Thank you for the info. LOL re: Sweet Treats. It's a little too much for me. Asked my granddaughter if she wanted it...she was horrified that I would think such a thing..Bless her little Goth heart.
By deco lots, I simply mean empty lots that I have just placed stuff on to make the world look busier - more city like. When I create a world, even a small one, I like to make sure that I have plenty of lots to expand into, try out new ideas, put in new expansions etc. So basically, they look nice, but you don't lose any functionality by deleting them. Or at least that was the plan
The Ancelotti house at 500 Creek Side also has spiral staircases, so you might want to check to see if they're working also.
I've been playing the newest version for 15 sim weeks now with no problems, added a bunch of stuff like the Arboretum, Vault of Antiquity, Dive Bar, Vampire Lounge, Supernatural Hangout, and added one of the 64x64 Festival Lots in the residential area (sorry Rem I liked the one one you made but it was too small for my tastes).
Also added a bowling alley and a comics shop. I did notice that I had to do a mass deletion at the junkyard since there was so much stuff spawned there after that many weeks.
Thanks for the info, it's good to know things are working well for you too after a decent run. Thanks for reminding me about the Ancelotti house. That was built originally for the peer, but I moved it.
And I'm glad you've had the builders on bulldozers in :thumbup: I often change things up every few generations to make the place feel a little more vibrant.
One other thing I forgot to mention, the blackjack table in the Casino was replaced by a dining table when I first loaded the town. Not really a problem to just replace it just a reminder to anyone that it might also happen to.
I only have the master suite stuff SP. I was curious to how much this would impact my experience on this world
Missing any Expansion Pack required for a world means the world will simply not work, as you're not only missing objects that can be replaced by base game ones, but also critical gameplay elements.
I have all of the expansion packs, I just don't have the stuff packs recommended outside of Master Suite stuff. It says in the description it's not required, so I was just curious to if the stuff packs played a large role in the making of the world or not. I won't be too upset if I lose random details here and there
Wow. What an awesome project :shock: . How I ever not saw the beginning stages of this is mind boggling. Funny thing is, I came here today perusing the worlds hoping to fins a small world that would still incorporate city/beach tone, and voila, I saw your little banner. Unfortunately I cant use it because I do not have supernatural, and I imagine the world will not function without it. But, I had to tell you this is awesome indeed .
BTW...does anyone know of a small world that does not require supernatural, that is also a city/beach tone :?:
Oh and I will rec this just because it deserves it
Comments
And about Sweet Treats... Don't have it, don't miss it
By deco lots, I simply mean empty lots that I have just placed stuff on to make the world look busier - more city like. When I create a world, even a small one, I like to make sure that I have plenty of lots to expand into, try out new ideas, put in new expansions etc. So basically, they look nice, but you don't lose any functionality by deleting them. Or at least that was the plan
I've been playing the newest version for 15 sim weeks now with no problems, added a bunch of stuff like the Arboretum, Vault of Antiquity, Dive Bar, Vampire Lounge, Supernatural Hangout, and added one of the 64x64 Festival Lots in the residential area (sorry Rem I liked the one one you made but it was too small for my tastes).
Also added a bowling alley and a comics shop. I did notice that I had to do a mass deletion at the junkyard since there was so much stuff spawned there after that many weeks.
Thanks for the info, it's good to know things are working well for you too after a decent run. Thanks for reminding me about the Ancelotti house. That was built originally for the peer, but I moved it.
And I'm glad you've had the builders on bulldozers in :thumbup: I often change things up every few generations to make the place feel a little more vibrant.
Missing any Expansion Pack required for a world means the world will simply not work, as you're not only missing objects that can be replaced by base game ones, but also critical gameplay elements.
BTW...does anyone know of a small world that does not require supernatural, that is also a city/beach tone :?:
Oh and I will rec this just because it deserves it