I wasn't sure if this belonged in the Feedback or Ideas Corner section, but here goes! I often control a large household with each sim having a different schedule. I rarely send any of my sims out to community lots unless the whole household can come along (which almost never happens) because the current choices for sims left at home seem lacking.
It'd be nice if sims left at home could do their homework or extra after-work activity, like "Make Business Calls." I'd also like more control of their specific needs, especially the Sleep need. I'd like to direct sims to sleep until their energy bar is full so they can start their day or night well-rested, and they won't get tired in the middle of their work shift because the Care For Needs option doesn't fill their bars completely.
Sims left at home also can't raise their Baking or DJ Mixing skills in my game, despite having a cupcake machine and a dj booth on their home lot. I'm not sure if this is a bug or not.
Anyone else feel the same?
10
Comments
Work tasks and homework are a must, but I'd also like to see sims finish what they're doing. Like if I left the house and the other sim was cooking when I left I'd like to actually find leftovers in the fridge, not unfinished food still on the counter (idk if this is even possible but I'd love it)
Also sorta related but I wish filling of needs was changed a bit. If it's only 6pm there's no need for kid to go to sleep just because their sleep is a bit in the yellow, then they're up at like 2am and tired again by school time.
But when it gets tricky is for dates/going clubbing, adult or teen gatherings, where I don't want everyone. For now, I try to do these on the weekends for families, but not every job has the weekends off.
I feel the same mechanism that sets up Sims with a task/interaction when you're coming into the lot, could be used to finish off at least the shorter tasks interactions as you leave. It might increase the load screen time, tho. I could live with a few seconds for this.
For the larger tasks, I'm not sure how well more menu choices would work without major AI tinkering. That's because what we have now seems to make very little effect. For instance, if I choose Tend Garden or Tidy Up, when I get home, it seems little if anything has been done. Or Socialize With...hasn't visibly increased the relationship. I have had Build Skill level them up if they are close. Care For Needs seems to help some. But still, you get home and their Energy, say, is almost maxed at midnight, while other things are in the yellow. It's awfully wonky. If what we have worked well currently, I'd have some hope.
Pond & Sea Water Overhaul (TS2)
Simblr (my TS2 CC)
MTS Profile