People interested in .xml might be interested to know Sims 4 Studio has recently added basic tuning capabilities that will work better with the current format than previous tools (which are now outdated from lack of support). It's a work in progress (so feedback is welcome) but here is what it can do so far:
Extract tuning from all available EA combined tuning resources and string tables simultaneously (all EP/GP/FP tuning is extracted at once).
You can choose to extract only the tuning instance you're working with instead of waiting while they're all extracted.
Combined tunings can be auto-loaded rather than having to browse every time. You can create subfolders in the browse location.
You can edit the .xml/tuning resource in Studio's .xml editor and it has syntax highlighting. Alternatively you can export the .xml resource for editing in your preferred editor and then import it back in.
The extracted tuning file retains references to the original tuning file in the form of comments (so that they're optional). This feature is designed to allow modders the choice of whether or not to override a particular tunable element in the hopes that tuning mods made using it will be more patch-compatible.
Studio comes with a hex-dec converter and with a hasher that has hex and decimal options. It also has a check box for the high bit.
Any suggestions for improvement or new features and, especially, comments on something that isn't working right are welcome at Studio Forums
Comments
Extract tuning from all available EA combined tuning resources and string tables simultaneously (all EP/GP/FP tuning is extracted at once).
You can choose to extract only the tuning instance you're working with instead of waiting while they're all extracted.
Combined tunings can be auto-loaded rather than having to browse every time. You can create subfolders in the browse location.
You can edit the .xml/tuning resource in Studio's .xml editor and it has syntax highlighting. Alternatively you can export the .xml resource for editing in your preferred editor and then import it back in.
The extracted tuning file retains references to the original tuning file in the form of comments (so that they're optional). This feature is designed to allow modders the choice of whether or not to override a particular tunable element in the hopes that tuning mods made using it will be more patch-compatible.
Studio comes with a hex-dec converter and with a hasher that has hex and decimal options. It also has a check box for the high bit.
Any suggestions for improvement or new features and, especially, comments on something that isn't working right are welcome at Studio Forums