Hey all,
In another thread I was asked for more details on the CAS Geometry resource. Attached to this thread is a zip file containing a .bt file for this resource.
I expect there will be questions about the stitch data, I have not had time to compile very detailed description of how that works - will try and get more info on that in the near future.
Thanks.
P.s. As mentioned in the documentation package, .bt files can be read with
010 Editor, or just via a text editor.
Comments
> Clothes and hair work the same way, so yes. :)
Actually you didn't mention adjusting it to fit the TS4 body, which if you noted was way different from the TS3 body in many ways and locations. Hairs and clothing will need a lot of adjustment and fixing to fit into TS4.
Hairs themselves need to be Completely refitted and adjusted to fit a TS4 model, mostly because from the past games the head sizing is simply too large. You need to also adjust the hair for the Hat morphs. Don't forget to reanimate it because the TS4 model has less bones than the TS3 model. don't forget a full remapping of the hair to fit on the TS4 texture spacing.
Clothing, You will have to lengthen the legs, match seams for ankles and neck. and resize the general body itself to look anything close to in game and good. You'll also have to redo the bones and completely remap the item to a TS4 body. Don't forget you will also need to work with base morphs (if applicable).
Cmar, I respect you as a person in modding but please do not underexplain something or try to misinform people, especially when it's something pretty sensitive to people (Ala clothing and hairs).
EDIT because I forgot a point to make: Even if you were to do the mesh for 4, it would still look very poopy, given the fact that Ts4 body meshes are slightly higher in polycount than TS3 meshes. Notably you'd be best off taking the textures you wanted and simply making a New mesh with TS4 bits and bobbins rather than a conversion of a specific mesh.
I apologize if anyone got the impression from my reply that conversions would be easy; I certainly didn't mean to imply that or to withhold information. However, you could have left an informative explanation without the personal criticism. And I think this conversation is over.
If you want to take that explanation and the fact that you got called out on not giving proper information or misinforming as a personal attack, by all means go for it, but I am not gonna let you sit here and try to tell me or anyone else that I attacked you in any way. As said before I respect you as a Coder who is trying to mod TS4 too, but you trying to draw out an explanation and turn it into a smear against your name is really immature of you, and you trying to shut me down with your little "well I'm ending this because I don't like how you responded to me" is also quite immature of you.
Edit for EA's censorship of a fairly inoffensive word, which made my comment look very strange. :D
Plus a few meshes have a third UV. :\
This is all just guessing at this time of course.