*visitable venues (not rabbit holes) like bars, as no other base game has had that option before *being able to travel between towns this will really come into play when newer expansions add new worlds and people will not have to create whole new saves and abandon their current families just to be able to experience them.
TS1 & TS2 were all about visitable venues. That was one of the reasons, at least my reason, that I didn't move on to TS3 right away. Those were base game features.
TS1 & TS2 were all about being able to travel between sub hoods, to different open venues. In fairness, that was provided in expansion packs for each game since no base game had a sub hood to create. It should still be mentioned that traveling between hoods is less than new since TS3 was the only version of the game that didn't allow for it.
Those were not available in base game, and even TS2 which had subhoods, you still couldn't travel from Pleasantville to Strangetown, or any other town. You had to have separate saves for all of them.
You could easily recreate Pleasantview or Strangetown as a sub hood in TS2. That was the magic of the in game map templates. It took about an hour to create the hood, package up all the houses and recreate. If you wanted to get fancy, you could attach the actual hood itself and make an uberhood. In TS1, there were also sub hoods, although they weren't called that until TS2 and you couldn't live in them, that you could travel between.
My point is, this is not something new at all. TS3 is the only version that kept you stuck in one hood unless you wanted to adventure off somewhere in WA.
And there were open venues in the TS2 base game too. Grocery stores, for example, were there from day one. I could also build any community lot I wanted, bars, clubs whatever from day one.
Again, this is not something new. This is something that is being carried over from other versions and EA is using different marketing words to make it seem like it's a new thing.
I'm holding off on adding anything to babies because I was led to believe babies are basically just objects...like they stay in their bassinet and you just interact with the bassinet. Have I been led astray with this?
Oh and please be more honest about your list, it's hard to believe or take a list seriously when someones making up stuff off the top of your head. It doesn't help sims 4 in anyway if you do that. Provide photos, and proof that those things exist along with links to statements so that it is true. Otherwise you make sims 4 look worse than what it is when you're lying about things.
If you're actually interested instead of just here to moan you can find a huge amount of info on TheSimsVip, they've got all the evidence there, this is just a simple list
I'm holding off on adding anything to babies because I was led to believe babies are basically just objects...like they stay in their bassinet and you just interact with the bassinet. Have I been led astray with this?
They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.
Alright, since the list is so large and growing by the minute I can't keep up with all that is on it. I'm searching for keywords already on the list before adding new items but it's bound to have duplicates on it eventually.
Just kindly point out the duplicates and I'll be more than happy to remove them.
They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.
True, true. I don't necessarily think it's a bad thing either.
I think more interactions with babies sounds like a new feature.
You could easily recreate Pleasantview or Strangetown as a sub hood in TS2. That was the magic of the in game map templates. It took about an hour to create the hood, package up all the houses and recreate. If you wanted to get fancy, you could attach the actual hood itself and make an uberhood. In TS1, there were also sub hoods, although they weren't called that until TS2 and you couldn't live in them, that you could travel between.
My point is, this is not something new at all. TS3 is the only version that kept you stuck in one hood unless you wanted to adventure off somewhere in WA.
And there were open venues in the TS2 base game too. Grocery stores, for example, were there from day one. I could also build any community lot I wanted, bars, clubs whatever from day one.
Again, this is not something new. This is something that is being carried over from other versions and EA is using different marketing words to make it seem like it's a new thing.
Subhoods were not available in TS2's base game - we are talking just base games here, and recreating a town map is not the same as having the town I've already been playing in, with all my current sim families, have access to any new worlds that are introduced to the game.
They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.
True, true. I don't necessarily think it's a bad thing either.
I think more interactions with babies sounds like a new feature.
They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.
True, true. I don't necessarily think it's a bad thing either.
I think more interactions with babies sounds like a new feature.
Children sims can play musical instruments (can in TS2, can't in TS3)
I can't tell you how crazy it made me that the children in TS3 couldn't play the piano or violin. I started both before I was 10, now TS4 finally has some reaslism!!
You could easily recreate Pleasantview or Strangetown as a sub hood in TS2. That was the magic of the in game map templates. It took about an hour to create the hood, package up all the houses and recreate. If you wanted to get fancy, you could attach the actual hood itself and make an uberhood. In TS1, there were also sub hoods, although they weren't called that until TS2 and you couldn't live in them, that you could travel between.
My point is, this is not something new at all. TS3 is the only version that kept you stuck in one hood unless you wanted to adventure off somewhere in WA.
And there were open venues in the TS2 base game too. Grocery stores, for example, were there from day one. I could also build any community lot I wanted, bars, clubs whatever from day one.
Again, this is not something new. This is something that is being carried over from other versions and EA is using different marketing words to make it seem like it's a new thing.
Subhoods were not available in TS2's base game - we are talking just base games here, and recreating a town map is not the same as having the town I've already been playing in, with all my current sim families, have access to any new worlds that are introduced to the game.
Right. Which is what I said in my initial post. But open venues were available in the base game and expanded on with the very first expansion that allowed for sub hood creation.
TS4 is actually limiting on these things that have already existed in previous base games. That doesn't make them brand new features, it makes them watered down versions of what already existed. I wish it was new functionality, I'd be all over this game if it did something new and innovative with in game hood creation or open venues.
Ability to have all aspirations
Ability to keep progress in one aspiration when you change to another
Ability to graft one plant onto another and harvest two different items
Topiary bushes
I'm holding off on adding anything to babies because I was led to believe babies are basically just objects...like they stay in their bassinet and you just interact with the bassinet. Have I been led astray with this?
Babies can be taken out of the bassinet to be held, played with, breast fed, etc. It's just the sim doesn't walk to another room with the baby, and when the sim puts the baby down it HAS to be put back in the bassinets.
I'm holding off on adding anything to babies because I was led to believe babies are basically just objects...like they stay in their bassinet and you just interact with the bassinet. Have I been led astray with this?
Babies can be taken out of the bassinet to be held, played with, breast fed, etc. It's just the sim doesn't walk to another room with the baby, and when the sim puts the baby down it HAS to be put back in the bassinets.
Ohhh! Well I certainly have been led astray then! With all of the talk about babies in bassinets I thought they literally stayed in there until they aged up.
They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.
True, true. I don't necessarily think it's a bad thing either.
I think more interactions with babies sounds like a new feature.
Children interacting with babies definitely is :P
Yes, because they have no toddlers to interact with.
Come on folks! Help me build a running list of features found in Sims 4 at launch that were not found in Sims 3 at launch. Remember it can even be something as simple as a type of object.
There are grandfather clocks. Among other awesome things.
Sorry, grandfather clock is in TS2's base game. I loved to wind that and hear it chime on the hour. Kept time, and my Sims could wind it up, and repair it.
OP, are you really going to make a list of objects? I thought this would be the new 'features' concerning gameplay. If you want to count new objects maybe you should look at TS1's base game objects. Or TS2's then we might have a fair comparison.
The other thread is about features, not objects. Do you really want to go there? Because at the end of the day, I don't think you can compare the features to objects.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
Change Open venues to Open Bars - they did have parks and grocery stores in base TS2, I was talking about the more Late Night, expansion type venues.
I think the bar is locked until you look at a tree so many times. If we are going to compare what is locked then we have to compare TS2's LTW Reward 'Objects' and features of extra gameplay concerning them, too.
ETA: and yes, they had clothes shopping venues in the Base, and video game stores where you actually stand in line to pay the cashier and pull your Sim card out of your wallet.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
Comments
You could easily recreate Pleasantview or Strangetown as a sub hood in TS2. That was the magic of the in game map templates. It took about an hour to create the hood, package up all the houses and recreate. If you wanted to get fancy, you could attach the actual hood itself and make an uberhood. In TS1, there were also sub hoods, although they weren't called that until TS2 and you couldn't live in them, that you could travel between.
My point is, this is not something new at all. TS3 is the only version that kept you stuck in one hood unless you wanted to adventure off somewhere in WA.
And there were open venues in the TS2 base game too. Grocery stores, for example, were there from day one. I could also build any community lot I wanted, bars, clubs whatever from day one.
Again, this is not something new. This is something that is being carried over from other versions and EA is using different marketing words to make it seem like it's a new thing.
If you're actually interested instead of just here to moan you can find a huge amount of info on TheSimsVip, they've got all the evidence there, this is just a simple list
http://forums.thesims.com/en_US/discussion/853211/dizzisquirrels-showcase#latest]
or look for me in the Gallery
aka DizziSquirrel
They are a sim that is tied to the crib, however that doesn't have to be a bad thing, I personally prefer it and there are 100% more interactions with them you just can't carry them around, which a lot of people prefer, myself included.
Just kindly point out the duplicates and I'll be more than happy to remove them.
True, true. I don't necessarily think it's a bad thing either.
I think more interactions with babies sounds like a new feature.
Subhoods were not available in TS2's base game - we are talking just base games here, and recreating a town map is not the same as having the town I've already been playing in, with all my current sim families, have access to any new worlds that are introduced to the game.
Children interacting with babies definitely is :P
I've added both to the list
I can't tell you how crazy it made me that the children in TS3 couldn't play the piano or violin. I started both before I was 10, now TS4 finally has some reaslism!!
Origin ID: simmerdownsouth
Twitter: @simmerdownsouth
My Sims 4 Blog/Stories: http://www.simmerdownsouth.com/
YouTube Channel: SimmerDownSouth
Right. Which is what I said in my initial post. But open venues were available in the base game and expanded on with the very first expansion that allowed for sub hood creation.
TS4 is actually limiting on these things that have already existed in previous base games. That doesn't make them brand new features, it makes them watered down versions of what already existed. I wish it was new functionality, I'd be all over this game if it did something new and innovative with in game hood creation or open venues.
Ability to keep progress in one aspiration when you change to another
Ability to graft one plant onto another and harvest two different items
Topiary bushes
Babies can be taken out of the bassinet to be held, played with, breast fed, etc. It's just the sim doesn't walk to another room with the baby, and when the sim puts the baby down it HAS to be put back in the bassinets.
Source:
Ohhh! Well I certainly have been led astray then! With all of the talk about babies in bassinets I thought they literally stayed in there until they aged up.
There are grandfather clocks. Among other awesome things.
Origin ID: simmerdownsouth
Twitter: @simmerdownsouth
My Sims 4 Blog/Stories: http://www.simmerdownsouth.com/
YouTube Channel: SimmerDownSouth
I see what you did there.
I sourced some things for you. Then I got bored.
Sorry, grandfather clock is in TS2's base game. I loved to wind that and hear it chime on the hour. Kept time, and my Sims could wind it up, and repair it.
OP, are you really going to make a list of objects? I thought this would be the new 'features' concerning gameplay. If you want to count new objects maybe you should look at TS1's base game objects. Or TS2's then we might have a fair comparison.
The other thread is about features, not objects. Do you really want to go there? Because at the end of the day, I don't think you can compare the features to objects.
I think the bar is locked until you look at a tree so many times. If we are going to compare what is locked then we have to compare TS2's LTW Reward 'Objects' and features of extra gameplay concerning them, too.
ETA: and yes, they had clothes shopping venues in the Base, and video game stores where you actually stand in line to pay the cashier and pull your Sim card out of your wallet.