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The essence of the sims

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NetteNette Posts: 205 Member
The big thing this game lacks of is special NPCs and those unexpected moments that made the precious sims games so diverse. Toddlers too, I love family play and ofcourse I miss them, but I would trade them any day of the month if I could get the special sims moments back that I will bring up in this post.

I miss being robbed. I miss having a random fire in the kitchen. It was unexpected when it happened and it made the game more dynamic and real. Even if some things were very surreal, it still contributed to the ”real life” feeling, because sometimes things happen and you have to deal with it then and there.

It didn’t even bother me if someone died. I mean yes, ofcourse I was devastated when my pregnant mother of 2 unexpectedly died from warming up in front of the fireplace. I probably shouldn’t have bought the least expensive one. I wasn’t worried though, I had a landline directly to the Grim Reaper, who resurrected my beloved sim for me. It was costly, I would have saved on just buying the forking expensive fireplace. Unfortunately she lost her baby, I suppose you have to give a life for a life, things like that happen when you die.

I could have loaded another save just minutes earlier, but I like these things about the game. How it always tend to steer off the normal path and make it interesting. I didn’t even know you could get pregnant by aliens. When that happened I was blown out of my mind! The funniest part was how the NPC alien parent was named, Pollination technician, I laughed for days.

Those surprises is what I love. I had a super big family and had some problem taking care of everyone, so the father went bananas, mimicking chickens while the mother was rocking a bag of flour, and a therapist showed up! How funny ain’t that?

Just to get back to the ACTUAL PHONE TO GRIM REAPER(sooo cool). My crazy scientist loved to resurrect zombies. He had lots of them. And he had actual graveyards to visit….

And remember how you could be on a date in town when suddenly old Crumplebottom showed up and ruined it? Hilarious. It could get annoying sometimes, I mean why would she need to visit a nightclub(sims 2 nightlife ep)? But I still like the idea of an old prude walking around like that, and I miss it.

I miss the responsibilities you had and most importantly the consequences! If I left my baby on the floor and went to work, a social worker would show up and take it away from me. If I had a bad relationship with my teenager, she would run away. Same with my pets. I could get my pockets picked if I wasn’t smart enough to stay away or notice the scam. I could go to jail, and my teenagers could get escorted back home in a police car if they were doing mischief late at night.

I liked when Drew showed up at my parties, I’m all for rewards too(not just consequenses). But most fun was when the Dropinsky party crashers stormed in! Give us more of that! Oh, and do you remember how the flamingo sculptures could come to life?!

And I don’t know how long I tried to figure out the mystery of Bella Goth. Honestly… I spent years on that. I had a whole book where I had written clues and thoughts.

Also I just LOVED how you could be on a university lot and then suddenly some random dude is running around with his plumsack flapping all over the place! Imagine if Crumplebottom had seen that! Streaking students and toga parties. Ah… those were the days.

And to sum this all up I just want to say: Pimples. My teenagers actually had pimples, as it should be. Now it's your turn to bring some nostalgia to this thread!

Comments

  • Claret1011Claret1011 Posts: 297 Member
    Watching the clouds happily when a satellite dropped on the Sim's head and killed them :) It was a pretty rare death, but the most random event I can think of!

    And I agree, I really enjoy randomness, even when it kills the Sim!
  • MasonGamerMasonGamer Posts: 8,851 Member
    I miss all of those, But like being robbed, I wish Sims could have beat up the their thief, and reclaim their stuff.

    and with curfew, I wish Teen sims could evade the cops, or out run them. If they're a supernatural, they can fight off the police.

    I don't miss crumple bottom. NPC sims already interrupt dates annoyingly. I kill any sim who interrupts my date.
    Realm of Magic:

    My Mood:

    tumblr_nlbf3b0Jyb1qkheaxo5_250.gif
  • TrishaBelleTrishaBelle Posts: 36 Member
    It was quite special watching the meteorite land on unsuspecting Sims. Watching that shadow grow larger and larger until.....WOW look at all the space rocks to collect.
  • lilacksblilacksb Posts: 440 Member
    Nette wrote: »
    The big thing this game lacks of is special NPCs and those unexpected moments that made the precious sims games so diverse. Toddlers too, I love family play and ofcourse I miss them, but I would trade them any day of the month if I could get the special sims moments back that I will bring up in this post.

    I miss being robbed. I miss having a random fire in the kitchen. It was unexpected when it happened and it made the game more dynamic and real. Even if some things were very surreal, it still contributed to the ”real life” feeling, because sometimes things happen and you have to deal with it then and there.

    It didn’t even bother me if someone died. I mean yes, ofcourse I was devastated when my pregnant mother of 2 unexpectedly died from warming up in front of the fireplace. I probably shouldn’t have bought the least expensive one. I wasn’t worried though, I had a landline directly to the Grim Reaper, who resurrected my beloved sim for me. It was costly, I would have saved on just buying the forking expensive fireplace. Unfortunately she lost her baby, I suppose you have to give a life for a life, things like that happen when you die.

    I could have loaded another save just minutes earlier, but I like these things about the game. How it always tend to steer off the normal path and make it interesting. I didn’t even know you could get pregnant by aliens. When that happened I was blown out of my mind! The funniest part was how the NPC alien parent was named, Pollination technician, I laughed for days.

    Those surprises is what I love. I had a super big family and had some problem taking care of everyone, so the father went bananas, mimicking chickens while the mother was rocking a bag of flour, and a therapist showed up! How funny ain’t that?

    Just to get back to the ACTUAL PHONE TO GRIM REAPER(sooo cool). My crazy scientist loved to resurrect zombies. He had lots of them. And he had actual graveyards to visit….

    And remember how you could be on a date in town when suddenly old Crumplebottom showed up and ruined it? Hilarious. It could get annoying sometimes, I mean why would she need to visit a nightclub(sims 2 nightlife ep)? But I still like the idea of an old prude walking around like that, and I miss it.

    I miss the responsibilities you had and most importantly the consequences! If I left my baby on the floor and went to work, a social worker would show up and take it away from me. If I had a bad relationship with my teenager, she would run away. Same with my pets. I could get my pockets picked if I wasn’t smart enough to stay away or notice the scam. I could go to jail, and my teenagers could get escorted back home in a police car if they were doing mischief late at night.

    I liked when Drew showed up at my parties, I’m all for rewards too(not just consequenses). But most fun was when the Dropinsky party crashers stormed in! Give us more of that! Oh, and do you remember how the flamingo sculptures could come to life?!

    And I don’t know how long I tried to figure out the mystery of Bella Goth. Honestly… I spent years on that. I had a whole book where I had written clues and thoughts.

    Also I just LOVED how you could be on a university lot and then suddenly some random dude is running around with his plumsack flapping all over the place! Imagine if Crumplebottom had seen that! Streaking students and toga parties. Ah… those were the days.

    And to sum this all up I just want to say: Pimples. My teenagers actually had pimples, as it should be. Now it's your turn to bring some nostalgia to this thread!

    #simgurudrake this amazing post totally sums up what's missing for this itteration Ogle the game. Would be great if you could show it to the other Guru's. Amazing post #Nette
  • Rns91294Rns91294 Posts: 51 Member
    I so miss the random robbery happening. They should easily be able to add that back in the game!
  • surraaaaaasurraaaaaa Posts: 859 Member
    I agree with op completely! I loved all the randomness , I didn't play sims 2 much, but I played sims 1 like it was my job, and I definitely miss the "cheekiness" I guess you could say. From what I hear about sims 2, and personal experience from sims 1, that's what we need to make the sims 4 entertaining again, some cheekiness, some randomness, just more that's unpredictable......
  • PHOEBESMOM601PHOEBESMOM601 Posts: 14,595 Member
    I truly miss all this stuff. I miss meteors, satellites, guinea pig bites or taking care of your Sim or they might die from an illness.

    However the devs seem to think random death isn't "fair".......

    From a pre-release interview.....

    http://www.thesimsresource.com/content/view-post/post/25898/page/5/🐸🐸🐸🐸/5/

    "Speaking of which, EA have changed their philosophy on death for Sims 4. They realized that some things in previous games made death almost not fair and as funny as it was to die by having a satellite land on you from above, it just wasn't right. In Sims 4, death will only ever be a result of your actions, or age, and before a Sim does die from your actions, there will be plenty of warning signs before the event occurs!"

    I mean seriously......when that meteor was falling there was a great big shadow and it was pretty easy to click on a spot and choose "go here" to get out of the way.


    "People really love to explore 'failure states. In fact, the failure states are really much more interesting than the success states." ~ Will Wright
  • ZafireriaZafireria Posts: 3,640 Member
    I truly miss all this stuff. I miss meteors, satellites, guinea pig bites or taking care of your Sim or they might die from an illness.

    However the devs seem to think random death isn't "fair".......

    From a pre-release interview.....

    http://www.thesimsresource.com/content/view-post/post/25898/page/5/🐸🐸🐸🐸/5/

    "Speaking of which, EA have changed their philosophy on death for Sims 4. They realized that some things in previous games made death almost not fair and as funny as it was to die by having a satellite land on you from above, it just wasn't right. In Sims 4, death will only ever be a result of your actions, or age, and before a Sim does die from your actions, there will be plenty of warning signs before the event occurs!"

    I mean seriously......when that meteor was falling there was a great big shadow and it was pretty easy to click on a spot and choose "go here" to get out of the way.

    I once had a meteor fall down while I was zoomed out to look at the neighbourhood (Sims 3) and a huge shadow covered the sky, I had no idea what would happen or what to expect, everything was dark, then I got a notification about a meteor had hit the school building o.O I lost the teen I was playing and had a plan for, plus like half of the kids/teen died. So even if you do see the black spot (I did not) its a bit hard to move a whole school xD

    To be honest I love the random events Sims 3 and 2 had :)
  • kingkong192kingkong192 Posts: 953 Member
    I agree whole-heartedly with your post!
  • surraaaaaasurraaaaaa Posts: 859 Member

    In Sims 4, death will only ever be a result of your actions, or age, and before a Sim does die from your actions, there will be plenty of warning signs before the event occurs!"

    Too many warning signs! Too many warning signs and no deaths.... especially the emotional deaths, sims get mortified, they don't die, sims get very playful, never hysterical unless they're sick, but they still don't die, I tried getting them angry, but I couldn't get them angry enough to die.....
    This is THE SIMS, its life, random things out of your control happen sometimes. It's silly to change that.
  • PHOEBESMOM601PHOEBESMOM601 Posts: 14,595 Member
    Zafireria wrote: »
    I truly miss all this stuff. I miss meteors, satellites, guinea pig bites or taking care of your Sim or they might die from an illness.

    However the devs seem to think random death isn't "fair".......

    From a pre-release interview.....

    http://www.thesimsresource.com/content/view-post/post/25898/page/5/🐸🐸🐸🐸/5/

    "Speaking of which, EA have changed their philosophy on death for Sims 4. They realized that some things in previous games made death almost not fair and as funny as it was to die by having a satellite land on you from above, it just wasn't right. In Sims 4, death will only ever be a result of your actions, or age, and before a Sim does die from your actions, there will be plenty of warning signs before the event occurs!"

    I mean seriously......when that meteor was falling there was a great big shadow and it was pretty easy to click on a spot and choose "go here" to get out of the way.

    I once had a meteor fall down while I was zoomed out to look at the neighbourhood (Sims 3) and a huge shadow covered the sky, I had no idea what would happen or what to expect, everything was dark, then I got a notification about a meteor had hit the school building o.O I lost the teen I was playing and had a plan for, plus like half of the kids/teen died. So even if you do see the black spot (I did not) its a bit hard to move a whole school xD

    To be honest I love the random events Sims 3 and 2 had :)

    :) Yeah...I was talking about a single Sim. I don't think I've ever exited a game without saving because of an unexpected event. I like the surprise and randomness and when something happened to change my story line I was never too rigid to roll with it and work with the change.

    "People really love to explore 'failure states. In fact, the failure states are really much more interesting than the success states." ~ Will Wright
  • Sk8rblazeSk8rblaze Posts: 7,570 Member
    Random events, and the unexpected, is simply a part of life. It challenges us to work around them, or with them, and rebuild ourselves to be even better before. I recall reading an interview with a Sims 4 developer saying they wanted to remove and prevent a lot of random events from the game, so players would be more in control. But, that sort of thing is terribly boring, and it's just borders the line of the game becoming too fake, or too artificial.

    I felt TS2 was king of random events. You never knew if the Sim you were chatting with networked with your career, and was able to give you a raise, or if that Sim could give you a super rare item, capable of making your Sim's life better. So there were very positive things that could come about random events; these are just a few off the top of my head. As for negative random events, they could be prevented. If you didn't want to be robbed, you invested in a house alarm. If you didn't want to lose your kitchen from a fire, you bought a fire alarm. Even if you didn't prevent them, these negative random events just motivated you to stay alert and on top of your Sims, and made you eager to rebuild their lives if they were impacted by them.

    I feel like the game needs to play like an actual game again. I like control, and the idea of ruling my game, but I want to be able to play the game as an actual life sim, similar to how city simulators work. The game should dictate what will happen, and it should be our responsibility to use our own thought and creativity to work with or around what happens. It should not be a case of the game holding your hand via checklists/a window in the corner w/ goals through the boring and predictable.
  • PHOEBESMOM601PHOEBESMOM601 Posts: 14,595 Member
    Sk8rblaze wrote: »
    Random events, and the unexpected, is simply a part of life. It challenges us to work around them, or with them, and rebuild ourselves to be even better before. I recall reading an interview with a Sims 4 developer saying they wanted to remove and prevent a lot of random events from the game, so players would be more in control. But, that sort of thing is terribly boring, and it's just borders the line of the game becoming too fake, or too artificial.

    I felt TS2 was king of random events. You never knew if the Sim you were chatting with networked with your career, and was able to give you a raise, or if that Sim could give you a super rare item, capable of making your Sim's life better. So there were very positive things that could come about random events; these are just a few off the top of my head. As for negative random events, they could be prevented. If you didn't want to be robbed, you invested in a house alarm. If you didn't want to lose your kitchen from a fire, you bought a fire alarm. Even if you didn't prevent them, these negative random events just motivated you to stay alert and on top of your Sims, and made you eager to rebuild their lives if they were impacted by them.

    I feel like the game needs to play like an actual game again. I like control, and the idea of ruling my game, but I want to be able to play the game as an actual life sim, similar to how city simulators work. The game should dictate what will happen, and it should be our responsibility to use our own thought and creativity to work with or around what happens. It should not be a case of the game holding your hand via checklists/a window in the corner w/ goals through the boring and predictable.

    These examples are why I don't understand the players who say they want a realistic life simulator but in the next breath it's ....oh I don't want anything to happen to my little Simmies.
    "People really love to explore 'failure states. In fact, the failure states are really much more interesting than the success states." ~ Will Wright
  • NetteNette Posts: 205 Member
    I think that EA is trying to make us in as much control as possible, while still making the game a bit challenging. So instead of random events they add goals for parties and lots of "homework" from work. But that doesn't make us in control! For me, control is when my sims don't all cheat on eachother in rotation play, for example. I am OK with my flirty sim flirting or having a fling, but not my happily married, family oriented sims!
    And I am not in control if I can't make a park without those stupid kids toys. It's not a playground I'm making.
    EA got it all wrong. They think we mean "control" by "no random stuff" but really, we(or atleast I) just want to build whatever I want, In any colour I like, and I would prefer a roof that fits. I want filters so I can decide what the townies can wear. I want my male sims to have dresses in CAS. I want to decide which gender they prefer. I want to decide personality.
    The list goes on.
  • kokoro80kokoro80 Posts: 651 Member
    OP your post actually horrifies me! I mean I am all for quirkiness and randomness in the game, I love it when my Sims surprise me! But I am one of those simmers who gets extremely attached to thier sims and I do not, definately DO NOT want my sims randomly and unexpectedly killed without my permission. It is bad enough that the emotions are so dangerous! Please no, I would cry for days if my favourite sim was crushed by a meteorite! :'(;)
  • aaronjc123aaronjc123 Posts: 1,117 Member
    edited May 2016
    Funnily enough, in all my years of playing TS2, not once did any of my Sims died from a falling satellite or meteor.
    Sk8rblaze wrote: »
    Random events, and the unexpected, is simply a part of life. It challenges us to work around them, or with them, and rebuild ourselves to be even better before. I recall reading an interview with a Sims 4 developer saying they wanted to remove and prevent a lot of random events from the game, so players would be more in control. But, that sort of thing is terribly boring, and it's just borders the line of the game becoming too fake, or too artificial.

    I felt TS2 was king of random events. You never knew if the Sim you were chatting with networked with your career, and was able to give you a raise, or if that Sim could give you a super rare item, capable of making your Sim's life better. So there were very positive things that could come about random events; these are just a few off the top of my head. As for negative random events, they could be prevented. If you didn't want to be robbed, you invested in a house alarm. If you didn't want to lose your kitchen from a fire, you bought a fire alarm. Even if you didn't prevent them, these negative random events just motivated you to stay alert and on top of your Sims, and made you eager to rebuild their lives if they were impacted by them.

    I feel like the game needs to play like an actual game again. I like control, and the idea of ruling my game, but I want to be able to play the game as an actual life sim, similar to how city simulators work. The game should dictate what will happen, and it should be our responsibility to use our own thought and creativity to work with or around what happens. It should not be a case of the game holding your hand via checklists/a window in the corner w/ goals through the boring and predictable.

    These examples are why I don't understand the players who say they want a realistic life simulator but in the next breath it's ....oh I don't want anything to happen to my little Simmies.
    Let's be fair here - in real life, people are not crushed by falling meteors or satellites. Nobody has ever died from a falling meteor. It's just not something that happens - not least because the vast majority of them vaporise in the Earth's atmosphere.

    Challenges are part of life - but many of us play The Sims to escape reality, not recreate it in a virtual world. If I want to face challenges, I can go to work and face them there. If my Sims ever die, I exit without saving, and if my Sims were robbed in TS3, I replaced whatever item was stolen immediately, even if it meant using cheats to acquire the money. I like playing the game how I want to, not how predetermined factors tell me to.

    Not everyone plays the game in the way you do - and clearly enough people didn't like the random death aspect of TS2 that they (the Devs) sought to remove it. And no - I didn't like Mrs Crumplebottom. I didn't find her 'funny' - I found her irritating, because my Sims were incapable of doing anything in public without her hitting them with a bag. I don't want that kind of thing in my game - at least make it optional.

    Not to be rude, 'Phoebe's Mom', but you need to start learning to accept other people's opinions and preferences. For someone's mom, you act very immaturely, and come across as childish. The problem with many people on here is that they think they have the authority to speak for everyone, when they don't. You think you are speaking for the entire community, but you are not. Simple as that.
  • NetteNette Posts: 205 Member
    kokoro80 wrote: »
    OP your post actually horrifies me! I mean I am all for quirkiness and randomness in the game, I love it when my Sims surprise me! But I am one of those simmers who gets extremely attached to thier sims and I do not, definately DO NOT want my sims randomly and unexpectedly killed without my permission. It is bad enough that the emotions are so dangerous! Please no, I would cry for days if my favourite sim was crushed by a meteorite! :'(;)

    That could easily be fixed by autosave or being able to turn off death by whatever. I had a sim who died that I didn't want to, but it was easily fixed with that phone to Grim Reaper and my sim was back with all her memories and a whole new experience!

    It's a game. You want it to be all rainbows and flowers and that's OK. I want it to be more like a game, I don't come up with my own stories all the time and I want these moments. They are rare moments and to me very intruiging.
  • kokoro80kokoro80 Posts: 651 Member
    @Nette that ruins my immersion and story-telling though, I don't want it to be "all rainbows and flowers" but I want it to be MY story and not anyone elses.
  • NetteNette Posts: 205 Member
    @kokoro80 I didn't mean to come off as rude, I apologize for that.

    Having random events ruin your storytelling, and not having it ruins my gameplay. I guess it could be fixed by an option to turn off random events and/or an autosave function.

    as I said earlier, these events are quite rare and they are mostly based on your actions... well, except for the satellite and such.

    Dont you miss consequences? Don't you miss having a fire from low cooking skills and cheap stove? It didn't result in death if you had an alarm. And the sim going nuts if you didn't care for them. Teenagers running away if mistreated. It's really based on your actions.

    My post isn't all about the random deaths.
  • kokoro80kokoro80 Posts: 651 Member
    Nette wrote: »
    @kokoro80 I didn't mean to come off as rude, I apologize for that.

    Having random events ruin your storytelling, and not having it ruins my gameplay. I guess it could be fixed by an option to turn off random events and/or an autosave function.

    as I said earlier, these events are quite rare and they are mostly based on your actions... well, except for the satellite and such.

    Dont you miss consequences? Don't you miss having a fire from low cooking skills and cheap stove? It didn't result in death if you had an alarm. And the sim going nuts if you didn't care for them. Teenagers running away if mistreated. It's really based on your actions.

    My post isn't all about the random deaths.

    Not rude at all, no offense taken ;) silly interwebs doen't convey tone very well so I apologise if my reply indicated any harsh feelings as well. It's all good <3

    An option that could turn off events like this or a certain interaction that the player would have to initiate to trigger an event would be perfectly good compromises in my eyes. I love the sims and I want everyone else to love it too so if we can find solutions that incorporate all play styles I am all for it!

    I did enjoy the quirkiness of Sims 1 and 2 and I would love to see some more of that in Sims 4 so yes we are in agreement as long as it is player controlled :)
  • NetteNette Posts: 205 Member
    @kokoro80 Ah that's good to hear :) My vocabulary is quite limited(I'm swedish), so I often feel like I can't get my message out, if that makes sense. I mostly end up saying something close to what I mean.
  • fullspiralfullspiral Posts: 14,717 Member
    I never once had a meteor fall in any of the previous sims games. I would have liked to see it though. I like the idea of randomness in the game. I can choose to save or not save after the event.

    I did have one sim die of extreme embarrassment in sims 4. She's my serial killer who kept townie sims in her basement. She would "use" them as she watched them die. Apparently she became embarrassed by getting caught messing around in front of one of her other victims so she went to make the other sim feel better and she became more embarrassed. I sent her upstairs to have a bite to eat and heard the grim reaper music. I thought it was one of the townies dying, but nope! It was her. The game killed my killer. I didn't save. She still has too many townies to wipe out.

    I guess I am saying I want random. I was hoping with weather that we get some extreme weather with consequences. Lightning strikes, floods, tornadoes, etc.

    I don't mind the robber, but hated that our sims couldn't do anything during that event and had to wait for the cops. I'd prefer to be able to fight the burglar if my sims are able. ( or lock them up in the basement in the case of my serial killer)
  • PHOEBESMOM601PHOEBESMOM601 Posts: 14,595 Member
    aaronjc123 wrote: »
    Funnily enough, in all my years of playing TS2, not once did any of my Sims died from a falling satellite or meteor.
    Sk8rblaze wrote: »
    Random events, and the unexpected, is simply a part of life. It challenges us to work around them, or with them, and rebuild ourselves to be even better before. I recall reading an interview with a Sims 4 developer saying they wanted to remove and prevent a lot of random events from the game, so players would be more in control. But, that sort of thing is terribly boring, and it's just borders the line of the game becoming too fake, or too artificial.

    I felt TS2 was king of random events. You never knew if the Sim you were chatting with networked with your career, and was able to give you a raise, or if that Sim could give you a super rare item, capable of making your Sim's life better. So there were very positive things that could come about random events; these are just a few off the top of my head. As for negative random events, they could be prevented. If you didn't want to be robbed, you invested in a house alarm. If you didn't want to lose your kitchen from a fire, you bought a fire alarm. Even if you didn't prevent them, these negative random events just motivated you to stay alert and on top of your Sims, and made you eager to rebuild their lives if they were impacted by them.

    I feel like the game needs to play like an actual game again. I like control, and the idea of ruling my game, but I want to be able to play the game as an actual life sim, similar to how city simulators work. The game should dictate what will happen, and it should be our responsibility to use our own thought and creativity to work with or around what happens. It should not be a case of the game holding your hand via checklists/a window in the corner w/ goals through the boring and predictable.

    These examples are why I don't understand the players who say they want a realistic life simulator but in the next breath it's ....oh I don't want anything to happen to my little Simmies.
    Let's be fair here - in real life, people are not crushed by falling meteors or satellites. Nobody has ever died from a falling meteor. It's just not something that happens - not least because the vast majority of them vaporise in the Earth's atmosphere.

    Challenges are part of life - but many of us play The Sims to escape reality, not recreate it in a virtual world. If I want to face challenges, I can go to work and face them there. If my Sims ever die, I exit without saving, and if my Sims were robbed in TS3, I replaced whatever item was stolen immediately, even if it meant using cheats to acquire the money. I like playing the game how I want to, not how predetermined factors tell me to.

    Not everyone plays the game in the way you do - and clearly enough people didn't like the random death aspect of TS2 that they (the Devs) sought to remove it. And no - I didn't like Mrs Crumplebottom. I didn't find her 'funny' - I found her irritating, because my Sims were incapable of doing anything in public without her hitting them with a bag. I don't want that kind of thing in my game - at least make it optional.

    Not to be rude, 'Phoebe's Mom', but you need to start learning to accept other people's opinions and preferences. For someone's mom, you act very immaturely, and come across as childish. The problem with many people on here is that they think they have the authority to speak for everyone, when they don't. You think you are speaking for the entire community, but you are not. Simple as that.


    I guess you're going to be another one of those posters who like to take something someone said and make it fit what you think. As far as accepting others opinions.....everyone is entitled to their opinion about the game. You can look hard and long through this forum and you'll never see me telling people how to play or force my thinking on anyone.

    I love how people start out a sentence with "not to be rude" and then go on to be just that. I guess you've missed the recent posts by @SimGuruDrake or @SimStaffBethelle that ask that posters talk about the game and not the opinions of other players and I'd say calling me immature or childish does just that. Is it that you came into a thread you don't agree with to get it closed by provoking an argument?
    "People really love to explore 'failure states. In fact, the failure states are really much more interesting than the success states." ~ Will Wright
  • LiELFLiELF Posts: 6,448 Member
    I miss most of these things from Sims 2 as well, and I really miss the little cinematics that would pop up when special events happened. First kiss or woohoo, birthdays, graduations, etc. I always looked forward to those cut scenes. There was a whole lot of personality built into Sims 2 that made it incredibly enjoyable, and I'd be elated if some of those things were added into Sims 4. Burglars, firemen, social workers, nannys, consequences, age-specific mischief and opportunites, silly surprises, attraction system, small gestures, .... I'll take any of them. Even if I have to wait a bit for them to appear in game packs and expansions. Adding a little bit of old nostalgia with each release, in my opinion, would really fill in some of the cracks of TS4 and give it some depth and further replay value.
    #Team Occult
  • imhappyimhappy Posts: 1,988 Member
    In this Sims game, if someone dies, they come back as a ghost. You can have the ghost turn back into a human with ambrosia or wishing well.
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