Hey guys, have been working on some mod/CC stuff today and it occurred to me that you might like to see the mods dialog. This will pop up by default when you start the game if you have mods installed. Or can be seen from the options menu. It's not in the Create A Sim demo, just the full game.
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Edit, also can you tell us if CC is never uploaded/packed with Sims in the first place or if putting it back to the CAS gets rid of it ? I kinda assume it's not in either of those 5 files we now have per household but only shows on the picture.
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edit: posted too soon
I realize that I can turn it off which is a good thing because it's not clear why I would want to load this huge list whenever I want to play Sims 4.
What would be more helpful is a feature I could use to open my mods folder and have the items in it on a searchable list that shows thumbnails. Sort of like what the Sims 3 launcher had only bigger and functional.
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Yes it's just a list, so understood it may get crowded for some people and there may be room for improvement . You cannot disable anything from this list, it's just there to let you know the content the game has recognized. It also does not detect conflicts between mods.
Merging all your content into a single package file will result in one entry in this list.
CC is not packaged with a Sim, so if you remove the CC then Sims will revert back to Maxis-authored content.
Hope that clarifies things a bit.
Oh well. At least this time around we can turn your nag screen off. <shrugs>
So this time CC is limited to package files or are we getting something like sims3packs too in any form where cc will run rampage with downloads ?
It would also be great if we could delete CC from within CAS. Say if you download something and no longer want something, you can just delete it.
I know this might be a bit off-topic but can you tell us anything about the 5 files we now get for a household in the tray folder ? Why so complicated ? What file does what ? Is it always the same number of files ?
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From previous games I seem to recall that script mods are the more varied kind, and don't tend to accumulate that much .. so it might be preferrable to have those listed first and then at the bottom the umpteen thousand recolors. Scrolling-wise, I mean.
Also, I totally agree with @crinrict about the ability to delete cc from inside CAS, that'd be fantastic. Wouldn't help with other cc (couches, whatever) but one step at a time... haha
That reminds me, has anyone seen whether or not we will have a separate CAS from the game? While doing recolors I'm not going to want to load the entire game plus cas within it to test each item, a standalone would be helpful (or if we get to keep the demo...)
Pbox makes a good point. I had completely forgotten Sims 4 did away with in-game recoloring. It is highly likely the number of recolors alone that people have for it is going to be even more formidable than the number of recolorable custom content items they had in Sims 3.
I agree with crinrict and simfeetunder. It would be great if we could delete cc from inside the game. Clothes, hair, and accessories from CAS and objects from the Buy catalog. That would be even better than a stand-alone functional tool that allowed us to peruse our mods folder and edit it and worlds ahead of a nag list that just delays my ability to get into the game.
and lastly im not sure if this has been addressed anywhere else but are there any concerns with installing the base if you have a demo with cc if so are there any recommended steps, im guessing there shouldnt be but i thought getting confirmation wouldn't hurt. im also assuming one can keep playing the demo once the game is installed
> Hey guys, have been working on some mod/CC stuff today and it occurred to me that you might like to see the mods dialog. This will pop up by default when you start the game if you have mods installed. Or can be seen from the options menu. It's not in the Create A Sim demo, just the full game.
Can you make a CAS program for Sims 4 for like Sims 2 that everyone can use- make the game useful-to all Simmers!
Maybe if the ingame list had more information on a loaded package than just the package names it would be more useful for custom content management. As described by the SimGuru it seems like a good way to confirm that the game has indeed had a go at loading a mod that you tried to install. 'Installing' and removing mods is so easy right now anyway.
I guess I just doubt that there is much that Maxis could do to really help someone that was struggling with computing concepts like folders. Add a way to remove mods ingame and they probably won't be able to find the button, or will be horrified at the way it behaves. I mean people will still need to download these things and install them into the right place by themselves so some kind of computing competence is needed to get in the front door of using custom content. This is already possibly the easiest mod installation process I've seen for a game without requiring some kind of installer.
If Maxis wants to build an unnecessary file management UI into the game then fair enough but I expect there are more interesting things mod support people could be doing for a long while yet!
Other than that, agree with you fully.
So if I see it in my game I can just get rid of it from there.
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I did not expect this thread to be so active... but I'm new here
Lol, yes, we user love feedback. So being able to actually talk to someone and give our feedback directly is something new and really appreciated.
Now, I hope that we get the same kind of feedback to our game problems once we have the games. I do plan on making a bug thread again (not sure where) but getting an active Guru in there clarifying stuff as well, would make me very happy.
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Pretty sure Granthes's CC Magic will be back. http://www.modthesims.info/download.php?t=461888 Especially since all indications are that the mod system is so substantially the same as before, that he won't even have to write a new program... a minor update to the TS3 version will be enough. That offers a lot more functionality in terms of organizing, searching, filtering, grouping, classifying, enabling, disabling, and generally managing mods than the TS3 launcher ever did.
Course I suppose EA could offer a tool with similar functionality. Doesn't seem likely but you never know! (Wonder whether Sims4Packs will exist? We still have zero info on the form EA-made DLC will take, right?)
Well that would be shiny . And it woud also mean the EA tool only needs one crucial feature: the ability to turn it off.