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Running list of confirmed features, 201 and counting!

Comments

  • SeamoanSeamoan Posts: 1,323 Member
    edited August 2014
    Aoralys wrote:
    Seamoan wrote:
    Aoralys wrote:
    *visitable venues (not rabbit holes) like bars, as no other base game has had that option before
    *being able to travel between towns this will really come into play when newer expansions add new worlds and people will not have to create whole new saves and abandon their current families just to be able to experience them.

    TS1 & TS2 were all about visitable venues. That was one of the reasons, at least my reason, that I didn't move on to TS3 right away. Those were base game features.

    TS1 & TS2 were all about being able to travel between sub hoods, to different open venues. In fairness, that was provided in expansion packs for each game since no base game had a sub hood to create. It should still be mentioned that traveling between hoods is less than new since TS3 was the only version of the game that didn't allow for it.



    Those were not available in base game, and even TS2 which had subhoods, you still couldn't travel from Pleasantville to Strangetown, or any other town. You had to have separate saves for all of them.

    You could easily recreate Pleasantview or Strangetown as a sub hood in TS2. That was the magic of the in game map templates. It took about an hour to create the hood, package up all the houses and recreate. If you wanted to get fancy, you could attach the actual hood itself and make an uberhood. In TS1, there were also sub hoods, although they weren't called that until TS2 and you couldn't live in them, that you could travel between.

    My point is, this is not something new at all. TS3 is the only version that kept you stuck in one hood unless you wanted to adventure off somewhere in WA.

    And there were open venues in the TS2 base game too. Grocery stores, for example, were there from day one. I could also build any community lot I wanted, bars, clubs whatever from day one.

    Again, this is not something new. This is something that is being carried over from other versions and EA is using different marketing words to make it seem like it's a new thing.
  • JoeWow1003JoeWow1003 Posts: 4,121 Member
    edited August 2014
    I'm holding off on adding anything to babies because I was led to believe babies are basically just objects...like they stay in their bassinet and you just interact with the bassinet. Have I been led astray with this?
  • NomPlayNomPlay Posts: 219 Member
    edited August 2014
    Anavastia wrote:
    Oh and please be more honest about your list, it's hard to believe or take a list seriously when someones making up stuff off the top of your head. It doesn't help sims 4 in anyway if you do that. Provide photos, and proof that those things exist along with links to statements so that it is true. Otherwise you make sims 4 look worse than what it is when you're lying about things.

    If you're actually interested instead of just here to moan you can find a huge amount of info on TheSimsVip, they've got all the evidence there, this is just a simple list :)
  • Patrick779Patrick779 Posts: 40 New Member
    edited August 2014
    I think Grandfather Clocks are in the Sims 4 base game but I'm not sure if they been Confirmed!
  • Liziann1Liziann1 Posts: 1,461 Member
    edited August 2014
    Moonbarker wrote:
    I'd rather have pools and toddlers than cupcake machines, voodoo dolls, and rocket ships..
    Dito !
    Check out My showcase thread
    http://forums.thesims.com/en_US/discussion/853211/dizzisquirrels-showcase#latest]
    or look for me in the Gallery
    aka DizziSquirrel

  • NomPlayNomPlay Posts: 219 Member
    edited August 2014
    JoeWow1003 wrote:
    I'm holding off on adding anything to babies because I was led to believe babies are basically just objects...like they stay in their bassinet and you just interact with the bassinet. Have I been led astray with this?

    They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.
  • JoeWow1003JoeWow1003 Posts: 4,121 Member
    edited August 2014
    Alright, since the list is so large and growing by the minute I can't keep up with all that is on it. I'm searching for keywords already on the list before adding new items but it's bound to have duplicates on it eventually.

    Just kindly point out the duplicates and I'll be more than happy to remove them.
  • JoeWow1003JoeWow1003 Posts: 4,121 Member
    edited August 2014
    NomPlay wrote:
    They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.

    True, true. I don't necessarily think it's a bad thing either.

    I think more interactions with babies sounds like a new feature.
  • AoralysAoralys Posts: 572 Member
    edited August 2014
    Seamoan wrote:



    You could easily recreate Pleasantview or Strangetown as a sub hood in TS2. That was the magic of the in game map templates. It took about an hour to create the hood, package up all the houses and recreate. If you wanted to get fancy, you could attach the actual hood itself and make an uberhood. In TS1, there were also sub hoods, although they weren't called that until TS2 and you couldn't live in them, that you could travel between.

    My point is, this is not something new at all. TS3 is the only version that kept you stuck in one hood unless you wanted to adventure off somewhere in WA.

    And there were open venues in the TS2 base game too. Grocery stores, for example, were there from day one. I could also build any community lot I wanted, bars, clubs whatever from day one.

    Again, this is not something new. This is something that is being carried over from other versions and EA is using different marketing words to make it seem like it's a new thing.

    Subhoods were not available in TS2's base game - we are talking just base games here, and recreating a town map is not the same as having the town I've already been playing in, with all my current sim families, have access to any new worlds that are introduced to the game.
  • NomPlayNomPlay Posts: 219 Member
    edited August 2014
    JoeWow1003 wrote:
    NomPlay wrote:
    They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.

    True, true. I don't necessarily think it's a bad thing either.

    I think more interactions with babies sounds like a new feature.

    Children interacting with babies definitely is :P
  • JoeWow1003JoeWow1003 Posts: 4,121 Member
    edited August 2014
    NomPlay wrote:
    JoeWow1003 wrote:
    NomPlay wrote:
    They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.

    True, true. I don't necessarily think it's a bad thing either.

    I think more interactions with babies sounds like a new feature.

    Children interacting with babies definitely is :P

    I've added both to the list :mrgreen:
  • Southernbelle1283Southernbelle1283 Posts: 398 Member
    edited August 2014
    meggiewes wrote:
    Children sims can play musical instruments (can in TS2, can't in TS3)

    I can't tell you how crazy it made me that the children in TS3 couldn't play the piano or violin. I started both before I was 10, now TS4 finally has some reaslism!!
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    YouTube Channel: SimmerDownSouth
  • SeamoanSeamoan Posts: 1,323 Member
    edited August 2014
    Aoralys wrote:
    Seamoan wrote:



    You could easily recreate Pleasantview or Strangetown as a sub hood in TS2. That was the magic of the in game map templates. It took about an hour to create the hood, package up all the houses and recreate. If you wanted to get fancy, you could attach the actual hood itself and make an uberhood. In TS1, there were also sub hoods, although they weren't called that until TS2 and you couldn't live in them, that you could travel between.

    My point is, this is not something new at all. TS3 is the only version that kept you stuck in one hood unless you wanted to adventure off somewhere in WA.

    And there were open venues in the TS2 base game too. Grocery stores, for example, were there from day one. I could also build any community lot I wanted, bars, clubs whatever from day one.

    Again, this is not something new. This is something that is being carried over from other versions and EA is using different marketing words to make it seem like it's a new thing.

    Subhoods were not available in TS2's base game - we are talking just base games here, and recreating a town map is not the same as having the town I've already been playing in, with all my current sim families, have access to any new worlds that are introduced to the game.

    Right. Which is what I said in my initial post. But open venues were available in the base game and expanded on with the very first expansion that allowed for sub hood creation.

    TS4 is actually limiting on these things that have already existed in previous base games. That doesn't make them brand new features, it makes them watered down versions of what already existed. I wish it was new functionality, I'd be all over this game if it did something new and innovative with in game hood creation or open venues.
  • MVWdeZTMVWdeZT Posts: 3,267 Member
    edited August 2014
    Ability to have all aspirations
    Ability to keep progress in one aspiration when you change to another
    Ability to graft one plant onto another and harvest two different items
    Topiary bushes
  • AoralysAoralys Posts: 572 Member
    edited August 2014
    JoeWow1003 wrote:
    I'm holding off on adding anything to babies because I was led to believe babies are basically just objects...like they stay in their bassinet and you just interact with the bassinet. Have I been led astray with this?

    Babies can be taken out of the bassinet to be held, played with, breast fed, etc. It's just the sim doesn't walk to another room with the baby, and when the sim puts the baby down it HAS to be put back in the bassinets.
  • bludhoundbludhound Posts: 297 Member
    edited August 2014
    Ability to customize each radio station individually.

    Source:
  • JoeWow1003JoeWow1003 Posts: 4,121 Member
    edited August 2014
    Aoralys wrote:
    JoeWow1003 wrote:
    I'm holding off on adding anything to babies because I was led to believe babies are basically just objects...like they stay in their bassinet and you just interact with the bassinet. Have I been led astray with this?

    Babies can be taken out of the bassinet to be held, played with, breast fed, etc. It's just the sim doesn't walk to another room with the baby, and when the sim puts the baby down it HAS to be put back in the bassinets.

    Ohhh! Well I certainly have been led astray then! With all of the talk about babies in bassinets I thought they literally stayed in there until they aged up.
  • MissHoney118MissHoney118 Posts: 1,403 Member
    edited August 2014
    NomPlay wrote:
    JoeWow1003 wrote:
    NomPlay wrote:
    They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.

    True, true. I don't necessarily think it's a bad thing either.

    I think more interactions with babies sounds like a new feature.

    Children interacting with babies definitely is :P
    Yes, because they have no toddlers to interact with.
    23u1xdu.gif
  • Southernbelle1283Southernbelle1283 Posts: 398 Member
    edited August 2014
    http://i.imgur.com/0IRweTy.jpg

    There are grandfather clocks. Among other awesome things.
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    Origin ID: simmerdownsouth
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    YouTube Channel: SimmerDownSouth
  • JoeWow1003JoeWow1003 Posts: 4,121 Member
    edited August 2014
    Yes, because they have no toddlers to interact with.

    I see what you did there.
  • Jdavij20033Jdavij20033 Posts: 2,054 Member
    edited August 2014
    JoeWow1003 wrote:
    Come on folks! Help me build a running list of features found in Sims 4 at launch that were not found in Sims 3 at launch. Remember it can even be something as simple as a type of object.

    Ability to change the size and shape of just about any Sim body part/area in CAS.
    Emotions http://sims.wikia.com/wiki/Emotion
    Romance bar http://sims.wikia.com/wiki/Relationship
    Violins http://sims.wikia.com/wiki/Violin
    Multitasking http://sims.wikia.com/wiki/File:TS4_Treadmill_Multitask.jpg
    Group social interactions http://sims.wikia.com/wiki/Hanging_out
    Downloading lots/Sims right from the game http://www.gamespot.com/articles/the-sims-4-premium-service-spotted-in-lengthy-new-/1100-6421226/
    Cupcake making machine http://sims-online.com/wp-content/uploads/2014/06/the-sims-4-sexy-cupcake-maker-screenshot-gameplay-trailer.png
    Rockets http://sims.wikia.com/wiki/File:Toy_Rocket.png
    VooDoo dolls http://sims.wikia.com/wiki/Voodoo_doll
    Basketball courts http://sims.wikia.com/wiki/Basketball
    Ability to move entire rooms http://www.ign.com/articles/2014/05/28/the-sims-4-makes-building-a-home-quicker-and-easier
    Wall heights https://www.youtube.com/watch?v=DOgQbEdQ4Bw
    Pianos http://sims.wikia.com/wiki/Piano
    Punching bags http://sims.wikia.com/wiki/Career_rewards
    The bro trait http://sims.wikia.com/wiki/Bro
    Walk styles http://simsvip.com/2014/06/11/the-sims-4-walk-styles-in-cas/
    video gaming skill http://sims.wikia.com/wiki/Secret_skills
    programming skill http://simsvip.com/2014/08/04/the-sims-4-live-mode-lessons/
    rocket science skill http://simsvip.com/2014/08/04/the-sims-4-live-mode-lessons/
    ability to make objects larger - I can't find the pic of the giant chair
    chemistry lab for children - no idea
    hats fit any hair style http://honeywellsims4news.tumblr.com/post/61409232631/meet-the-sims-4-the-full-article-a-first-look
    boots go over pants legs https://www.google.com/search?q=boots+sims+4&oq=boots+sims+4&aqs=chrome..69i57.2814j0j4&sourceid=chrome&es_sm=93&ie=UTF-8
    ability to write books that affect emotions http://simsvip.com/2014/08/04/the-sims-4-interview-with-argus-hulin/
    ability to resurrect a sim with a book you have written http://simsvip.com/2014/08/06/the-sims-4-death-by-hunger-no-ghosts/
    gourmet cooking skill http://www.simsnetwork.com/simpedia/the-sims-4/editions/the-sims-4/specials/skills-and-books-in-the-sims-4
    ability to visit other towns http://sims.wikia.com/wiki/Neighborhood

    I sourced some things for you. Then I got bored.
    rifJadC.png
  • samasllstarsamasllstar Posts: 163 Member
    edited August 2014
    Did you get breast feeding?
  • CinebarCinebar Posts: 33,618 Member
    edited August 2014
    http://i.imgur.com/0IRweTy.jpg

    There are grandfather clocks. Among other awesome things.

    Sorry, grandfather clock is in TS2's base game. I loved to wind that and hear it chime on the hour. Kept time, and my Sims could wind it up, and repair it.

    OP, are you really going to make a list of objects? I thought this would be the new 'features' concerning gameplay. If you want to count new objects maybe you should look at TS1's base game objects. Or TS2's then we might have a fair comparison.

    The other thread is about features, not objects. Do you really want to go there? Because at the end of the day, I don't think you can compare the features to objects.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
  • AoralysAoralys Posts: 572 Member
    edited August 2014
    Change Open venues to Open Bars - they did have parks and grocery stores in base TS2, I was talking about the more Late Night, expansion type venues.
  • CinebarCinebar Posts: 33,618 Member
    edited August 2014
    Aoralys wrote:
    Change Open venues to Open Bars - they did have parks and grocery stores in base TS2, I was talking about the more Late Night, expansion type venues.

    I think the bar is locked until you look at a tree so many times. If we are going to compare what is locked then we have to compare TS2's LTW Reward 'Objects' and features of extra gameplay concerning them, too.

    ETA: and yes, they had clothes shopping venues in the Base, and video game stores where you actually stand in line to pay the cashier and pull your Sim card out of your wallet.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
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