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@SimGuruModSquad can you please give any info on this resource type 0xC5F6763E

CvilleCville Posts: 10 New Member
edited March 5 in Nominated Threads
@SimGuruModSquad can you please give any info on this resource type 0xC5F6763E Thank you!
Post edited by EA_Cade on

Comments

  • CvilleCville Posts: 10 New Member
    anyone?
  • IngeJonesIngeJones Posts: 3,247 Member
    What file can it be found in?
  • velocitygrassvelocitygrass Posts: 103 Member
    SimulationFullBuild0.package and ClientFullBuild0.package. Btw, I updated the Sims 4 Packed File Types to include the packages in which they appear.
  • IngeJonesIngeJones Posts: 3,247 Member
    Ah yes... I see it now. Missed it before. I'll try knocking up a quick s4pe wrapper for it, so we can get the data better presented, might help with working out what it does.
  • IngeJonesIngeJones Posts: 3,247 Member
    edited October 2014
    Try this and see if it helps you work anything out http://den.simlogical.com/exacc/s4pi.MiscellaneousResources.dll.7z Unzip and put the dll in your s4pe folder. The resource will still be tagged UNKN but you should see the contents displayed in the preview panel.

    NB I didn't test it for long, it could still be buggy.
  • SimKureeSimKuree Posts: 39 Member
    Thank you Inge. I'll add it to the repo and see what it is.
    You can find my S4PE here.
  • CvilleCville Posts: 10 New Member
    edited October 2014
    Thank you for your help.

    This resource has something to do with the CAS virtual sliders. For example when searching the instance for the Neck_Thin virtual slider 0x29351D563632B9AA all I find is this file type but when searching for other sliders say the Chin_Wide 0x814F11012B65B21C I find this type and a BOND file.
    Post edited by Cville on
  • SimKureeSimKuree Posts: 39 Member
    Very interesting. I'll look at Inge's source code. Thank you for the information.
    You can find my S4PE here.
  • CvilleCville Posts: 10 New Member
    edited October 2014
    The 0xC5F6763E files seem to point to the bond files. I hex edited the neck_thin 0xC5F6763E file and made it control the chin_wide slider. Then I created a new BOND file linked the Neck to this new file and it worked. With these files I'm able to change what sliders control.
    Post edited by Cville on
  • CvilleCville Posts: 10 New Member
    edited October 2014
    So the 0xC5F6763E files for sliders without BOND files link to this resource type 0xDB43E069
    Inge can you help with it now? They are found in the ClientFullBuild0.package
  • IngeJonesIngeJones Posts: 3,247 Member
    ok will try to analyse and deserialise for you :D
  • IngeJonesIngeJones Posts: 3,247 Member
    Ok I am not gonna waste your time - I don't have a clue about type 0xDB43E069 the data means nothing to me
  • pboxpbox Posts: 630 Member
    Assistance with the @SimGuruModSquad flagging. ( @Cville, this is a feature that only members can use (not New Members like you))
    Stuff for TS2 · TS3 · TS4
  • SimKureeSimKuree Posts: 39 Member
    edited October 2014
    I've looked at 0xDB43E069 and got some ideas about it. The structure is very repetitive and should be kinda simple.

    Edit:
    Should be something like
    DWORD Version
    Byte[] Unknown 31 Bytes
    DWORD Entire Chunk Size. Start at 0x23(count from 0x00)
    ---Start chunk

    Chunk Entry:
    --WORD Chunk Size
    --Unknown
    Post edited by SimKuree on
    You can find my S4PE here.
  • IngeJonesIngeJones Posts: 3,247 Member
    Thanks Kuree, you do this one then :)
  • CvilleCville Posts: 10 New Member
    Well thanks for looking at it Inge. SimKuree hopefully you can make sense out of it, good luck and thank you for your time!
  • SimGuruModSquadSimGuruModSquad Posts: 597 Member
    Quick and dirty .bt file attached.
  • SimKureeSimKuree Posts: 39 Member
    Thank you so much!
    You can find my S4PE here.
  • CvilleCville Posts: 10 New Member
    Greatly appreciated SimGuruModSquad! If possible can you also provide any info about the 0xDB43E069 DeformerMap resource? Thanks again!
  • splizzmochsplizzmoch Posts: 62 Member
    @SimGuruModSquad bump for infos:
    Cville wrote: »
    Greatly appreciated SimGuruModSquad! If possible can you also provide any info about the 0xDB43E069 DeformerMap resource? Thanks again!

    I'm also interested, thanks in advance if you can slide it past us! :D
  • splizzmochsplizzmoch Posts: 62 Member
    Awesome, TYVM!

    BTW, where's the "hug" button? We seriously need one.
  • SimGuruModSquadSimGuruModSquad Posts: 597 Member
    Small (but important) fix for the .bt file for this resource, I had some of the resource keys decoding incorrectly.

    -SGMS

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