Toddlers (and preteens to make up for the lack of real teens) and stuff for kids to do (play tag, play cops and robbers, tree houses etc)
3. Difficulty slider so that we can tweak the chances of accidents, abductions, etc.
4. More careers (way more careers) and university
5. Seasons
Of course there are many more things I'd like to see added, but for me those are the basic ones and I need them to fully enjoy the game.
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- Seasons!! I've been done with the eternal summer for a long time now.
- a beach world, not necessarily tropical, but with lots of ocean in and around it, maybe consisting of connected islands
- a city world (maybe we'll get one soon!)
- any Sci-Fi/futuristic pack
- neighborhood editing / terrain tools / CAW / anything to customize our worlds a little!
- the pie menue on the fridge to choose which leftover we want to eat
- home businesses
I also wanted to add some points that were on my checklist and we've already gotten, to sound a little more positive
- a desert world > Oasis Springs
- all hairstyles available for men and women > we got something even better
- aliens > came with GTW
- restaurants that we can run ourselves > came with Dine Out
- turn lights on and off per room > came with update
Scream it out loud, One generation
Riot in the streets, Fighting and debris
Raise your fist high, the Generation Wild!"
You know how this game would be perfect for ME?
2. Pets
3. University
4. Seasons
5. Darkness and dark humour and more unexpected events
6. Apartments (my sims often can't afford houses)
7. Memories like in Sims 2
8. A town like Magic Town in Sims 1
9. Different cultures in the game
-Toddlers
-Seasons
-Pets
-University
-Cars
-Apartments
-City world
-Beach vacation
-More things for babies, kids, teens and elders
-More venues
-More hobbies/skills
-New jobs and careers
-Farming
Personality - I don't know why but the whole emotional unique personality gig, lead me to believe this should have been the foundation of the sims 4. and then I see interactions in the game "discuss interests "order favorite drink" but they don't have one.
Favorite Foods +happy when eating; +sad when poor quality/haven't eaten it in a while
Favorite Color +confidence when wearing; if supernatural favorite color will influence particle effects like magic.
Favorite Music Genre(s) +inspiration; +confidence
Favorite Film/Book Genre(s) +Focus
Favorite Weather relaxes sim from any emotion that starts with "very"
Favorite Animal +playful when around favorite animal
Fears, Perspectives towards Life States, and adapting
Fears - first the emotion Afraid and Terrorized eventually Scared to Death needs to be an emotion
Hydrophobic - A sim who has survived drowning, or something happened in the water to fear water.
things like this
and then when Sims rack up 5 and Conquer those 5 fears, they will be rewarded the Brave Trait. However if Your sim continues to rack up more than 5 fears, they could be branded a Coward.
Perspectives towards life states
If you're easily annoyed like me, you were annoyed when even supernatural fans, had that "Scared" animation when a Witch was casting a "Good Luck Charm" on a sim.
So here's what I think, Sims gain a perspective on the different life states, and that shapes how they react to what they do. and their perspective and reactions can be shaped, +/-, by what they watch on tv, the internet, gossip, to actually encountering the supernatural or Life state themselves. but that goes for Pets and Other life states too, Humans can have a bed outlook too.
Seasons. I, like many, am not a fan of eternal summers. I want blizzards, snow accumulation, and thunderstorms, and
Supernaturals is a big one for me, I literally put my stories on hold because of this one. All my characters are in my library waiting for their story to unfold, but they can't because they're not whole. I tired playing their story without magic, it was so boring. really want a city world to come with it, well at least a down town area and a residential neighborhoods, and forest surrounding the town.
Ripping hearts out, darker ingredients for potions and curses.
World Adventures - I love Adventures, Not really much for the vacation, it ties with Supernatural a little.
My Sim is a sorcerer, his best friend is a Werewolf, and His girlfriend is a skilled Magic Huntress, who tried to kill them both... purposefully... twice. Anyway, I want them to go on adventures to places around the world. Mason, also known as Inferno, for his crazy fire magic, He has this big mansion, and he wants to collect some magical Mythical Artifacts. Basically My sim, If you watch Once Upon a Time, he's the semi good version of Rumplestiltskin.
I want to collect things like Pandora's Box, Poseidon's Trident, Eye of Fates (the Ultimate Crystal ball), Eye of Gorgon (Unlock the spell to turn sims to stone), Magic Genie Lamp, Midas's Hand (Unlock the spell to turn things to gold) Aphrodite's Amulet Have victim gaze into the jewelry and they'll fall in love with he wearer, beware of obsession.
and then just Hobbies and sports like Sketching, Soccer, archery, use the wood working bench to craft my own bows and arrows.
My Mood:
-Fixed culling
-Supernaturals
-More towns=more space°
-more children eqiupment like swings and etc
-Unique teen activities or just add preteens
-University
-Pets
-Seasons
-More vacatin destinations
_Something like Island Paradise
-Turn on and offs system
-More traits
- Fixed whims (some should be more detailed)
-More alternative styles for clothing and furniture
That is all I can think of at the moment.
Island Paradise
vampires
werewolves
witch
fairy
mermaid
gins
demons
angels
updated ghosts
Generations! Seasons! University! Supernatural! Metropolis! Farm Life!
I agree about the culling of relationships.
I thought one of the selling benefits of this game was rotational play without the game making unwanted story progression changes.
But if I have to start over with relationships because I was away too long, that really bites. They really need to fix that.
- Granular per save controls on culling, decay, supernaturals, and any story progression
- assigning npc jobs myself
- saved outfits
- farms. With sheep and crops.
- weather! With indoor temperature issues.
- windows that open
- apartments with neighbours
- individual funds
- active school!
- adult part time jobs
- wakes and reunions
- seniors' homes
- laundry and other chores
- more arts and crafts and sports
- a wider range of clothing representing more cultures
- editing neighbourhood space
- a way to tell which save file is which in the folder, and the same in Tray
- a "pioneer" tech-off mode available from the household level up
- fairs
Lots else I'd like but this is my main wishes