Just discovered something:
When you edit your heightmap and import it into your world, be sure to reconnect your bridges to the roads. For some reason this causes them to disconnect.
EDIT: Just realized something.. I was plagued by lot tears before, but in the current version of the world there don't seem to be ANY lots tears at all. Maybe when you export your heightmap, then import it (Keep in mind the above warning), save and never edit the terrain again, lot tears disappear.
If this is true (Can people test it?), it's a step we should all follow at the very end of the development of our worlds.
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I don't know what version of CAW you've been using but each new version seems be more stable in world making. Can't say more stable in the crashing department.
if i have to re-download those i will, but really this is getting a bit ridiculous... lol
No, what I mean is exporting your world's own heightmap with this button:
Then importing it again with this button:
If you make no further adjustments to the terrain from that point on, it seems this simple step fixes ALL your lot tears.
I just need some people to confirm or deny it. Maybe I've just been lucky, but maybe this really is the cure to all lot tears.
(and thank you ^^)
Hai! The newest one, but it doesn't seem to make much difference in the department of lot tears either. They either appear or they do not. Even if they are reduced, I still noticed quite a lot of them before I used this trick.
However, I recommend people make a backup save of your towns before attempting this. Not only do bridges become disconnected, but when I tried it a while back, I had to replace a lot of world objects as well. They were floating in the air, and some seemed to have relocated themselves entirely.
Of course, I had done some minor changes to the heightmap in photoshop that time, so that could very well have been the cause.
If this works, though, it will certainly be faster than my method of deleting and replacing each and every lot and road at the very end.
Which reminds me... Pyronium... did this also fix road tears for you?
Well, during the entire development of Setra I only noticed one road tear, once. So I can't really say if it has the same effect. I think CAW causes them less these days. I do remember Neverglade had quite a few of them.
I'm not even sure what causes road tears. If it's the same deal with terrain not adjusting right, then I assume this could have the same effect on road tears as it potentially has on lot tears.
I think the terrain seems to automatically 'warp' a little to fit lots. Maybe this method fixes lot tears because it forces your terrain back into the position it is supposed to be. If your lot had no tears when you placed it, and you didn't edit the terrain underneath it, forcing the terrain back into it's original state might explain why lot tears disappear.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Are you seeing the effects working in CAW? What about EIG? I remember the time I thought mine were not working in EIG, and Rflong7 had to remind me to hit "play" while in EIG and lo & behold the effects reappeared like magic :oops:
No lots tears in EIG means no lots tears in the actual game right?
That's correct.
And, yes - deleting the lot and then clicking undo generally works a charm as well. However, there are two problems I've noticed with that method (as it used to be the way I did it).
One. If you have 200 lots or so in your world, it becomes mighty tedious to do them all, and have to re-add Vista Buffs, Price Adjustments and Street Names and such.
Two. Sometimes, it causes another lot to tear instead... and not necessarily an adjacent one. Could well be one on the other side of the world.
I'm yet to fully try this new method out, though, but I'll definitely be using this once I've completed all my sculpting and such.
How To - Making Sure Your Terrain is Flat