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Caw Version 1.19.5 from 1.18.46 is up for Download

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auntielyndsauntielynds Posts: 3,071 Member
edited February 27 in Nominated Threads
Caw Version 1.19.5 from 1.18.46 is up & working for me.

If you have any issues, post here to let everyone know. :-)
Post edited by EA_Solaire on

Comments

  • tammyjo329tammyjo329 Posts: 2,747 Member
    edited September 2013
    I am completely updated and it seems to be working properly for me.
  • tlc10175tlc10175 Posts: 2,550 Member
    edited September 2013
    Thanks for posting. =] I haven't d/l yet but if I have any issues when I do, I will post them here.
  • Rflong7Rflong7 Posts: 36,588 Member
    edited September 2013
    Hi :)

    Was there an update? :shock:

    Good to know, thanks! :D

    *Nice updates~ and some funny descriptions. :lol:
  • StellaTorontoStellaToronto Posts: 2,123 Member
    edited September 2013
    Patch & updated CAW released the same day :shock:
    Very thoughtful of EA to think of us builder :D
    stellatorontosims.tumblr.com
  • SikoahGraceSikoahGrace Posts: 1,399 Member
    edited September 2013
    I updated the game and CAW and CAW is not working for me. Tried a few trouble shooting things and none of it has worked so far. The hunt for the problem continues.
  • auntielyndsauntielynds Posts: 3,071 Member
    edited August 2014
    What's it doing Sikoah?


    Ya, I can't believe they updated so quickly. I can't remember, but we usually don't need an update for a stuff pack do we? It's usually just EP's I was thinking.

    Edit: Ah, I see now:

    "Create-A-World tool Updates

    Fixed a bug where deleting a houseboat lot via Edit in Game could cause an infinite load."
    @auntielynds
    Post edited by auntielynds on
  • aminovasaminovas Posts: 1,523 Member
    edited September 2013
    Oh I am SO happy to hear it's working, thank you so much for reporting in everyone
  • Rflong7Rflong7 Posts: 36,588 Member
    edited September 2013
    Yep, I'll be updating tomorrow. :D
  • crinrictcrinrict Posts: 18,771 Member
    edited September 2013
    Added this post to my blog post so people can come and bug you guys instead of me :P
    Crinrict's Help Blogs -- Twitter
    Please do not send me PMs/post on my wall if you're looking for help. I can't attend to those. You can find me at AnswerHQ.
    How to report bugs at AnswersHQ
    AHQ Tutorial

  • auntielyndsauntielynds Posts: 3,071 Member
    edited August 2014
    Ha!

    You should be on EA's payroll for all the help you give to the community crinrict. :lol:



    @crinrict
    Post edited by auntielynds on
  • Rflong7Rflong7 Posts: 36,588 Member
    edited September 2013
    I updated and no problems. CAW is open, has exported/installed a world... so far so good. :)
  • juncedajunceda Posts: 2,614 Member
    edited September 2013
    Hi everybody

    I´ve downloaded the new patch and it is working fine, but I can´t get the description in my messages so, can anyone please coppy it here for me and all simmers who can´t get it?

    thankyou very much
    firma_zps7hsuhx2i.png

    I can play at last TS2 TS3 and TS4 So great that toddlers are here!!!
  • SikoahGraceSikoahGrace Posts: 1,399 Member
    edited September 2013
    Sorry, I fell asleep last night.

    I am not getting anything that hasn't happened before. The splash screen shows up then CAW drops without loading.

    It seems I am the only one so it has to be something on my end. Now that I have a cup of coffee behind me I am off to troubleshoot. :)
  • juncedajunceda Posts: 2,614 Member
    edited September 2013
    Have you tried to run it as administrator? (rightclick and clik run as administrator when asked). I have to run it this way since UL.
    firma_zps7hsuhx2i.png

    I can play at last TS2 TS3 and TS4 So great that toddlers are here!!!
  • SikoahGraceSikoahGrace Posts: 1,399 Member
    edited September 2013
    Yes, I have to run it that since UL too so that is how I run CAW. And no, it does not work.

    Fixed. I had to re..re...re..download then I thought "OH, yeah." For some reason CAW does not like the fact that I use Firefox as my browser. So I switched to Chrome, redownloaded and like magic it is working. I knew it had to be something on my end.
  • CinderellimouseCinderellimouse Posts: 19,380 Member
    edited September 2013
    crinrict wrote:
    Added this post to my blog post so people can come and bug you guys instead of me :P

    Hee hee! Can't say I blame you Crin! :D
  • auntielyndsauntielynds Posts: 3,071 Member
    edited August 2014
    Good, glad you got it working Sikoah.

    That's interesting about firfox. That's my main browser, and I've never had a problem. Although, I've heard others who have the same problem.


    @auntielynds
    Post edited by auntielynds on
  • Rflong7Rflong7 Posts: 36,588 Member
    edited September 2013
    They didn't fix the Pause. :(
  • tlc10175tlc10175 Posts: 2,550 Member
    edited September 2013
    Rflong7 wrote:
    They didn't fix the Pause. :(

    Actually my friend, I wonder about that. Graham in his tutorial on houseboats in CAW, says there should never be any reason to unpause in CAW. I think they made it unpausable (is that even a word?) on purpose. x.X

    Edit from Graham referring to EIG:

    "16) Wait for the game to load.
    17) Once in-game, do not unpause. There should be no need to unpause at any point when editing a custom world. "


    That's why I think it's by design. =(
  • CoasterboiCoasterboi Posts: 301 New Member
    edited September 2013
    Still can't unpause in Edit in Game. Its useful to unpause in order to run a few Nraas mods like ErrorTrap in order to bugfix and clean up errors.
  • YellowJaneYellowJane Posts: 6,589 Member
    edited September 2013
    Where do you get the CAW update from? :oops:
  • tlc10175tlc10175 Posts: 2,550 Member
    edited September 2013
    YellowJane wrote:
    Where do you get the CAW update from?

    Just re-download CAW which is the updated version, but uninstall the old one first. Before you uninstall the old one, make sure to back up your work. (UserToolData Folder)
  • Callum9432Callum9432 Posts: 6,462 Member
    edited September 2013
    tlc10175 wrote:
    Rflong7 wrote:
    They didn't fix the Pause. :(

    Actually my friend, I wonder about that. Graham in his tutorial on houseboats in CAW, says there should never be any reason to unpause in CAW. I think they made it unpausable (is that even a word?) on purpose. x.X

    Edit from Graham referring to EIG:

    "16) Wait for the game to load.
    17) Once in-game, do not unpause. There should be no need to unpause at any point when editing a custom world. "


    That's why I think it's by design. =(
    I've been thinking the same thing.

    As far as I'm aware, you need to unpause to populate your world, yes?

    They obviously blocked populations in CAW in the first place for a reason, probably to stop our worlds from competing with their's. So imagine they wouldn't have been too happy when people came up with mods to do it. Maybe breaking the pause feature was an attempt to cripple those mods?

    I hope it's not, and that's it's just a bug they haven't fixed yet, but I don't know :?
  • KattyAngelKattyAngel Posts: 2
    edited September 2013
    My biggest problem is EIG. This "Go Social" it's annoying. Maybe they will do an update for this. Awesome thing. :roll: :roll: :roll:
  • Rflong7Rflong7 Posts: 36,588 Member
    edited September 2013
    They might not think of any reasons for US to unpause EIG but there is one big one that would really help- Checking bridges.

    For some reason my bridges messed up and it took me over a week of going backwards through my saves to find one where Both bridge setups worked.

    1. Place bridges
    2. routing and all that
    3. open EIG..
    4. makeSim
    5. Test bridge
    6. exit EIG and fix if needed
    7. to fix repeat 1-6

    On pause....

    1. place bridge/s
    2. routing and all that
    3. package world
    4. install world
    5. start game
    6. open world
    7. test bridge
    8. turn off game
    9. uninstall world
    10. delete old worlds
    11. clear cache files
    12. open CAW and fix (if needed)
    13... test fixes repeat 1-12

    I don't think we need it unpaused to add Sims. It's good to unpause for them to be moved or added to different houses- without going to Edit Town. But, I'm sure it's doable still. :D

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