@Citytube Fingers crossed it still works on your laptap. It should do as I designed the world to be really stripped back.
I'd be very grateful if you could let me know if the world still runs well for you in comparison to other world's that use all EP's.
If you play it for a couple of Sim weeks and all is still fine, please feel free to open it up in S3PE>CaW and add your own world spawners to taste. I seem to recall I removed quite a few from around the main highway when I fixed the routing issues that the Season's patch threw up.
It would also be a simple task to fill in the water section that I've added in the industrial/retail zone, should you wish to build on it. I used to have a horse ranch/training ground there, but as the world is flagged as a city, there are no wild horses, so I figured it could go
There's an empty 40x40 commercial in the industrial sector. I have Le Cinema Pumbob there now, but as it's a store venue, so I just quickly deleted it in case you guys didn't have it.
I also hastily added an elixir register to the consignment store, but I've recently found out that this may cause conflicts down the line, so it may be better to err on the side of caution and just delete it from the venue.
Spotted a routing issue around the pier lots where sims would occasionally route into the water. I think I've fixed this, but want to test for a few more days to be sure before I upload.
Other changes:
>Filled in the water bit. IP seems like such a way off!!
>Remodelled the pier housing
>Added some supernatural lots
>Made my own festival lot
>restored the legacy lot
>Added an additional empty beach for commercial property developing sims.
Thank you so much for this. I never did get to try the inbetween world, real life kept knocking at my door...and with four kids doing the knocking it made it difficult to find the time to test. I loved the other version of this! Recommended and downloaded.
Yay, it's back. Downloading now and looking forward to playing tonight. I played an earlier version of this world quite a while ago and my PC loved it, never had any problems.
I wanted to tell you this world works great on my old gaming laptop. A little lag, but it's the machine, not your world. I love it. I made a new sim, and put her into one of your starter houses and she's off and running. I've played for about 3 hours,and just love it. Thanks again.
Thanks guys, I'm glad it's all working well for you
@Kariussa
I haven't played Positano in ages. Did it survive the routing changes that Season's brought? I keep meaning to take it down as I'll not update it anymore, but if it still works then I guess there's no harm in keeping it up there.
Make sure you have all the EPs, you need them all for the world to work. If you have them all, remove and re-download the world in case there was an installation glitch.
If you're using mods that aren't designed to work with University, these could be causing a conflict.
I have all the EPs but I'm thinking it's an issue with my launcher.. I'm getting red x's everywhere and I'm not sure how to address the issue.. It just started happening out of no where and I can't seem to install anything to the game.
Most of us use Twallen's Porter to get sims into our custom worlds and the advice always was to keep them relatively clean - i.e as if fresh out of CAS. It's just unknown to what extent playing with this info could corrupt the game. EA never intended CaW created worlds to contain Sims (they don't use CaW when they create their own official worlds), so a less is more approach seems wisest to me.
So - that's a very long winded way of me saying "No, there aren't!"
Alright, thats totally fine. As long as it stops lag! Couldn't stand Bridgeport, waaaay too laggy, but I still wanted the bars. So thanks for this world, its AMAZING!
This World is Amazing Remmo,I Love having familiar Sims in my world!!And I placed a couple of my creations right away and they fit like a glove!!!
Motel 6 and my Shipping Yard
Thank you Remmo, Just dl'd it and gave it a recc. Will play it today and see how it goes. I have all the EPs and SPs except for the Katy Pary sp. so all should go well. Thank you a head of time for all your hard work and for sharing your world with all of us.
Played different households for a while. the only problems I encountered were minor. the spiral staircases in the cute houses on the dock need to be reset, and the description for the darkwater household is for a chef named Gino Ferrari not Electra Darkwater, who is quite a character. Will try and find this Farrari sim later on.
@ SISTERWOLF
Thanks for the pics, it's great to see how you've grown the place :thumbup:
@ Rukaya
Glad it's going well
Yup, all 4 pier houses have spirals which are best reset just to be sure. I don't think I have them anywhere else in the world as they're known to slip upon export.
Gino Farrari is a sim that shipped with Monte Vista so you won't find him in my world. I placed him in the first proto-type of the pier houses when I was testing as he's loaded with cash. I must've forgot to wipe the description! :oops:
And between you and me, I'm missing Sweat Treats too - I just couldn't bring myself to buy it :twisted: :twisted:
Comments
@Citytube Fingers crossed it still works on your laptap. It should do as I designed the world to be really stripped back.
I'd be very grateful if you could let me know if the world still runs well for you in comparison to other world's that use all EP's.
If you play it for a couple of Sim weeks and all is still fine, please feel free to open it up in S3PE>CaW and add your own world spawners to taste. I seem to recall I removed quite a few from around the main highway when I fixed the routing issues that the Season's patch threw up.
It would also be a simple task to fill in the water section that I've added in the industrial/retail zone, should you wish to build on it. I used to have a horse ranch/training ground there, but as the world is flagged as a city, there are no wild horses, so I figured it could go
There's an empty 40x40 commercial in the industrial sector. I have Le Cinema Pumbob there now, but as it's a store venue, so I just quickly deleted it in case you guys didn't have it.
I also hastily added an elixir register to the consignment store, but I've recently found out that this may cause conflicts down the line, so it may be better to err on the side of caution and just delete it from the venue.
Rem
Other changes:
>Filled in the water bit. IP seems like such a way off!!
>Remodelled the pier housing
>Added some supernatural lots
>Made my own festival lot
>restored the legacy lot
>Added an additional empty beach for commercial property developing sims.
I'll post again once I upload these changes.
Yes, it's still a thing
@Kariussa
I haven't played Positano in ages. Did it survive the routing changes that Season's brought? I keep meaning to take it down as I'll not update it anymore, but if it still works then I guess there's no harm in keeping it up there.
Sorry to hear about your crash issue.
Make sure you have all the EPs, you need them all for the world to work. If you have them all, remove and re-download the world in case there was an installation glitch.
If you're using mods that aren't designed to work with University, these could be causing a conflict.
Best of luck!
Rem
Most of us use Twallen's Porter to get sims into our custom worlds and the advice always was to keep them relatively clean - i.e as if fresh out of CAS. It's just unknown to what extent playing with this info could corrupt the game. EA never intended CaW created worlds to contain Sims (they don't use CaW when they create their own official worlds), so a less is more approach seems wisest to me.
So - that's a very long winded way of me saying "No, there aren't!"
I can't think of any reason why it shouldn't. Please do post back and let me know how it went
Motel 6 and my Shipping Yard
Thanks for the pics, it's great to see how you've grown the place :thumbup:
@ Rukaya
Glad it's going well
Yup, all 4 pier houses have spirals which are best reset just to be sure. I don't think I have them anywhere else in the world as they're known to slip upon export.
Gino Farrari is a sim that shipped with Monte Vista so you won't find him in my world. I placed him in the first proto-type of the pier houses when I was testing as he's loaded with cash. I must've forgot to wipe the description! :oops:
And between you and me, I'm missing Sweat Treats too - I just couldn't bring myself to buy it :twisted: :twisted: