Hello
We lost proper newborn's and proper teens.
Newborns are just an object's to add the the one proper nursery set for boy/girl in the basegame.
The child sims have also just one proper set from boy/girl in the basegame.
The teens also have just one proper bedrom set for boy/girl in the basegame.
I wish that was it but all over the young sims we have lack lack lack in interactions and buy content and other parts of family
Play.
Newborn babies life stage is so boring with not much this do.
Child life stage is fun but not nearly enough for them to do and they need more family stuff to do. And too independent.
Teens are just like young adults to me and even lack teen clothing for me and also they are too in dependent.
Teens can move into a house start a business with get to work.
We need family play sorting out in this game so badly because it was never this bare in TS2/TS3 to begin with!
I wonder what the forums would be like today if the full life stages we were promised during developments were in the game.
Comments
Also I think if everything had been added to the base game I'd imagine we would still have the LOL button
I am though really shocked that we still don't have toddlers and more family play. I'm still faithful that this year we will get an expansion which brings family play, toddlers and pre-teens
Matthew.
One of my biggest contentions with the game is that I have to hover over a sim to figure out it's age because between teens, YA and adults.. it's impossible to tell.
I know some people say that teens should look like young adults, but honestly.. majority of teens don't -- they aren't fully grown until 18/19 and I feel like (IMO, obviously everyone will have a different view) that should be encompassed in to 'young adult' stage.
I'd much rather have a teen in the ages of 15-17 range.. slightly smaller, maybe some pimples.. act out more, etc.
It depends, you want have players asking for toddlers but all the other complaints would still ring around, be it culling, closed worlds lack of CASt ect. This is why I don't think toddlers would do much to enhance TS4 other than add another life stage.
It would still be TS4 at the end of the day and if you don't like TS4 now, you will still find things you don't like if they did add toddlers. I mean TS3 had toddlers but some people didn't like TS3 either so their dislike for TS3 was nothing to do with the lack of a life stage. I don't see that being any different in TS4 either.
But like I said before, there could be a time we get to see TS5, and if the devs are on board with things, it could be a good game so I am looking to the future
I don't understand this train of thought -- and not only from the toddler view point.
If they fixed culling, it's like saying that there are still closed worlds, no toddlers, CASt is missing, etc.
If they brought on toddlers, it's like saying that there are still bugs, there are still closed worlds, no CASt, etc.
With this mind set, no one will ever be happy. And it won't be any different in future iterations, such as TS5, because there will be things missing from that game that people miss or they will feel something wasn't done on par as previous games, etc.
If you don't look at it and say 'Hey! They added this to the game, that's awesome!' and allow it to at least enrich the game that much more.. the community is going to set itself up for a large disappointment.
If all the life stages were in the game - and done properly (no babies as objects) as well as open world and Create-a-Style I wouldn't be on this forum, I'd be playing the game.
Is that not he reality anyway?
*hops in time machine, goes to alternate timeline to check*
*sighs when I return*
They're complaining about closed worlds and toddlers lacking content.
The problem is for me what they added doesn't make up for what they took away.
Which part.. the large disappointment, or people getting excited that they at least added something to the game that made it more enjoyable for them?
Because quite frankly, I miss toddlers the most out of this game (and I won't argue that there are other issues with the game, nor will I argue that it doesn't have its merits, because it does) -- but I'm not going to begrudge someone else from having whatever was on their list granted. Hence why I don't understand why you're saying 'well if they add x, then there's still a, b and c missing so what's the point.'
I was talking about the disappointment I see on the forums on a daily basis
The fact of the matter is there are a lot of things fans would like fixed or added, but the implication at launch was that toddlers were only omitted because of time constraints so players assumed they would be patched in following launch just as other features were. The lack of follow up info on that has created an urgency that other issues simply do not have. This doesn't mean the other issues aren't important, nor does it mean that adding toddlers will fix everything wrong with the game, but it will go a long way toward regaining MY trust in this team, because until they add in all the life stages I will continue to question whether this iteration of the sims will ever cater to my play style.
We'll have to agree to disagree on the fact that there's no real point in fixing anything, then, as this seems to be your common statement around the boards.
Agreed with all, but bolded that because it's exactly how I feel. At least adding things to the game that people are asking for instills a bit more confidence in the team.. and while it might be too late for some, I'm holding out for more. At least for now.
We'll have to agree to disagree on the fact that there's no real point in fixing anything, then, as this seems to be your common statement around the boards.
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Don't worry, maybe things will improve in TS5
I believe that would be March 26, 2015
I have to disagree with all of this, other than to the fact that more content always adds to the game.
Newborns have more interactions than in previous game, despite being tied to an object. That's an improvement.
Teens are more realistic being as tall as adults. (Most teens are fully grown in length for most of their teenage years). I don't see this change as an accident either as they have shown intentions to add pre-teens in the mix. (Pre-teens being a long-time request by fans.)
I guess I could agree that we only have one proper "set" for children, if by set you mean one colouring table and one chemistry set, other than that, it falls entirely on what you use for your sims? There are matching bedsidetables and furniture for most beds.
The age stages are not meant to be representative of an arbitrary age or number, they are meant to bridge the developmental stages that humans go through. Teens as they are in S4, are young adults, physically. They are not going through puberty, they are past it. They are visually identical to adults, and therefore fail to represent that the period of growth between child and adult. I don't care what number of years you want to say they've been alive for, frankly, it doesn't matter - teens are supposed to bridge the gap between kids and adults in terms of their appearance and behaviors, just as toddlers are meant to bridge the gap between babies and children. Currently, they do not. To argue against that defies logic to me. It honestly does. You can argue that you didn't like the way teens looked before, or that you like how independent they are now, sure! But please don't argue that it is more realistic that a six year old grows to their adult height overnight. I can only hit my head against my desk so hard.
eta: RE Babies - Talk, Rock, Make Silly Face, Cuddle, Coo At, Bounce, Change Diaper, Feed (breast or bottle), Show off to... That is a total of 9 interactions in base game S4, keeping in mind you must put the baby down in between each action, and you cannot carry the baby around, hold them while watching tv, or chatting... etc.
Vs.
Change Diaper, Feed Baby, Snuggle, Play With... That is a total of 4 in Sims 3 base game, BUT you also have the ability to carry them around which gives the illusion of multiple options. (EPs and store items added more items to move them too like strollers or wtv which is impossible in S4 due to the fact that they are locked to their cradles.)
Meaning, we traded the ability to move babies around which allows for the possibility of future objects and content that includes them, for 5 interactions. For me personally, that's not a good trade. I'd rather have more functionality with the possibility of more interactions being added later, that have more interactions with no hope of further functionality.
The transition between the early life stages is just nonexistent. We get babies who look no older than 1, who turn into kids who look to be about 8-12, then teens who look 17-19. The teen stage should include more "teen" things, rather than being a young adult with homework. I really miss the mood swings, prom, pranks, etc.
I'd be happy with acne. ...For my Teen Sims. And even happier with a blacklist on townie clothes by age. I can personally live with whatever height the teens are as long as they aren't taller than YAs. There's a lot more to the game than watching Sims get older anyway, I'd rather have more gameplay than more height variance in age groups we already have, given they can't do everything.
"even if they did have gradual height change, then we'd probably just have a group of people complaining that they all end up the same height as YAs. Honestly, no winning." You... you're not serious right? You can't honestly think that little of the community.
"There's a lot more to the game than watching Sims get older anyway, I'd rather have more gameplay than more height variance in age groups we already have, given they can't do everything." I would honestly agree if that was the trade off, but as I see it we have the same level if not less gameplay and ALSO no visual growth.
I would also like a by age clothing filter, so at least we agree on some things.
I wouldn't even care about a gradual height change. I just want to be able to tell my teens apart from my YA, and not have t hover over every sim that walks past to see if they're a suitable friend or not for my younger sims.
Slightly shorter, skinnier, acne.. anything just visually different would have been amazing (for me). I don't want to play the 18/19 year old that looks exactly the same once '21'ish or whatever a YA is.. I'd much rather have something different, as it's like playing the two same life stage sin a row.
But you're right. There is a lot of opposing opinions on this one. They're not likely to make everyone happy.
Re. new gameplay: I mean in add-ons etc. I'd rather have the team put their budget into new content (as has been done since launch) than in revising base game content. That's my personal preference. I just imagine that shorter teens might mean no toddlers or less weather or only cats and dogs and no other pets or no something else I want (farms, say, or active school, or more games for children to play together), because by the time the game is done, there's x amount of budget, not infinity amount. And when it comes to choices going forward from where we are, that's my own preference. I understand if it's not shared! We all have our own priorities when it comes Sims, and they don't all mesh well all the time.
Teens should probably be shorter in Sims 5 (assuming there is one) as it seems many Simmers need more of a visual cue than we currently have. If it were up to me in from-scratch development, that would be my choice.
We tend to agree on quite a lot of things It's easy to forget that sometimes.
Someone would probably even oppose the acne
I have no doubts on that, either.