Twinbrook Road Textures
i have extracted and placed the files into neat little files so they can easily be seen, 2 of the dirt roads include a file with instructions:the order, and the other two are fairly straight forward ..
the files are all DDS, im trying to get organised, after i will start sorting out my own road files :shock: heres a photo of the roads
Link:
http://www.mediafire.com/?ct7mmnoj2c9i995
[IMG]
http://i55.tinypic.com/29uom6a.jpg "width=500"[/IMG]
the asphalt-industrial matches the bridge road
and heres the link for twinbrook textures
Link to thread:
http://forum.thesims3.com/jforum/posts/list/0/230481.page
Link To Download:
http://www.mediafire.com/?3usumrcn8wqofof
p.s I also recommend water_cat's extracted textures
http://www.customsims3.com/smf/index.php?topic=1853.0
(also, i noticed in the photo i put the wrong texture in for the second road corner intersection, Dw its normal in the files, they are all labelled neatly,
im just in a hurry :-o
i have fixed the upload, the first version was missing a few road files, very sorry about this, updating the page now,
Comments
KD
Thank you Drowsapp!
The Sims Creators' Consortium
However i get the impression that there are missing files or i'm doing something wrong
Here is what i get by placing each texture as it's name suggest.
I had to add some more since some seemed to be missing. Files I can't find are:
Asphalt: street base and sidewalk base normal. I used the base game ones instead
Swamp:intersection corner and detail/opacity. Used the street ones
there are no files at all for the other asphalt one
Here are all the files i got with the zip.
I have no idea what i'm dooing wrong
give me 5 and i will help
[IMG]http://i52.tinypic.com/2ujthjn.jpg "width=600"[/IMG]
[IMG]http://i55.tinypic.com/keaoig.jpg "width=600"[/IMG]
oh dear i uploaded the wrong file, i uploaded my first version, this is what i get from rushing, uploading the correct file now
Downloading again
Thanx
The pic above is going to be really helpfull
Edit:By the way i haven't tested it yet but it seems that the textures have all the same name. Is this mormal? they are all IMJ_grassMarshBrown.dds IMJ_grassMarshBrown (2).dds IMJ_grassMarshBrown(3).dds up to IMJ_grassMarshBrown(12).dds
Edit 2: it says in one of the text files to paint under intersection corners. Is this needed and will look weird if i don't? Cause i think i'm close to the 8 per chunk limit on my world
Edit 3: ok I just tested the roads in CAW. They work perfect. It seems i do have to paint under the corners to hide that annoying thing.. I don't think anyone has figured how to get rid of it. Also the textures are OK. They are just named the same.
Thanks again... Now I have to get busy and change half the roads in my world lol
KD
omg they do :shock: what the heck! i have no idea how this happened
uploading a fixed version now
thankyou very much for pointing this out!
*fixed*, uploaded proper named versions
again :oops:
please let me know if iv messed anything else up, i have a half day in college tomorrow
and if anyone has any problems with the files please post
as for the road corners, yes i did notice that, and spent a good while talking to wyndhane about a possible solution, but well after looking in twinbrook the roads there have the corners like that too, and actually what they did in twinbrook was use other road intersections so like dirt road connecting onto a asphalt road intersection so there is not many dirt/swamp road intersections in twinbrook,
i will have to look for photos and examples later! i will get more organised i swear!
Will be redownloading that too then
Everything works fine! Many many thanks!! The pics were very helpfull!
http://forum.thesims3.com/jforum/posts/list/260657.page#3410907 <-- Your roads on Page 2
Edit: not your fault that EA hasn't figured out a way for the corners of dirt roads not to get crappy. And IMO you are organised enough already
God Bless,
mik
Check out the FAQ at the top of this forum, link in my siggy. There is a tut in there under Basic Tutorials, How to make a Custom Road, by HturnerP.
The Sims Creators' Consortium