So I wanted to request an option to "turn off" sims having lovebird or romantic interests being developed while playing other households in the game. My first sim couple is a household I seldom play now as I started playing with some other households, now I go in to play that household and the wife is having about five other romances going on in various stages of 'lovebirds' or romantic interest. In another household of married sims, the husband has the solemate aspiration and is solemates with his wife, so I play another household for a while and return to their household and the husband and wife both have lovebird relationships with other sims. Now I actually wouldn't mind if they made friends, but to have romances happen automatically when the household isn't played is not cool for my married sims. If I wanted to have affairs I could play that out myself. The automatic romances is ruining the fun for me.
Also, I would love an option to turn off townies being generated. I created enough sims for my game and the abundance of townies is annoying when I deleted a few and the game just adds more.
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I thought there wasn't any story progression in this game?
/sarcasm
This is an ongoing issue and why I stopped rotating. @msphy brought this to the attention of the gurus during one of their recent chats and Graham responded that they are looking into it.
I'm not going to share my opinion on that other than to say I want control of my Sims and they should not be cheating unless I tell them to cheat.
> But that sounds like story progression, when sims do things on their own while not being played.
>
> I thought there wasn't any story progression in this game?
>
> /sarcasm
>
> This is an ongoing issue and why I stopped rotating. msphy brought this to the attention of the gurus during one of their recent chats and Graham responded that they are looking into it.
>
> I'm not going to share my opinion on that other than to say I want control of my Sims and they should not be cheating unless I tell them to cheat.
This is messing up my game play, so now while they are looking into it, all the married sims are cheating amongst themselves as well as townies, SMH!
I may have to start a new game with just one family to get some normalcy and return to cheatingville (my original saved game) from time to time...
KIM
Abraham Lincoln
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I'm not saying this to bash the team who created the game. I get the sense that the different aspects of game development are very compartmentalized, and I'm not sure there's anywhere that the big picture ever really comes together, not even in testing.
I love the game. I would love it more if these things could be fixed. I did bring up the autonomous romance problem in an SG thread, and was thanked and told it would be looked at. I (and others) also brought up problems that affect generational play, like culling. Some of that has been addressed in recent patches, but I haven't played enough generations since then to know if the problem there is truly solved. The SGs are well aware of how much generational players would like family trees again, and hopefully they are hearing the message that we want/need more extended family relationships, like aunts/uncles/cousins/step-family.
Anyway, for now I am playing a Legacy Challenge and enjoying it. However, I do hope to go back to rotational play when the legacy is done. I'm on generation 4. Really hoping that before generation 10, many (all?) of these things will be well-addressed.
> I don't switch households anymore because of this.
Exactly, how I'm starting to feel, but that ruins my gameplay!
UI Cheats can help with the Romance/Friendship issues if you're looking for a "smaller" mod than MC. Both work together, though, I have them installed here.
I have Autonomous Flirting disabled, but I've had 3 new Lovebird relationships pop up IN S. M. So there's something new they've added that MC hasn't taken into account yet. Next update will be a lot more supportive of new CL EP additions. It IS working fine at keeping those flirty things from happening in other hoods, it's only the new one with some issues.
Known bugs, for now don't set any Population range to 0... defaults are 33. 10 will work. 0 (closing the door) could cause your bin to go wild with generating sims, because that 0 is keeping it from fulfilling some filter... it keeps trying...
Related example: Gardener CAN'T be a YA, it has to be an Adult or Elder. I've seen my YA-heavy settings cause 5 new sims to be created for "gardener" but 4 were YA, and the last one, the only adult, is the one who actually got the job. The rest all had level 10 gardening, nice accidental bonus. (Some of them ended up being tagged later for restaurant worker jobs, BTW.)
Also, Occult Abduction Frequency is misbehaving, if you have it set for either High or Alien Invasion. Best to leave that on Normal till the next MC update, it's causing LastException files and sims resetting in beds once the Abduction time frame opens up (10pm default).
If you need help with MC, post here:
http://forums.thesims.com/en_US/discussion/837115/need-help-with-mc-command-center-ask-here#latest/
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